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This is not the typical Kenrith deck, where you want to abuse Kenrith's abilities and go infinite or you play politics by spporting your opponents.
Main idea:
The approach of this deck is to take a creature-heavy Queen Marchesa deck and go 5 color. The main concept is politics, but not by giving your opponents stuff like card draw or creatures. This is a way too passive way of politicing. Sure Kenrith's abilities can be used to give haste to an opponent's creatures in order to get rid of a threat, but in most cases you are trying to sit back and evaluate which is the biggest of all threats and if there is no appropriate counter-threat on the board, try to support the efforts of the other two players to get rid of that. Cards creating imbalances are - besides Kenrith's own abilities - for example Kaervek the Merciless, Gisela, Blade of Goldnight, Sower of Discord. This deck contains a number of really board-changing cards, but you need to know when to play them otherwise you will create too much threat on your own.
Gameplan:
The gameplan is to watch the other players destroy each other while getting anough mana in order to make a big play. With only Kenrith and a couple of mana dorks on the board, for most of the games, you pose the least threat. In an ideal scenario you can play a combo of two creatures (e.g. Aurelia, the Warleader + Medomai the Ageless) and win the game out of nowhere. Kenrith on the board can give haste. It is wise to not go over the top with kenrith, so he won't get removed, because you don't want to recast him that many times. Don't play cards like Magister Sphinx fo no reason! Save them for the right moment.
There are a number of tools at your disposal like weakening an opponent by a creature-effect (e.g. Gisela), by threatening someone's lifetotal (e.g. Master of Cruelties) or by leaning back and pillowforting (Ghostly Prison).
Winning:
As stated before you will win by making a big play with often times a combo of two creatures. There is also the infinite combo of Pemmin's Aura + Bloom Tender (or Faeburrow Elder) for ininite mana, but it's unlikely to assemble those combo pieces intentionally. To close out the game, there are lockdown mechanisms, such as Glen Elendra Archmage + Kenrith.
Note:
I created this deck, because I wanted to play Queen Marchesa creature-based, but didn't like her drawbacks. I build this particular version, because I saw Balefire Dragon and Master of Cruelties and I wanted to play those cards! It feels so good to hit your opponents with either of them.
Since this deck is very creature heavy with higher than average CMC, there are obvious weaknesses But I think it's a ton of fun and people don't expect this type of Kenrith deck.
This deck shares some similarities with my Joda, the Ultimate Stax Controller deck https://deckstats.net/decks/131397/1394769-jodah-the-ultimate-stax-contro/de . The Jodah deck's gameplan is more of a complete lockdown and very fun.
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