Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
{2}{R}
Act of Treason
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
{2}{B/R}{B/R}
Angrath, Captain of Chaos
Legendary Planeswalker - Angrath
Creatures you control have menace.
-2: Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
L:
5
{2}{R}
Arc Runner
Creature - Elemental Ox
Haste (This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, sacrifice Arc Runner.
5 /
1
{R}
Bloodlust Inciter
Creature - Human Warrior
{T}: Target creature gains haste until end of turn.
1 /
1
{1}{R}
Borderland Marauder
Creature - Human Warrior
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.
1 /
2
{1}{R}
Borderland Marauder
Creature - Human Warrior
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.
1 /
2
{1}{R}
Brute Strength
Instant
Target creature gets +3/+1 and gains trample until end of turn.
{1}{R}
Brute Strength
Instant
Target creature gets +3/+1 and gains trample until end of turn.
{2}{R}
Burn Bright
Instant
Creatures you control get +2/+0 until end of turn.
{2}{R}
Burn Bright
Instant
Creatures you control get +2/+0 until end of turn.
{2}{R}
Burn Bright
Instant
Creatures you control get +2/+0 until end of turn.
{1}{R}
Chandra's Pyrohelix
Instant
Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets.
{R}{R}
Ember Hauler
Creature - Goblin
{1}, Sacrifice Ember Hauler: It deals 2 damage to any target.
2 /
2
{X}{R}
Fireball
Sorcery
This spell costs {1} more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
{R}
Flame Slash
Sorcery
Flame Slash deals 4 damage to target creature.
{B/R}
Footlight Fiend
Creature - Devil
When Footlight Fiend dies, it deals 1 damage to any target.
1 /
1
{B/R}
Footlight Fiend
Creature - Devil
When Footlight Fiend dies, it deals 1 damage to any target.
1 /
1
{B/R}
Footlight Fiend
Creature - Devil
When Footlight Fiend dies, it deals 1 damage to any target.
1 /
1
{2}{R}
Frilled Deathspitter
Creature - Dinosaur
Enrage -- Whenever Frilled Deathspitter is dealt damage, it deals 2 damage to target opponent or planeswalker.
3 /
2
{R}
Ghitu Lavarunner
Creature - Human Wizard
As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.
1 /
2
{1}{R}
Goblin Cratermaker
Creature - Goblin Warrior
{1}, Sacrifice Goblin Cratermaker: Choose one --
• Goblin Cratermaker deals 2 damage to target creature.
• Destroy target colorless nonland permanent.
2 /
2
{R}
Goblin Motivator
Creature - Goblin Warrior
{T}: Target creature gains haste until end of turn. (It can attack and {T} this turn.)
1 /
1
{R}
Goblin Motivator
Creature - Goblin Warrior
{T}: Target creature gains haste until end of turn. (It can attack and {T} this turn.)
1 /
1
{R}
Goblin Motivator
Creature - Goblin Warrior
{T}: Target creature gains haste until end of turn. (It can attack and {T} this turn.)
1 /
1
{R}
Grim Initiate
Creature - Zombie Warrior
First strike
When Grim Initiate dies, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
1 /
1
{1}{R}
Immolation Shaman
Creature - Viashino Shaman
Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player.
{3}{R}{R}: Immolation Shaman gets +3/+3 and gains menace until end of turn.
1 /
3
{R}
Lavastep Raider
Creature - Goblin Warrior
{2}{R}: Lavastep Raider gets +2/+0 until end of turn.
1 /
2
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{1}{R}
Lightning Strike
Instant
Lightning Strike deals 3 damage to any target.
{1}{R}
Lightning Strike
Instant
Lightning Strike deals 3 damage to any target.
{1}{R}
Lightning Strike
Instant
Lightning Strike deals 3 damage to any target.
{1}{R}
Lightning Strike
Instant
Lightning Strike deals 3 damage to any target.
{1}{R}
Maniacal Rage
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and can't block.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{R}
Scorchmark
Instant
Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead.
{1}{R}
Scorchmark
Instant
Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead.
{R}
Shock
Instant
Shock deals 2 damage to any target.
{R}
Shock
Instant
Shock deals 2 damage to any target.
{1}{R}{W}
Skyknight Legionnaire
Creature - Human Knight
Flying, haste
2 /
2
{1}{R}{W}
Skyknight Legionnaire
Creature - Human Knight
Flying, haste
2 /
2
{1}{R}{W}
Skyknight Legionnaire
Creature - Human Knight
Flying, haste
2 /
2
{1}{R}
Sparkmage's Gambit
Sorcery
Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.
{2}{R}
Spellgorger Weird
Creature - Weird
Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.
2 /
2
{3}{R}
Spikewheel Acrobat
Creature - Human Rogue
Spectacle {2}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
5 /
2
{3}{R}
Spikewheel Acrobat
Creature - Human Rogue
Spectacle {2}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
5 /
2
{1}{R}
Young Pyromancer
Creature - Human Shaman
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
2 /
1
{1}{R}
Sun-Collared Raptor
Creature - Dinosaur
Trample
{2}{R}: Sun-Collared Raptor gets +3/+0 until end of turn.