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Select Main Deck Cards

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Ancient Den
Artifact Land
{T}: Add {W}.
{W}
Arcbound Mouser
Artifact Creature - Cat
Lifelink

Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0 / 0
{1}
Arcbound Worker
Artifact Creature - Construct
Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0 / 0
{3}{W}
Auriok Salvagers
Creature - Human Soldier
{1}{W}: Return target artifact card with mana value 1 or less from your graveyard to your hand.
2 / 4
{1}
Barbed Sextant
Artifact
{1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.
{1}
Basilica Skullbomb
Artifact
{1}, Sacrifice Basilica Skullbomb: Draw a card.

{2}{W}, Sacrifice Basilica Skullbomb: Target creature you control gets +2/+2 and gains flying until end of turn. Draw a card. Activate only as a sorcery.
{1}
Blazing Torch
Artifact - Equipment
Equipped creature can't be blocked by Vampires or Zombies.

Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target."

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Bonded Construct
Artifact Creature - Construct
Bonded Construct can't attack alone.
2 / 1
{0}
Bone Saw
Artifact - Equipment
Equipped creature gets +1/+0.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Bonesplitter
Artifact - Equipment
Equipped creature gets +2/+0.

Equip {1}
{1}
Brass Gnat
Artifact Creature - Insect
Flying

Brass Gnat doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Gnat.
1 / 1
{1}
Brass Man
Artifact Creature - Construct
Brass Man doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man.
1 / 3
{1}
Ceremonial Knife
Artifact - Equipment
Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token." (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Chromatic Sphere
Artifact
{1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
{1}
Chromatic Star
Artifact
{1}, {T}, Sacrifice Chromatic Star: Add one mana of any color.

When Chromatic Star is put into a graveyard from the battlefield, draw a card.
{1}
Clockwork Beetle
Artifact Creature - Insect
Clockwork Beetle enters the battlefield with two +1/+1 counters on it.

Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.
0 / 0
{W}
Court Homunculus
Artifact Creature - Homunculus
Court Homunculus gets +1/+1 as long as you control another artifact.
1 / 1
--
Crystal Grotto
Land
When Crystal Grotto enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

{T}: Add {C}.

{1}, {T}: Add one mana of any color.
--
Darksteel Citadel
Artifact Land
Indestructible

{T}: Add {C}.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}
Excavated Wall
Artifact Creature - Wall
Defender

{1}, {T}: Mill a card. (Put the top card of your library into your graveyard.)
0 / 4
{1}
Explorer's Scope
Artifact - Equipment
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
--
Forge of Heroes
Land
{T}: Add {C}.

{T}: Choose target commander that entered the battlefield this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.
{1}
Gingerbrute
Artifact Creature - Food Golem
Haste

{1}: Gingerbrute can't be blocked this turn except by creatures with haste.

{2}, {T}, Sacrifice Gingerbrute: You gain 3 life.
1 / 1
{1}
Gremlin Mine
Artifact
{1}, {T}, Sacrifice Gremlin Mine: It deals 4 damage to target artifact creature.

{1}, {T}, Sacrifice Gremlin Mine: Remove up to four charge counters from target noncreature artifact.
{W}
Hedgewitch's Mask
Artifact - Equipment
Equipped creature gets +1/+1.

Equipped creature can't be blocked by creatures with power 4 or greater.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
--
Idyllic Grange
Land - Plains
({T}: Add {W}.)

Idyllic Grange enters the battlefield tapped unless you control three or more other Plains.

When Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control.
{1}
Iron Apprentice
Artifact Creature - Construct
Iron Apprentice enters the battlefield with a +1/+1 counter on it.

When Iron Apprentice dies, if it had counters on it, put those counters on target creature you control.
0 / 0
{1}
Jack-o'-Lantern
Artifact
{1}, {T}, Sacrifice Jack-o'-Lantern: Exile up to one target card from a graveyard. Draw a card.

{1}, Exile Jack-o'-Lantern from your graveyard: Add one mana of any color.
{1}{W}
Journey to Nowhere
Enchantment
When Journey to Nowhere enters the battlefield, exile target creature.

When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
{1}
Leather Armor
Artifact - Equipment
Equipped creature gets +0/+1 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

Equip {0}. Activate only once each turn.
{1}{W}
Leonin Squire
Creature - Cat Soldier
When Leonin Squire enters the battlefield, return target artifact card with mana value 1 or less from your graveyard to your hand.
2 / 2
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
{1}
Myr Moonvessel
Artifact Creature - Myr
When Myr Moonvessel dies, add {C}.
1 / 1
{2}
Myr Retriever
Artifact Creature - Myr
When Myr Retriever dies, return another target artifact card from your graveyard to your hand.
1 / 1
{1}
Myr Scrapling
Artifact Creature - Myr
Sacrifice Myr Scrapling: Put a +1/+1 counter on target creature.
1 / 1
{1}
Ninja's Kunai
Artifact - Equipment
Equipped creature has "{1}, {T}, Sacrifice Ninja's Kunai: Ninja's Kunai deals 3 damage to any target."

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
--
Opal Palace
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
{1}
Origin Spellbomb
Artifact
{1}, {T}, Sacrifice Origin Spellbomb: Create a 1/1 colorless Myr artifact creature token.

When Origin Spellbomb is put into a graveyard from the battlefield, you may pay {W}. If you do, draw a card.
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}
Prying Blade
Artifact - Equipment
Equipped creature gets +1/+0.

Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Razorgrass Screen
Artifact Creature - Wall
Defender (This creature can't attack.)

Razorgrass Screen blocks each combat if able.
2 / 1
{1}{W}
Recommission
Sorcery
Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. If a creature enters the battlefield this way, it enters with an additional +1/+1 counter on it.
{1}
Relic of Progenitus
Artifact
{T}: Target player exiles a card from their graveyard.

{1}, Exile Relic of Progenitus: Exile all graveyards. Draw a card.
{4}
Rusted Slasher
Artifact Creature - Phyrexian Horror
Sacrifice an artifact: Regenerate Rusted Slasher.
4 / 1
{W}
Salvage Scout
Creature - Human Scout
{W}, Sacrifice Salvage Scout: Return target artifact card from your graveyard to your hand.
1 / 1
{1}
Scroll of Avacyn
Artifact
{1}, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life.
{1}
Scroll of Griselbrand
Artifact
{1}, Sacrifice Scroll of Griselbrand: Target opponent discards a card. If you control a Demon, that player loses 3 life.
--
Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.

{T}: Add {W}.

Cycling {W} ({W}, Discard this card: Draw a card.)
--
Sejiri Steppe
Land
Sejiri Steppe enters the battlefield tapped.

When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.

{T}: Add {W}.
{1}
Shard of Broken Glass
Artifact - Equipment
Equipped creature gets +1/+0.

Whenever equipped creature attacks, you may mill two cards.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{0}
Shield Sphere
Artifact Creature - Wall
Defender

Whenever Shield Sphere blocks, put a -0/-1 counter on it.
0 / 6
{1}
Spare Dagger
Artifact - Equipment
Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Spare Dagger. When you do, this creature deals 1 damage to any target."

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Sparring Construct
Artifact Creature - Construct
When Sparring Construct dies, put a +1/+1 counter on target creature you control.
1 / 1
{1}
Spiked Pit Trap
Artifact
Flash

{5}, {T}, Sacrifice Spiked Pit Trap: Choose target creature, then roll a d20.

1--9 | Spiked Pit Trap deals 5 damage to that creature.

10--20 | Spiked Pit Trap deals 5 damage to that creature. Create a Treasure token.
--
Study Hall
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color. When you spend this mana to cast your commander, scry X, where X is the number of times it's been cast from the command zone this game.
{1}
Sunbeam Spellbomb
Artifact
{W}, Sacrifice Sunbeam Spellbomb: You gain 5 life.

{1}, Sacrifice Sunbeam Spellbomb: Draw a card.
{1}
Sylvok Lifestaff
Artifact - Equipment
Equipped creature gets +1/+0.

Whenever equipped creature dies, you gain 3 life.

Equip {1}
{1}
Tablet of Epityr
Artifact
Whenever an artifact you control is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life.
{1}
Tanglebloom
Artifact
{1}, {T}: You gain 1 life.
--
The Fair Basilica
Land - Sphere
The Fair Basilica enters the battlefield tapped.

{T}: Add {W}.

{1}{W}, {T}, Sacrifice The Fair Basilica: Draw a card.
--
Tocasia's Dig Site
Land
{T}: Add {C}.

{3}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{1}
Traveler's Amulet
Artifact
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{1}
Universal Automaton
Artifact Creature - Shapeshifter
Changeling (This card is every creature type.)
1 / 1
{1}
Urza's Chalice
Artifact
Whenever a player casts an artifact spell, you may pay {1}. If you do, you gain 1 life.
--
Urza's Mine
Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
--
Urza's Power Plant
Land - Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
--
Urza's Tower
Land - Urza's Tower
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
{1}
Viridian Longbow
Artifact - Equipment
Equipped creature has "{T}: This creature deals 1 damage to any target."

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{1}
Wanderer's Twig
Artifact
{1}, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{3}
Workshop Assistant
Artifact Creature - Construct
When Workshop Assistant dies, return another target artifact card from your graveyard to your hand.
1 / 2