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--
Aether Hub
Land
When Aether Hub enters the battlefield, you get {E} (an energy counter).

{T}: Add {C}.

{T}, Pay {E}: Add one mana of any color.
{1}{U}
Amoeboid Changeling
Creature - Shapeshifter
Changeling (This card is every creature type.)

{T}: Target creature gains all creature types until end of turn.

{T}: Target creature loses all creature types until end of turn.
1 / 1
--
Ancient Ziggurat
Land
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
{2}{B}
Basal Sliver
Creature - Sliver
All Slivers have "Sacrifice this permanent: Add {B}{B}."
2 / 2
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{8}{R}
Blasphemous Act
Sorcery
This spell costs {1} less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.
{2}{R}
Blur Sliver
Creature - Sliver
Sliver creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
2 / 2
{3}{W}
Bonescythe Sliver
Creature - Sliver
Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)
2 / 2
{3}{G}{U}
Bring to Light
Sorcery
Converge -- Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.
{4}{G}
Brood Sliver
Creature - Sliver
Whenever a Sliver deals combat damage to a player, its controller may create a 1/1 colorless Sliver creature token.
3 / 3
{G}
Carpet of Flowers
Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
--
Cascade Bluffs
Land
{T}: Add {C}.

{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
{1}{B}
Clot Sliver
Creature - Sliver
All Slivers have "{2}: Regenerate this permanent."
1 / 1
{R}{W}
Cloudshredder Sliver
Creature - Sliver
Sliver creatures you control have flying and haste.
1 / 1
{5}
Coat of Arms
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{G}{G}{W}
Congregation at Dawn
Instant
Search your library for up to three creature cards, reveal them, then shuffle and put those cards on top in any order.
{2}{W}
Crib Swap
Tribal Instant - Shapeshifter
Changeling (This card is every creature type.)

Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
{1}{B}
Crypt Sliver
Creature - Sliver
All Slivers have "{T}: Regenerate target Sliver."
1 / 1
{1}{G}
Cryptolith Rite
Enchantment
Creatures you control have "{T}: Add one mana of any color."
{W}{U}
Crystalline Sliver
Creature - Sliver
All Slivers have shroud. (They can't be the targets of spells or abilities.)
2 / 2
{B/G}
Deathrite Shaman
Creature - Elf Shaman
{T}: Exile target land card from a graveyard. Add one mana of any color.

{B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.

{G}, {T}: Exile target creature card from a graveyard. You gain 2 life.
1 / 2
{3}{G}
Defense of the Heart
Enchantment
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
{2}{G}
Descendants' Path
Enchantment
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.
{1}{B}
Dregscape Sliver
Creature - Sliver
Each Sliver creature card in your graveyard has unearth {2}.

Unearth {2} ({2}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
2 / 2
{G}{W}
Eladamri's Call
Instant
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
{3}{W}
Essence Sliver
Creature - Sliver
Whenever a Sliver deals damage, its controller gains that much life.
3 / 3
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{1}{U}{R}
Frenetic Sliver
Creature - Sliver
All Slivers have "{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it."
2 / 2
--
Frontier Bivouac
Land
Frontier Bivouac enters the battlefield tapped.

{T}: Add {G}, {U}, or {R}.
{U}
Galerider Sliver
Creature - Sliver
Sliver creatures you control have flying.
1 / 1
{1}{G}
Gemhide Sliver
Creature - Sliver
All Slivers have "{T}: Add one mana of any color."
1 / 1
{3}{G}
Guardian Project
Enchantment
Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
{1}{G}{W}
Harmonic Sliver
Creature - Sliver
All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment."
1 / 1
{1}{R}
Heart Sliver
Creature - Sliver
All Sliver creatures have haste.
1 / 1
{U}{B}
Hibernation Sliver
Creature - Sliver
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
2 / 2
{2}{R}
Homing Sliver
Creature - Sliver
Each Sliver card in each player's hand has slivercycling {3}.

Slivercycling {3} ({3}, Discard this card: Search your library for a Sliver card, reveal it, put it into your hand, then shuffle.)
2 / 2
{1}{R}
Hunter Sliver
Creature - Sliver
All Sliver creatures have provoke. (Whenever a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.)
1 / 1
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.

{T}: Add {R}, {G}, or {W}.
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{W}
Land Tax
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
{1}{R}{W}
Lavabelly Sliver
Creature - Sliver
Sliver creatures you control have "When this creature enters the battlefield, it deals 1 damage to target player or planeswalker and you gain 1 life."
2 / 2
{1}{W}{ // }{3}{R}
Leave // Chance
Instant // Sorcery
Return any number of target permanents you own to your hand.



Aftermath (Cast this spell only from your graveyard. Then exile it.)

Discard any number of cards, then draw that many cards.
{3}{B}{B}
Living Death
Sorcery
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
--
Llanowar Wastes
Land
{T}: Add {C}.

{T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.
{3}{R}
Magma Sliver
Creature - Sliver
All Slivers have "{T}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield."
3 / 3
{1}{G}
Manaweft Sliver
Creature - Sliver
Sliver creatures you control have "{T}: Add one mana of any color."
1 / 1
--
Mirrodin's Core
Land
{T}: Add {C}.

{T}: Put a charge counter on Mirrodin's Core.

{T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mystic Monastery
Land
Mystic Monastery enters the battlefield tapped.

{T}: Add {U}, {R}, or {W}.
{1}{W}{B}
Necrotic Sliver
Creature - Sliver
All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent."
2 / 2
{G}{U}
Neoform
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle.
--
Nomad Outpost
Land
Nomad Outpost enters the battlefield tapped.

{T}: Add {R}, {W}, or {B}.
--
Opulent Palace
Land
Opulent Palace enters the battlefield tapped.

{T}: Add {B}, {G}, or {U}.
--
Overgrown Tomb
Land - Swamp Forest
({T}: Add {B} or {G}.)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{2}
Pillar of Origins
Artifact
As Pillar of Origins enters the battlefield, choose a creature type.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{G}
Quick Sliver
Creature - Sliver
Flash

Any player may cast Sliver spells as though they had flash.
1 / 1
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
--
Reflecting Pool
Land
{T}: Add one mana of any type that a land you control could produce.
{3}{G}
Root Sliver
Creature - Sliver
This spell can't be countered.

Sliver spells can't be countered.
2 / 2
--
Rootbound Crag
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

{T}: Add {R} or {G}.
--
Sacred Foundry
Land - Mountain Plains
({T}: Add {R} or {W}.)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Sandsteppe Citadel
Land
Sandsteppe Citadel enters the battlefield tapped.

{T}: Add {W}, {B}, or {G}.
--
Savage Lands
Land
Savage Lands enters the battlefield tapped.

{T}: Add {B}, {R}, or {G}.
--
Seaside Citadel
Land
Seaside Citadel enters the battlefield tapped.

{T}: Add {G}, {W}, or {U}.
{1}
Sensei's Divining Top
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.

{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
{1}{W}
Sentinel Sliver
Creature - Sliver
Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)
2 / 2
{3}{U}
Shifting Sliver
Creature - Sliver
Slivers can't be blocked except by Slivers.
2 / 2
--
Shivan Reef
Land
{T}: Add {C}.

{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
--
Sliver Hive
Land
{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a Sliver spell.

{5}, {T}: Create a 1/1 colorless Sliver creature token. Activate only if you control a Sliver.
{W}{U}{B}{R}{G}
Sliver Hivelord
Legendary Creature - Sliver
Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.)
5 / 5
{W}{U}{B}{R}{G}
Sliver Overlord
Legendary Creature - Sliver Mutant
{3}: Search your library for a Sliver card, reveal that card, put it into your hand, then shuffle.

{3}: Gain control of target Sliver. (This effect lasts indefinitely.)
7 / 7
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{2}{R}
Spiteful Sliver
Creature - Sliver
Sliver creatures you control have "Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker."
2 / 2
{R}
Striking Sliver
Creature - Sliver
Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)
1 / 1
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}{B}
Syphon Sliver
Creature - Sliver
Sliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.)
2 / 2
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{W}{U}{B}{R}{G}
The First Sliver
Legendary Creature - Sliver
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Sliver spells you cast have cascade.
7 / 7
{4}{R}
Thorncaster Sliver
Creature - Sliver
Sliver creatures you control have "Whenever this creature attacks, it deals 1 damage to any target."
2 / 2
--
Twilight Mire
Land
{T}: Add {C}.

{B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.
--
Unclaimed Territory
Land
As Unclaimed Territory enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
{1}{G}
Venom Sliver
Creature - Sliver
Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
1 / 1
{G}
Virulent Sliver
Creature - Sliver
All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)
1 / 1
{4}{W}
Ward Sliver
Creature - Sliver
As Ward Sliver enters the battlefield, choose a color.

All Slivers have protection from the chosen color.
2 / 2
{1}
Wayfarer's Bauble
Artifact
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{4}{G}{G}
Wild Pair
Enchantment
Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness, put it onto the battlefield, then shuffle.
{G}
Worldly Tutor
Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.

{3}{R}
Bonesplitter Sliver
Creature - Sliver
All Sliver creatures get +2/+0.
2 / 2
{3}{R}
Cleaving Sliver
Creature - Sliver
Sliver creatures you control get +2/+0.
2 / 2