Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card.
Draw a card.
{G}
Boreal Druid
Snow Creature - Elf Druid
{T}: Add {C}.
1 /
1
{X}{G}{G}{G}
Chord of Calling
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
{G}
Concordant Crossroads
World Enchantment
All creatures have haste.
{G}
Copperhorn Scout
Creature - Elf Scout
Whenever Copperhorn Scout attacks, untap each other creature you control.
1 /
1
{5}{G}{G}{G}
Craterhoof Behemoth
Creature - Beast
Haste
When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
5 /
5
{G}
Crop Rotation
Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
--
Deserted Temple
Land
{T}: Add {C}.
{1}, {T}: Untap target land.
{1}{G}
Devoted Druid
Creature - Elf Druid
{T}: Add {G}.
Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
0 /
2
--
Dryad Arbor
Land Creature - Forest Dryad
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
1 /
1
{1}{G}
Earthcraft
Enchantment
Tap an untapped creature you control: Untap target basic land.
{1}{G}{G}
Elvish Archdruid
Creature - Elf Druid
Other Elf creatures you control get +1/+1.
{T}: Add {G} for each Elf you control.
2 /
2
{2}{G}
Elvish Harbinger
Creature - Elf Druid
When Elvish Harbinger enters, you may search your library for an Elf card, reveal it, then shuffle and put that card on top.
{4}{G}, Sacrifice a creature: Destroy target creature with flying.
1 /
1
{1}{G}
Elvish Visionary
Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
1 /
1
{G}
Essence Warden
Creature - Elf Shaman
Whenever another creature enters the battlefield, you gain 1 life.
1 /
1
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 /
1
{1}{G}{G}
Ezuri, Renegade Leader
Legendary Creature - Elf Warrior
{G}: Regenerate another target Elf.
{2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.
2 /
2
{2}{G}
Farhaven Elf
Creature - Elf Druid
When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
1 /
1
{1}{G}
Fauna Shaman
Creature - Elf Shaman
{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
2 /
2
{2}{G}
Fierce Empath
Creature - Elf
When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
1 /
1
{X}{G}{G}
Finale of Devastation
Sorcery
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}{G}{G}
Freyalise, Llanowar's Fury
Legendary Planeswalker - Freyalise
+2: Create a 1/1 green Elf Druid creature token with "{T}: Add {G}."
-2: Destroy target artifact or enchantment.
-6: Draw a card for each green creature you control.
Freyalise, Llanowar's Fury can be your commander.
L:
3
{G}
Fyndhorn Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
--
Gaea's Cradle
Legendary Land
{T}: Add {G} for each creature you control.
{1}{G}
Gaea's Herald
Creature - Elf
Creature spells can't be countered.
1 /
1
--
Ghost Quarter
Land
{T}: Add {C}.
{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
{G}
Glimpse of Nature
Sorcery
Whenever you cast a creature spell this turn, draw a card.
{4}
Goblin Cannon
Artifact
{2}: Goblin Cannon deals 1 damage to any target. Sacrifice Goblin Cannon.
{5}{G}
Grim Flowering
Sorcery
Draw a card for each creature card in your graveyard.
{G}
Heritage Druid
Creature - Elf Druid
Tap three untapped Elves you control: Add {G}{G}{G}.
1 /
1
--
Homeward Path
Land
{T}: Add {C}.
{T}: Each player gains control of all creatures they own.
{2}{G}
Imperious Perfect
Creature - Elf Warrior
Other Elves you control get +1/+1.
{G}, {T}: Create a 1/1 green Elf Warrior creature token.
2 /
2
{1}{G}
Incubation Druid
Creature - Elf Druid
{T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.
{3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
0 /
2
{G}
Joraga Treespeaker
Creature - Elf Druid
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
1/2
{T}: Add {G}{G}.
LEVEL 5+
1/4
Elves you control have "{T}: Add {G}{G}."
1 /
1
{2}{G}
Krosan Restorer
Creature - Human Druid
{T}: Untap target land.
Threshold -- {T}: Untap up to three target lands. Activate only if seven or more cards are in your graveyard.
1 /
2
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip {0}
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{G}
Magus of the Candelabra
Creature - Human Wizard
{X}, {T}: Untap X target lands.
1 /
2
{2}{G}
Marwyn, the Nurturer
Legendary Creature - Elf Druid
Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer.
{T}: Add an amount of {G} equal to Marwyn's power.
1 /
1
--
Maze of Ith
Land
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
--
Mutavault
Land
{T}: Add {C}.
{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
--
Nykthos, Shrine to Nyx
Legendary Land
{T}: Add {C}.
{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
--
Oran-Rief, the Vastwood
Land
Oran-Rief, the Vastwood enters tapped.
{T}: Add {G}.
{T}: Put a +1/+1 counter on each green creature that entered this turn.
{1}{G}
Priest of Titania
Creature - Elf Druid
{T}: Add {G} for each Elf on the battlefield.
1 /
1
{G}
Quirion Ranger
Creature - Elf Ranger
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
1 /
1
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters, you may destroy target artifact or enchantment.
2 /
1
{4}{G}{G}{G}
Regal Force
Creature - Elemental
When Regal Force enters the battlefield, draw a card for each green creature you control.
5 /
5
{3}
Rings of Brighthearth
Artifact
Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.
{1}{G}
Scryb Ranger
Creature - Faerie Ranger
Flash
Flying, protection from blue
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
1 /
1
{1}{G}
Seeker of Skybreak
Creature - Elf
{T}: Untap target creature.
2 /
1
{3}{G}{G}
Shamanic Revelation
Sorcery
Draw a card for each creature you control.
Ferocious -- You gain 4 life for each creature you control with power 4 or greater.
{2}{G}{G}
Skyshroud Poacher
Creature - Human Rebel
{3}, {T}: Search your library for an Elf permanent card, put it onto the battlefield, then shuffle.
2 /
2
{4}
Slate of Ancestry
Artifact
{4}, {T}, Discard your hand: Draw a card for each creature you control.
{3}
Staff of Domination
Artifact
{1}: Untap Staff of Domination.
{2}, {T}: You gain 1 life.
{3}, {T}: Untap target creature.
{4}, {T}: Tap target creature.
{5}, {T}: Draw a card.
{0}
Summoner's Pact
Instant
Search your library for a green creature card, reveal it, put it into your hand, then shuffle.
At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.
{X}{G}
Sylvan Offering
Sorcery
Choose an opponent. You and that player each create an X/X green Treefolk creature token.
Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.
{1}{G}
Sylvan Scrying
Sorcery
Search your library for a land card, reveal it, put it into your hand, then shuffle.
{1}{G}
Tajuru Preserver
Creature - Elf Shaman
Spells and abilities your opponents control can't cause you to sacrifice permanents.
2 /
1
{2}{G}{G}
Temur Sabertooth
Creature - Cat
{1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.
4 /
3
{1}{G}
Thornweald Archer
Creature - Elf Archer
Reach, deathtouch
2 /
1
{3}
Thousand-Year Elixir
Artifact
You may activate abilities of creatures you control as though those creatures had haste.
{1}, {T}: Untap target creature.
{3}
Umbral Mantle
Artifact - Equipment
Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.)
Equip {0}
{2}{G}
Viridian Joiner
Creature - Elf Druid
{T}: Add an amount of {G} equal to Viridian Joiner's power.
1 /
2
{2}{G}
Viridian Shaman
Creature - Elf Shaman
When Viridian Shaman enters, destroy target artifact.
2 /
2
{G}{G}
Viridian Zealot
Creature - Elf Warrior
{1}{G}, Sacrifice Viridian Zealot: Destroy target artifact or enchantment.
2 /
1
{3}{G}
Wirewood Channeler
Creature - Elf Druid
{T}: Add X mana of any one color, where X is the number of Elves on the battlefield.
2 /
2
--
Wirewood Lodge
Land
{T}: Add {C}.
{G}, {T}: Untap target Elf.
{G}
Wirewood Symbiote
Creature - Insect
Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.
1 /
1
{2}{G}
Wood Elves
Creature - Elf Scout
When Wood Elves enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
1 /
1
{G}
Worldly Tutor
Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.
--
Yavimaya Hollow
Legendary Land
{T}: Add {C}.
{G}, {T}: Regenerate target creature.
{2}{G}
Yisan, the Wanderer Bard
Legendary Creature - Human Rogue Bard
{2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.