Enchanted creature can't attack or block, and its activated abilities can't be activated.
{2}{W}
Arrest
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
{2}{R/W}{R/W}{R/W}
Balefire Liege
Creature - Spirit Horror
Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker.
Whenever you cast a white spell, you gain 3 life.
2 /
4
{2}{R/W}{R/W}{R/W}
Balefire Liege
Creature - Spirit Horror
Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker.
Whenever you cast a white spell, you gain 3 life.
2 /
4
{2}{W}
Boros Fury-Shield
Instant
Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to cast this spell, Boros Fury-Shield deals damage to that creature's controller equal to the creature's power.
{2}{W}
Boros Fury-Shield
Instant
Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to cast this spell, Boros Fury-Shield deals damage to that creature's controller equal to the creature's power.
{R/W}
Boros Recruit
Creature - Goblin Soldier
({R/W} can be paid with either {R} or {W}.)
First strike
1 /
1
{R/W}
Boros Recruit
Creature - Goblin Soldier
({R/W} can be paid with either {R} or {W}.)
First strike
1 /
1
{R}{W}
Boros Swiftblade
Creature - Human Soldier
Double strike
1 /
2
{R}{W}
Boros Swiftblade
Creature - Human Soldier
Double strike
1 /
2
{2}{W}
Cage of Hands
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{1}{W}: Return Cage of Hands to its owner's hand.
{W}
Children of Korlis
Creature - Human Rebel Cleric
Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
1 /
1
{1}{W}
Circle of Protection: White
Enchantment
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
{W}
Demystify
Instant
Destroy target enchantment.
{R}
Flame Slash
Sorcery
Flame Slash deals 4 damage to target creature.
{R/W}{R/W}{R/W}
Hearthfire Hobgoblin
Creature - Goblin Soldier
Double strike
2 /
2
{R/W}{R/W}{R/W}
Hearthfire Hobgoblin
Creature - Goblin Soldier
Double strike
2 /
2
{4}{R}{R}
Hellkite Charger
Creature - Dragon
Flying, haste
Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
5 /
5
{4}{R}{R}
Hellkite Charger
Creature - Dragon
Flying, haste
Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
5 /
5
{W}
Holy Day
Instant
Prevent all combat damage that would be dealt this turn.
{W}{W}
Kor Firewalker
Creature - Kor Soldier
Protection from red
Whenever a player casts a red spell, you may gain 1 life.
2 /
2
{3}{R}
Lord of Shatterskull Pass
Creature - Minotaur Shaman
Level up {1}{R} ({1}{R}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-5
6/6
LEVEL 6+
6/6
Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls.
3 /
3
{3}{R}
Lord of Shatterskull Pass
Creature - Minotaur Shaman
Level up {1}{R} ({1}{R}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-5
6/6
LEVEL 6+
6/6
Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls.
3 /
3
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{2}{W}
Pariah
Enchantment - Aura
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{R/W}
Scourge of the Nobilis
Enchantment - Aura
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has "{R/W}: This creature gets +1/+0 until end of turn."
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
{2}{R/W}
Scourge of the Nobilis
Enchantment - Aura
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has "{R/W}: This creature gets +1/+0 until end of turn."
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
{W}
Smite
Instant
Destroy target blocked creature.
{2}{R/W}{R/W}
Spitemare
Creature - Elemental
Whenever Spitemare is dealt damage, it deals that much damage to any target.
3 /
3
{4}{W}{W}
Sun Titan
Creature - Giant
Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
6 /
6
{4}{W}{W}
Sun Titan
Creature - Giant
Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
6 /
6
{4}{W}{W}{W}
Vengeful Archon
Creature - Archon
Flying
{X}: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player or planeswalker.
7 /
7
{4}{W}{W}{W}
Vengeful Archon
Creature - Archon
Flying
{X}: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player or planeswalker.
7 /
7
{1}{R}
Viashino Slaughtermaster
Creature - Viashino Warrior
Double strike
{B}{G}: Viashino Slaughtermaster gets +1/+1 until end of turn. Activate only once each turn.
1 /
1
{1}{R}
Viashino Slaughtermaster
Creature - Viashino Warrior
Double strike
{B}{G}: Viashino Slaughtermaster gets +1/+1 until end of turn. Activate only once each turn.