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Select Main Deck Cards

{U}
Ancestral Recall
Instant
Target player draws three cards.
{1}{W}
Balance
Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
{6}{G}{G}
Biorhythm
Sorcery
Each player's life total becomes the number of creatures they control.
{0}
Black Lotus
Artifact
{T}, Sacrifice Black Lotus: Add three mana of any one color.
{2}{B}{B}
Braids, Cabal Minion
Legendary Creature - Human Minion
At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.
2 / 2
{G}{G}
Channel
Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
{2}
Chaos Orb
Artifact
{1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb.
{3}{W}{U}{B}{R}{G}
Coalition Victory
Sorcery
You win the game if you control a land of each basic land type and a creature of each color.
{15}
Emrakul, the Aeons Torn
Legendary Creature - Eldrazi
This spell can't be countered.

When you cast this spell, take an extra turn after this one.

Flying, protection from spells that are one or more colors, annihilator 6

When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
15 / 15
{1}{U}
Erayo, Soratami Ascendant
Legendary Creature - Moonfolk Monk
Flying

Whenever the fourth spell of a turn is cast, flip Erayo, Soratami Ascendant.
1 / 1
--
Erayo's Essence
Legendary Enchantment

Whenever an opponent casts their first spell each turn, counter that spell.
1 / 1
{2}{R}
Falling Star
Sorcery
Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect.
{G}
Fastbond
Enchantment
You may play any number of lands on each of your turns.

Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.
{1}{U}
Flash
Instant
You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}.
{3}{U}
Gifts Ungiven
Instant
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
{4}{B}{B}{B}{B}
Griselbrand
Legendary Creature - Demon
Flying, lifelink

Pay 7 life: Draw seven cards.
7 / 7
{6}{W}{W}{W}
Iona, Shield of Emeria
Legendary Creature - Angel
Flying

As Iona, Shield of Emeria enters the battlefield, choose a color.

Your opponents can't cast spells of the chosen color.
7 / 7
--
Karakas
Legendary Land
{T}: Add {W}.

{T}: Return target legendary creature to its owner's hand.
{B}{G}{U}
Leovold, Emissary of Trest
Legendary Creature - Elf Advisor
Each opponent can't draw more than one card each turn.

Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
3 / 3
--
Library of Alexandria
Land
{T}: Add {C}.

{T}: Draw a card. Activate only if you have exactly seven cards in hand.
{W}
Limited Resources
Enchantment
When Limited Resources enters the battlefield, each player chooses five lands they control and sacrifices the rest.

Players can't play lands as long as ten or more lands are on the battlefield.
{1}{U/R}{U/R}
Lutri, the Spellchaser
Legendary Creature - Elemental Otter
Companion -- Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

Flash

When Lutri, the Spellchaser enters the battlefield, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.
3 / 2
{0}
Mox Emerald
Artifact
{T}: Add {G}.
{0}
Mox Jet
Artifact
{T}: Add {B}.
{0}
Mox Pearl
Artifact
{T}: Add {W}.
{0}
Mox Ruby
Artifact
{T}: Add {R}.
{0}
Mox Sapphire
Artifact
{T}: Add {U}.
{5}
Panoptic Mirror
Artifact
Imprint -- {X}, {T}: You may exile an instant or sorcery card with mana value X from your hand.

At the beginning of your upkeep, you may copy a card exiled with Panoptic Mirror. If you do, you may cast the copy without paying its mana cost.
{5}
Paradox Engine
Legendary Artifact
Whenever you cast a spell, untap all nonland permanents you control.
{4}{G}{G}
Primeval Titan
Creature - Giant
Trample

Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
6 / 6
{3}{G}{U}
Prophet of Kruphix
Creature - Human Wizard
Untap all creatures and lands you control during each other player's untap step.

You may cast creature spells as though they had flash.
2 / 3
{2}{B}
Recurring Nightmare
Enchantment
Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
{G}{G}
Rofellos, Llanowar Emissary
Legendary Creature - Elf Druid
{T}: Add {G} for each Forest you control.
2 / 1
{W}{W}
Shahrazad
Sorcery
Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.
{8}
Sundering Titan
Artifact Creature - Golem
When Sundering Titan enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands.
7 / 10
{8}{U}{U}
Sway of the Stars
Sorcery
Each player shuffles their hand, graveyard, and all permanents they own into their library, then draws seven cards. Each player's life total becomes 7.
{5}{G}{G}
Sylvan Primordial
Creature - Avatar
Reach

When Sylvan Primordial enters the battlefield, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle.
6 / 8
{2}
Time Vault
Artifact
Time Vault enters the battlefield tapped.

Time Vault doesn't untap during your untap step.

If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.

{T}: Take an extra turn after this one.
{1}{U}
Time Walk
Sorcery
Take an extra turn after this one.
{2}{U}
Tinker
Sorcery
As an additional cost to cast this spell, sacrifice an artifact.

Search your library for an artifact card, put that card onto the battlefield, then shuffle.
--
Tolarian Academy
Legendary Land
{T}: Add {U} for each artifact you control.
{1}{U}{U}
Trade Secrets
Sorcery
Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as they choose.
{4}{U}{U}
Upheaval
Sorcery
Return all permanents to their owners' hands.
{6}{R}{R}{R}
Worldfire
Sorcery
Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.
{4}{B}{B}
Yawgmoth's Bargain
Enchantment
Skip your draw step.

Pay 1 life: Draw a card.