At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
2 /
3
{1}{B}
Aid the Fallen
Sorcery
Choose one or both --
• Return target creature card from your graveyard to your hand.
• Return target planeswalker card from your graveyard to your hand.
{1}{W}
Ajani's Mantra
Enchantment
At the beginning of your upkeep, you may gain 1 life.
{1}{W}
Ajani's Pridemate
Creature - Cat Soldier
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
2 /
2
{W}
Ajani's Welcome
Enchantment
Whenever a creature enters the battlefield under your control, you gain 1 life.
{2}{W}{W}
Ajani, Strength of the Pride
Legendary Planeswalker - Ajani
+1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control.
-2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate."
0: If you have at least 15 life more than your starting life total, exile Ajani, Strength of the Pride and each artifact and creature your opponents control.
L:
5
{B}
Banehound
Creature - Nightmare Dog
Lifelink, haste
1 /
1
--
Barren Moor
Land
Barren Moor enters the battlefield tapped.
{T}: Add {B}.
Cycling {B} ({B}, Discard this card: Draw a card.)
{2}{W}
Basilica Guards
Creature - Human Soldier
Defender
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
1 /
4
{3}{B}{B}
Beacon of Unrest
Sorcery
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
--
Black Dragon Gate
Land - Gate
Black Dragon Gate enters the battlefield tapped.
As Black Dragon Gate enters the battlefield, choose a color other than black.
{T}: Add {B} or one mana of the chosen color.
{2}{B}{B}
Bloodbond Vampire
Creature - Vampire Shaman Ally
Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
3 /
3
{1}{B}{B}
Bloodthirsty Aerialist
Creature - Vampire Rogue
Flying
Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist.
2 /
3
{2}{W}{B}
Call to the Feast
Sorcery
Create three 1/1 white Vampire creature tokens with lifelink.
{2}{B}
Cartouche of Ambition
Enchantment - Aura Cartouche
Enchant creature you control
When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature.
Enchanted creature gets +1/+1 and has lifelink.
{2}{W}
Celestial Unicorn
Creature - Unicorn
Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.
3 /
2
{1}{B}
Child of Night
Creature - Vampire
Lifelink
2 /
1
--
Citadel Gate
Land - Gate
Citadel Gate enters the battlefield tapped.
As Citadel Gate enters the battlefield, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
{W}{B}
Cleric of Life's Bond
Creature - Vampire Cleric
Whenever another Cleric enters the battlefield under your control, you gain 1 life.
Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond.
2 /
2
{2}{W}{B}
Cliffhaven Vampire
Creature - Vampire Warrior Ally
Flying
Whenever you gain life, each opponent loses 1 life.
2 /
4
{W}{B}
Corpse Knight
Creature - Zombie Knight
Whenever another creature enters the battlefield under your control, each opponent loses 1 life.
2 /
2
--
Cryptic Spires
Land
As you create your deck, circle two of the colors below.
Cryptic Spires enters the battlefield tapped.
{T}: Add one mana of either of the circled colors.
{W}{W}
Daxos, Blessed by the Sun
Legendary Enchantment Creature - Demigod
Daxos's toughness is equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
Whenever another creature you control enters the battlefield or dies, you gain 1 life.
2 /
*
{W}{B}
Elas il-Kor, Sadistic Pilgrim
Legendary Creature - Phyrexian Kor Cleric
Deathtouch
Whenever another creature enters the battlefield under your control, you gain 1 life.
Whenever another creature you control dies, each opponent loses 1 life.
2 /
2
{4}{B}
Epicure of Blood
Creature - Vampire
Whenever you gain life, each opponent loses 1 life.
4 /
4
{4}{W}{B}
Ethereal Absolution
Enchantment
Creatures you control get +1/+1.
Creatures your opponents control get -1/-1.
{2}{W}{B}: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.
{4}{W}{W}
Felidar Sovereign
Creature - Cat Beast
Vigilance, lifelink
At the beginning of your upkeep, if you have 40 or more life, you win the game.
4 /
6
{W}{B}
Final Payment
Instant
As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment.
Destroy target creature.
--
Forsaken Sanctuary
Land
Forsaken Sanctuary enters the battlefield tapped.
{T}: Add {W} or {B}.
{3}{W}
Gideon's Company
Creature - Human Soldier
Whenever you gain life, put two +1/+1 counters on Gideon's Company.
{3}{W}: Put a loyalty counter on target Gideon planeswalker.
3 /
3
{1}{W/B}{W/B}
Gift of Orzhova
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying and lifelink.
--
Goldmire Bridge
Artifact Land
Goldmire Bridge enters the battlefield tapped.
Indestructible
{T}: Add {W} or {B}.
{W}
Healer's Hawk
Creature - Bird
Flying, lifelink
1 /
1
{2}{W}
Healing Hands
Sorcery
Target player gains 4 life.
Draw a card.
--
Hidden Necropolis
Land - Cave
Hidden Necropolis enters the battlefield tapped.
{T}: Add {B}.
{4}{B}, {T}, Sacrifice Hidden Necropolis: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
{3}{B}
Ill-Gotten Inheritance
Enchantment
At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life.
{5}{B}, Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life.
{1}{W}{B}
Indulging Patrician
Creature - Vampire Noble
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life.
1 /
4
{W}{B}
Karlov of the Ghost Council
Legendary Creature - Spirit Advisor
Whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Council.
{W}{B}, Remove six +1/+1 counters from Karlov of the Ghost Council: Exile target creature.
2 /
2
{W}{B}
Killian, Ink Duelist
Legendary Creature - Human Warlock
Lifelink
Menace (This creature can't be blocked except by two or more creatures.)
Spells you cast that target a creature cost {2} less to cast.
2 /
2
{2}{W}
Kindly Ancestor
Creature - Spirit
Lifelink
Disturb {1}{W} (You may cast this card from your graveyard transformed for its disturb cost.)
2 /
3
--
Ancestor's Embrace
Enchantment - Aura
Enchant creature
Enchanted creature has lifelink.
If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead.
2 /
3
{1}{W}{B}
Kingpin's Pet
Creature - Thrull
Flying
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
2 /
2
{2}{W}
Light of Promise
Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
{W}
Lunarch Veteran
Creature - Human Cleric
Whenever another creature enters the battlefield under your control, you gain 1 life.
Disturb {1}{W} (You may cast this card from your graveyard transformed for its disturb cost.)
1 /
1
--
Luminous Phantom
Creature - Spirit Cleric
Flying
Whenever another creature you control leaves the battlefield, you gain 1 life.
If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.
1 /
1
{1}{W/B}{W/B}
Lurrus of the Dream-Den
Legendary Creature - Cat Nightmare
Companion -- Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)
Lifelink
Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
3 /
2
{3}
Manalith
Artifact
{T}: Add one mana of any color.
{2}{B}
Marauding Blight-Priest
Creature - Vampire Cleric
Whenever you gain life, each opponent loses 1 life.
3 /
2
{1}{W}{B}
Markov Purifier
Creature - Vampire Cleric
Lifelink
At the beginning of your end step, if you gained life this turn, you may pay {2}. If you do, draw a card.
2 /
3
--
Memorial to Folly
Land
Memorial to Folly enters the battlefield tapped.
{T}: Add {B}.
{2}{B}, {T}, Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand.
{2}
Mind Stone
Artifact
{T}: Add {C}.
{1}, {T}, Sacrifice Mind Stone: Draw a card.
--
Mortuary Mire
Land
Mortuary Mire enters the battlefield tapped.
When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.
{T}: Add {B}.
--
Orzhov Basilica
Land
Orzhov Basilica enters the battlefield tapped.
When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.
{T}: Add {W}{B}.
{3}
Orzhov Cluestone
Artifact
{T}: Add {W} or {B}.
{W}{B}, {T}, Sacrifice Orzhov Cluestone: Draw a card.
--
Orzhov Guildgate
Land - Gate
Orzhov Guildgate enters the battlefield tapped.
{T}: Add {W} or {B}.
{3}
Orzhov Locket
Artifact
{T}: Add {W} or {B}.
{W/B}{W/B}{W/B}{W/B}, {T}, Sacrifice Orzhov Locket: Draw two cards.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{W}
Ranger of Eos
Creature - Human Soldier Ranger
When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
3 /
2
{W/B}{W/B}{ // }{4}{W}{B}
Revival // Revenge
Sorcery // Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Double your life total. Target opponent loses half their life, rounded up.
{2}
Ring of Thune
Artifact - Equipment
Equipped creature has vigilance. (Attacking doesn't cause it to tap.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{W}
Sacred Cat
Creature - Cat
Lifelink
Embalm {W} ({W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Cat with no mana cost. Embalm only as a sorcery.)
1 /
1
{2}{B}{B}
Sangromancer
Creature - Vampire Shaman
Flying
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.
3 /
3
{3}{B}{B}
Scion of the Swarm
Creature - Vampire Cleric
Flying
Whenever you gain life, put a +1/+1 counter on Scion of the Swarm.
3 /
3
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
{T}: Add {W} or {B}.
--
Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.
{T}: Add {W}.
Cycling {W} ({W}, Discard this card: Draw a card.)
--
Seraph Sanctuary
Land
When Seraph Sanctuary enters the battlefield, you gain 1 life.
Whenever an Angel enters the battlefield under your control, you gain 1 life.
{T}: Add {C}.
{3}{W}{W}
Shattered Angel
Creature - Phyrexian Angel
Flying
Whenever a land enters the battlefield under an opponent's control, you may gain 3 life.
3 /
3
--
Silverquill Campus
Land
Silverquill Campus enters the battlefield tapped.
{T}: Add {W} or {B}.
{4}, {T}: Scry 1.
--
Snowfield Sinkhole
Snow Land - Plains Swamp
({T}: Add {W} or {B}.)
Snowfield Sinkhole enters the battlefield tapped.
{2}{W}{B}
Sorin, Vengeful Bloodlord
Legendary Planeswalker - Sorin
As long as it's your turn, creatures and planeswalkers you control have lifelink.
+2: Sorin, Vengeful Bloodlord deals 1 damage to target player or planeswalker.
-X: Return target creature card with mana value X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.
L:
4
{W}
Soul Warden
Creature - Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
1 /
1
{W}
Soul's Attendant
Creature - Human Cleric
Whenever another creature enters the battlefield, you may gain 1 life.
1 /
1
{W}
Spirit Link
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
{1}{W}
Spirit Loop
Enchantment - Aura
Enchant creature you control
Whenever enchanted creature deals damage, you gain that much life.
When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.
{2}{W}
Squire's Devotion
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has lifelink.
When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
{1}{W}
Steadfast Paladin
Creature - Dwarf Knight
Lifelink
2 /
2
--
Study Hall
Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color. When you spend this mana to cast your commander, scry X, where X is the number of times it's been cast from the command zone this game.
{3}
Sunbird Standard
Artifact
{T}: Add one mana of any color.
Craft with one or more {5} ({5}, Exile this artifact, Exile one or more other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
--
Sunbird Effigy
Artifact Creature - Bird Construct
Flying, vigilance, haste
Sunbird Effigy's power and toughness are each equal to the number of colors among the exiled cards used to craft it.
{T}: For each color among the exiled cards used to craft Sunbird Effigy, add one mana of that color.
{5}{W}
Sunblade Angel
Creature - Angel
Flying, first strike, vigilance, lifelink
3 /
3
{3}{W}
Sunbond
Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
--
Sunlit Marsh
Land - Plains Swamp
({T}: Add {W} or {B}.)
Sunlit Marsh enters the battlefield tapped.
{1}{W}
Suture Priest
Creature - Phyrexian Cleric
Whenever another creature enters the battlefield under your control, you may gain 1 life.
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
1 /
1
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}{W}
Sworn Companions
Sorcery
Create two 1/1 white Soldier creature tokens with lifelink.
--
Temple of Silence
Land
Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1.
{T}: Add {W} or {B}.
--
Thriving Heath
Land
Thriving Heath enters the battlefield tapped.
As Thriving Heath enters the battlefield, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
--
Thriving Moor
Land
Thriving Moor enters the battlefield tapped.
As Thriving Moor enters the battlefield, choose a color other than black.
{T}: Add {B} or one mana of the chosen color.
{W}{B}
Tithe Drinker
Creature - Vampire
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
2 /
1
{4}{W}{B}
Treasury Thrull
Creature - Thrull
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Whenever Treasury Thrull attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand.
4 /
4
{3}{W}
Twinblade Paladin
Creature - Human Knight
Whenever you gain life, put a +1/+1 counter on Twinblade Paladin.
As long as you have 25 or more life, Twinblade Paladin has double strike. (It deals both first-strike and regular combat damage.)
3 /
3
{W/B}{W/B}{W/B}
Unmake
Instant
Exile target creature.
{4}{B}
Vampire Scrivener
Creature - Vampire Warlock
Flying
Whenever you gain life during your turn, put a +1/+1 counter on Vampire Scrivener.
Whenever you lose life during your turn, put a +1/+1 counter on Vampire Scrivener.
2 /
2
{B}
Vampiric Link
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
{2}{B}
Vito, Thorn of the Dusk Rose
Legendary Creature - Vampire Cleric
Whenever you gain life, target opponent loses that much life.
{3}{B}{B}: Creatures you control gain lifelink until end of turn.
1 /
3
{W}{B}
Vizkopa Guildmage
Creature - Human Wizard
{1}{W}{B}: Target creature gains lifelink until end of turn.
{1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life.
2 /
2
{2}{B}
Wall of Limbs
Creature - Zombie Wall
Defender (This creature can't attack.)
Whenever you gain life, put a +1/+1 counter on Wall of Limbs.
{5}{B}{B}, Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power.
0 /
3
--
Ajani's Pridemate
Token Creature - Cat Soldier
White
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
2 /
2
--
Sacred Cat
Token Creature - Zombie Cat
White
Lifelink
1 /
1
--
Soldier
Token Creature - Soldier
White
Lifelink
1 /
1
--
Spirit
Token Creature - Spirit
White, Black
Flying
1 /
1
--
Vampire
Token Creature - Vampire
White
Lifelink (Damage dealt by this creature also causes you to gain that much life.)