Destroy target nonland permanent with mana value 3 or less.
{B}{G}
Abrupt Decay
Instant
This spell can't be countered.
Destroy target nonland permanent with mana value 3 or less.
{B}{G}
Abrupt Decay
Instant
This spell can't be countered.
Destroy target nonland permanent with mana value 3 or less.
{2}{G}
Chatterfang, Squirrel General
Legendary Creature - Squirrel Warrior
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
{B}, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
3 /
3
{2}{G}
Chatterfang, Squirrel General
Legendary Creature - Squirrel Warrior
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
{B}, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
3 /
3
{2}{G}
Chatterfang, Squirrel General
Legendary Creature - Squirrel Warrior
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
{B}, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
3 /
3
{2}{G}
Chitterspitter
Artifact
At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on Chitterspitter.
Squirrels you control get +1/+1 for each acorn counter on Chitterspitter.
{G}, {T}: Create a 1/1 green Squirrel creature token.
{2}{G}
Chitterspitter
Artifact
At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on Chitterspitter.
Squirrels you control get +1/+1 for each acorn counter on Chitterspitter.
{G}, {T}: Create a 1/1 green Squirrel creature token.
{2}{G}
Chitterspitter
Artifact
At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on Chitterspitter.
Squirrels you control get +1/+1 for each acorn counter on Chitterspitter.
{G}, {T}: Create a 1/1 green Squirrel creature token.
--
Darkbore Pathway
Land
{T}: Add {B}.
--
Slitherbore Pathway
Land
{T}: Add {G}.
--
Darkbore Pathway
Land
{T}: Add {B}.
--
Slitherbore Pathway
Land
{T}: Add {G}.
--
Darkbore Pathway
Land
{T}: Add {B}.
--
Slitherbore Pathway
Land
{T}: Add {G}.
--
Darkbore Pathway
Land
{T}: Add {B}.
--
Slitherbore Pathway
Land
{T}: Add {G}.
{3}{G}{G}
Deep Forest Hermit
Creature - Elf Druid
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+1.
1 /
1
{1}{G}{ // }{1}{B}
Driven // Despair
Sorcery // Sorcery
Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."
{1}{G}{ // }{1}{B}
Driven // Despair
Sorcery // Sorcery
Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Necroblossom Snarl
Land
As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped.
{T}: Add {B} or {G}.
--
Necroblossom Snarl
Land
As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped.
{T}: Add {B} or {G}.
{B/G}
Ravenous Squirrel
Creature - Squirrel
Whenever you sacrifice an artifact or creature, put a +1/+1 counter on Ravenous Squirrel.
{1}{B}{G}, Sacrifice an artifact or creature: You gain 1 life and draw a card.
1 /
1
{B/G}
Ravenous Squirrel
Creature - Squirrel
Whenever you sacrifice an artifact or creature, put a +1/+1 counter on Ravenous Squirrel.
{1}{B}{G}, Sacrifice an artifact or creature: You gain 1 life and draw a card.
1 /
1
{B/G}
Ravenous Squirrel
Creature - Squirrel
Whenever you sacrifice an artifact or creature, put a +1/+1 counter on Ravenous Squirrel.
{1}{B}{G}, Sacrifice an artifact or creature: You gain 1 life and draw a card.
1 /
1
{B/G}
Ravenous Squirrel
Creature - Squirrel
Whenever you sacrifice an artifact or creature, put a +1/+1 counter on Ravenous Squirrel.
{1}{B}{G}, Sacrifice an artifact or creature: You gain 1 life and draw a card.
1 /
1
{1}{G}{G}
Squirrel Mob
Creature - Squirrel
Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield.
2 /
2
{1}{G}{G}
Squirrel Mob
Creature - Squirrel
Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield.
2 /
2
{1}{G}{G}
Squirrel Mob
Creature - Squirrel
Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield.
2 /
2
{G}
Squirrel Sanctuary
Enchantment
When Squirrel Sanctuary enters the battlefield, create a 1/1 green Squirrel creature token.
Whenever a nontoken creature you control dies, you may pay {1}. If you do, return Squirrel Sanctuary to its owner's hand.
{G}
Squirrel Sanctuary
Enchantment
When Squirrel Sanctuary enters the battlefield, create a 1/1 green Squirrel creature token.
Whenever a nontoken creature you control dies, you may pay {1}. If you do, return Squirrel Sanctuary to its owner's hand.
{G}
Squirrel Sanctuary
Enchantment
When Squirrel Sanctuary enters the battlefield, create a 1/1 green Squirrel creature token.
Whenever a nontoken creature you control dies, you may pay {1}. If you do, return Squirrel Sanctuary to its owner's hand.
{G}
Squirrel Sanctuary
Enchantment
When Squirrel Sanctuary enters the battlefield, create a 1/1 green Squirrel creature token.
Whenever a nontoken creature you control dies, you may pay {1}. If you do, return Squirrel Sanctuary to its owner's hand.
{1}{G}
Squirrel Sovereign
Creature - Squirrel Noble
Other Squirrels you control get +1/+1.
2 /
2
{1}{G}
Squirrel Sovereign
Creature - Squirrel Noble
Other Squirrels you control get +1/+1.
2 /
2
{1}{G}
Squirrel Sovereign
Creature - Squirrel Noble
Other Squirrels you control get +1/+1.
2 /
2
{1}{G}
Squirrel Sovereign
Creature - Squirrel Noble
Other Squirrels you control get +1/+1.
2 /
2
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swarmyard
Land
{T}: Add {C}.
{T}: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
--
Swarmyard
Land
{T}: Add {C}.
{T}: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
--
Swarmyard
Land
{T}: Add {C}.
{T}: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
{G}{G}
Sylvan Anthem
Enchantment
Green creatures you control get +1/+1.
Whenever a green creature enters the battlefield under your control, scry 1.
{G}{G}
Sylvan Anthem
Enchantment
Green creatures you control get +1/+1.
Whenever a green creature enters the battlefield under your control, scry 1.
{G}{G}
Sylvan Anthem
Enchantment
Green creatures you control get +1/+1.
Whenever a green creature enters the battlefield under your control, scry 1.
{3}{G}
Toski, Bearer of Secrets
Legendary Creature - Squirrel
This spell can't be countered.
Indestructible
Toski, Bearer of Secrets attacks each combat if able.
Whenever a creature you control deals combat damage to a player, draw a card.
1 /
1
{3}{G}
Toski, Bearer of Secrets
Legendary Creature - Squirrel
This spell can't be countered.
Indestructible
Toski, Bearer of Secrets attacks each combat if able.
Whenever a creature you control deals combat damage to a player, draw a card.
1 /
1
{B}
Unearth
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.)
{B}
Unearth
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{G}
Verdant Command
Instant
Choose two --
• Target player creates two tapped 1/1 green Squirrel creature tokens.
• Counter target loyalty ability of a planeswalker.
• Exile target card from a graveyard.
• Target player gains 3 life.
{1}{G}
Verdant Command
Instant
Choose two --
• Target player creates two tapped 1/1 green Squirrel creature tokens.
• Counter target loyalty ability of a planeswalker.
• Exile target card from a graveyard.
• Target player gains 3 life.
{1}{G}
Verdant Command
Instant
Choose two --
• Target player creates two tapped 1/1 green Squirrel creature tokens.
• Counter target loyalty ability of a planeswalker.
• Exile target card from a graveyard.
• Target player gains 3 life.
{1}{G}
Verdant Command
Instant
Choose two --
• Target player creates two tapped 1/1 green Squirrel creature tokens.
• Counter target loyalty ability of a planeswalker.