{T}: Add X mana of any one color, where X is the amount of life you gained this turn.
2 /
5
{2}{G}{G}
Arasta of the Endless Web
Legendary Enchantment Creature - Spider
Reach
Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
3 /
5
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{G}
Avacyn's Pilgrim
Creature - Human Monk
{T}: Add {W}.
1 /
1
{5}{G}{G}
Avenger of Zendikar
Creature - Elemental
When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.
Landfall -- Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
5 /
5
{1}{G}{W}
Battle for Bretagard
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I -- Create a 1/1 white Human Warrior creature token.
II -- Create a 1/1 green Elf Warrior creature token.
III -- Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it.
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{4}{G}
Blossoming Bogbeast
Creature - Beast
Whenever Blossoming Bogbeast attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn.
3 /
3
--
Blossoming Sands
Land
Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
{T}: Add {G} or {W}.
{2}{G}{G}
Bramble Sovereign
Creature - Dryad
Whenever another nontoken creature enters the battlefield, you may pay {1}{G}. If you do, that creature's controller creates a token that's a copy of that creature.
4 /
4
{3}{W}{W}
Cathars' Crusade
Enchantment
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
{3}{G}{G}{W}
Collective Blessing
Enchantment
Creatures you control get +3/+3.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{4}
Cosmos Elixir
Artifact
At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.
{3}{W}{W}
Crested Sunmare
Creature - Horse
Other Horses you control have indestructible.
At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.
5 /
5
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{3}{W}{W}
Doomskar
Sorcery
Destroy all creatures.
Foretell {1}{W}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{3}{G}{G}
Elder Gargaroth
Creature - Beast
Vigilance, reach, trample
Whenever Elder Gargaroth attacks or blocks, choose one --
• Create a 3/3 green Beast creature token.
• You gain 3 life.
• Draw a card.
6 /
6
{2}{G}
Elemental Bond
Enchantment
Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{G}{W}
Emmara, Soul of the Accord
Legendary Creature - Elf Cleric
Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink.
2 /
2
{3}{G}
Esika's Chariot
Legendary Artifact - Vehicle
When Esika's Chariot enters the battlefield, create two 2/2 green Cat creature tokens.
Whenever Esika's Chariot attacks, create a token that's a copy of target token you control.
Crew 4
4 /
4
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 /
1
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{X}{W}{W}
Finale of Glory
Sorcery
Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{X}{X}{G}
Full Flowering
Sorcery
Populate X times. (To populate, create a token that's a copy of a creature token you control. Do this X times.)
{2}{G}
Garruk's Uprising
Enchantment
When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
{2}{G}{G}{G}
Garruk, Primal Hunter
Legendary Planeswalker - Garruk
+1: Create a 3/3 green Beast creature token.
-3: Draw cards equal to the greatest power among creatures you control.
-6: Create a 6/6 green Wurm creature token for each land you control.
L:
3
--
Gavony Township
Land
{T}: Add {C}.
{2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
{5}{G}{G}
Giant Adephage
Creature - Insect
Trample
Whenever Giant Adephage deals combat damage to a player, create a token that's a copy of Giant Adephage.
7 /
7
--
Graypelt Refuge
Land
Graypelt Refuge enters the battlefield tapped.
When Graypelt Refuge enters the battlefield, you gain 1 life.
{T}: Add {G} or {W}.
--
Grove of the Guardian
Land
{T}: Add {C}.
{3}{G}{W}, {T}, Tap two untapped creatures you control, Sacrifice Grove of the Guardian: Create an 8/8 green and white Elemental creature token with vigilance.
{2}{G/W}{G/W}
Growing Ranks
Enchantment
At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)
{4}{G}{G}{G}
Hornet Queen
Creature - Insect
Flying, deathtouch
When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.
2 /
2
{2}
Idol of Oblivion
Artifact
{T}: Draw a card. Activate only if you created a token this turn.
{8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token.
{1}{W}
Intangible Virtue
Enchantment
Creature tokens you control get +1/+1 and have vigilance.
{1}{G}
Kazandu Tuskcaller
Creature - Human Shaman
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-5
1/1
{T}: Create a 3/3 green Elephant creature token.
LEVEL 6+
1/1
{T}: Create two 3/3 green Elephant creature tokens.
1 /
1
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
--
Krosan Verge
Land
Krosan Verge enters the battlefield tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
{2}{G}{W}
Lathiel, the Bounteous Dawn
Legendary Creature - Unicorn
Lifelink
At the beginning of each end step, if you gained life this turn, distribute up to that many +1/+1 counters among any number of other target creatures.
2 /
2
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{X}{G}{W}{W}
March of the Multitudes
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Create X 1/1 white Soldier creature tokens with lifelink.
{3}
Mimic Vat
Artifact
Imprint -- Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard.
{3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
{G}
Oviya Pashiri, Sage Lifecrafter
Legendary Creature - Human Artificer
{2}{G}, {T}: Create a 1/1 colorless Servo artifact creature token.
{4}{G}, {T}: Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control.
1 /
2
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{4}
Phyrexian Processor
Artifact
As Phyrexian Processor enters the battlefield, pay any amount of life.
{4}, {T}: Create an X/X black Phyrexian Minion creature token, where X is the life paid as Phyrexian Processor entered the battlefield.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{4}{G}{G}
Rampaging Baloths
Creature - Beast
Trample
Landfall -- Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
6 /
6
{3}{W}
Rhox Faithmender
Creature - Rhino Monk
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
If you would gain life, you gain twice that much life instead.
1 /
5
{G/W}
Rhys the Redeemed
Legendary Creature - Elf Warrior
{2}{G/W}, {T}: Create a 1/1 green and white Elf Warrior creature token.
{4}{G/W}{G/W}, {T}: For each creature token you control, create a token that's a copy of that creature.
1 /
1
{2}{W}
Rootborn Defenses
Instant
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
{1}{G}
Sakura-Tribe Elder
Creature - Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1 /
1
{2}{G}
Scute Swarm
Creature - Insect
Landfall -- Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.
1 /
1
{2}{G}{G}
Second Harvest
Instant
For each token you control, create a token that's a copy of that permanent.
{2}{G}
Selesnya Eulogist
Creature - Centaur Druid
{2}{G}: Exile target creature card from a graveyard, then populate. (Create a token that's a copy of a creature token you control.)
3 /
3
--
Selesnya Sanctuary
Land
Selesnya Sanctuary enters the battlefield tapped.
When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.
{T}: Add {G}{W}.
{2}
Selesnya Signet
Artifact
{1}, {T}: Add {G}{W}.
{3}{W}
Shalai, Voice of Plenty
Legendary Creature - Angel
Flying
You, planeswalkers you control, and other creatures you control have hexproof.
{4}{G}{G}: Put a +1/+1 counter on each creature you control.
3 /
4
{3}{G}{G}
Shamanic Revelation
Sorcery
Draw a card for each creature you control.
Ferocious -- You gain 4 life for each creature you control with power 4 or greater.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{2}{G}
Song of the Dryads
Enchantment - Aura
Enchant permanent
Enchanted permanent is a colorless Forest land.
{4}{W}{W}
Song of the Worldsoul
Enchantment
Whenever you cast a spell, populate. (Create a token that's a copy of a creature token you control.)
{W}
Speaker of the Heavens
Creature - Human Cleric
Vigilance, lifelink
{T}: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.
1 /
1
{G/W}{G/W}
Sundering Growth
Instant
Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
--
Sungrass Prairie
Land
{1}, {T}: Add {G}{W}.
--
Temple of Plenty
Land
Temple of Plenty enters the battlefield tapped.
When Temple of Plenty enters the battlefield, scry 1.
{T}: Add {G} or {W}.
{4}{G}
Tendershoot Dryad
Creature - Dryad
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
2 /
2
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{4}{G}{W}
Tolsimir Wolfblood
Legendary Creature - Elf Warrior
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
{T}: Create Voja, a legendary 2/2 green and white Wolf creature token.
3 /
4
{G}{G}{W}{W}
Trostani, Selesnya's Voice
Legendary Creature - Dryad
Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness.
{1}{G}{W}, {T}: Populate. (Create a token that's a copy of a creature token you control.)
2 /
5
{2}{G}
Trudge Garden
Enchantment
Whenever you gain life, you may pay {2}. If you do, create a 4/4 green Fungus Beast creature token with trample.
{G}{W}
Vitu-Ghazi Guildmage
Creature - Dryad Shaman
{4}{G}{W}: Create a 3/3 green Centaur creature token.
{2}{G}{W}: Populate. (Create a token that's a copy of a creature token you control.)
2 /
2
--
Vitu-Ghazi, the City-Tree
Land
{T}: Add {C}.
{2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.
{G}{W}
Voice of Resurgence
Creature - Elemental
Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control."
2 /
2
{1}{G}{W}
Wayfaring Temple
Creature - Elemental
Wayfaring Temple's power and toughness are each equal to the number of creatures you control.
Whenever Wayfaring Temple deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.)
* /
*
{4}
Well of Lost Dreams
Artifact
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
{2}{G}
Wood Elves
Creature - Elf Scout
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.