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This deck should win turn 4 with ramp options in turn 2 to get the planes walker out turn 3 to combo fury storm win in turn 4
the combo works by casting any 1 mana or 0 mana instant or sorcery spell (or using an opponent spell) hence the amount of cheap and free spells
in response to the spell cast fury storm(or two copy spells ) to get two copys of fury storm on the stack the orignal will have to target the original cheap spell and the 1st copy of fury storm should target the original fury storm creating a 2nd copy of fury storm which targets the orignal furystorm making a 3rd .... and this continues
normally nothing triggers with spell copys and it doesn't net any extra casts of the spell so this infinate loop is pointless in most cases but ral is the first card have a trigger for spell copies meaning for each of the copies of furystorm it does a damage so in practice it deals infinite damage to the table
note this deck can be improved with more expensive cards
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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