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The main idea of this deck is to channel my inner Timmy while still being able to deal with my meta.
I really want to play big creatures and I want them to stick, Surrak helps immensly with that. In addition I really hate when my opponents do stuff that might interfere with my gameplan (play big creatures and stomp all over them), so I am running a suite of interaction consisting of counterspells and some ways to have my (usually bigger) creatures fight my opponents' creatures.

The ramp package is good enough to reliably get out Surrak out by T3 (sometimes earlier), so I don't think I need more.

Potential changes:

Underworld Breach -> Kozilek, Butcher of Truth (big fatty that saves me from mill, don't mind if I do)
Spearbreaker Behemoth -> Deflecting Swat (Behemoth never felt great and I still had Swat lying around, so why not try it)
Rishkar's Expertise -> Quartzwood Crasher (Expertise is great but I really want to try QC)
Nezahal, Primal Tide -> Proud Wildbonder (Nezahal never really sparked the joy I thought it would, but Wildbonder is a no-brainer)


September 28 changes:

Dragon Throne of Tarkir -> Xenagos, God of Revels
Temple of Abandon -> Spire Garden
Commit // Memory -> Counterspell
Basalt Monolith -> Arcane Signet
Hedron Archive -> Garruk's Uprising
Commander's Sphere -> Mana Crypt

November 27 Changes:

Seedborn Muse -> Neyith of the Dire Hunt
Temple of Epiphany -> Training Center
Temple of Mystery -> Rejuvenating Springs
Dragon Throne of Tarkir -> Xenagos, God of Revels
Temple of Abandon -> Spire Garden
Commit // Memory -> Counterspell

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This deck appears to be legal in EDH / Commander.

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» Revision 11 November 27, 2020 highoninsanity
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