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Select Main Deck Cards

{3}{G}{G}
Arborback Stomper
Creature - Beast
Trample

When Arborback Stomper enters the battlefield, you gain 5 life.
5 / 4
{1}{W}
Basri's Solidarity
Sorcery
Put a +1/+1 counter on each creature you control.
--
Blossoming Sands
Land
Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

{T}: Add {G} or {W}.
--
Botanical Plaza
Land
Botanical Plaza enters the battlefield tapped.

{T}: Add {G} or {W}.

{2}{G}{W}, {T}, Sacrifice Botanical Plaza: Draw a card.
{1}{G}
Broken Bond
Sorcery
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
{G}{W}
Bronzehide Lion
Creature - Cat
{G}{W}: Bronzehide Lion gains indestructible until end of turn.

When Bronzehide Lion dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and "{G}{W}: Enchanted creature gains indestructible until end of turn," and it loses all other abilities.
3 / 3
{2}{G}
Centaur Courser
Creature - Centaur Warrior
3 / 3
{1}{G}{W}
Centaur Healer
Creature - Centaur Cleric
When Centaur Healer enters the battlefield, you gain 3 life.
3 / 3
{3}{G}
Centaur Nurturer
Creature - Centaur Druid
When Centaur Nurturer enters the battlefield, you gain 3 life.

{T}: Add one mana of any color.
2 / 4
{1}{G}{W}
Centaur Peacemaker
Creature - Centaur Cleric
When Centaur Peacemaker enters the battlefield, each player gains 4 life.
3 / 3
{1}{G}{W}
Common Bond
Instant
Put a +1/+1 counter on target creature.

Put a +1/+1 counter on target creature.
{G}{W}
Conclave Mentor
Creature - Centaur Cleric
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.

When Conclave Mentor dies, you gain life equal to its power.
2 / 2
{2}{G}
Courage in Crisis
Sorcery
Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{3}{W}
Defend the Campus
Instant
Choose one --

• Creatures you control get +1/+1 until end of turn.

• Destroy target creature with power 4 or greater.
{R}{G}
Domri's Ambush
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control.
{1}{G}
Earthen Arms
Sorcery
Put two +1/+1 counters on target permanent.

Awaken 4--{6}{G} (If you cast this spell for {6}{G}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{1}{R}{G}
Fanatic of Xenagos
Creature - Centaur Warrior
Trample

Tribute 1 (As this creature enters the battlefield, an opponent of your choice may put a +1/+1 counter on it.)

When Fanatic of Xenagos enters the battlefield, if tribute wasn't paid, it gets +1/+1 and gains haste until end of turn.
3 / 3
{1}{W}
Feat of Resistance
Instant
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{G}{G}
Garruk's Companion
Creature - Beast
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
3 / 2
{1}{G}
Gnarlid Colony
Creature - Beast
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)

If Gnarlid Colony was kicked, it enters the battlefield with two +1/+1 counters on it.

Each creature you control with a +1/+1 counter on it has trample.
2 / 2
{1}{R}{G}
Grumgully, the Generous
Legendary Creature - Goblin Shaman
Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it.
3 / 3
{G}
Healer of the Glade
Creature - Elemental
When Healer of the Glade enters the battlefield, you gain 3 life.
1 / 2
{4}{G}{G}
Honey Mammoth
Creature - Elephant
When Honey Mammoth enters the battlefield, you gain 4 life.
6 / 6
{3}{G}
Hunt the Weak
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
{3}{G}
Hunter's Edge
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.
{3}{W}
Inspiring Roar
Sorcery
Put a +1/+1 counter on each creature you control.
{G}{G}
Kalonian Tusker
Creature - Beast
3 / 3
{4}{G}
Kraul Foragers
Creature - Insect Scout
Undergrowth -- When Kraul Foragers enters the battlefield, you gain 1 life for each creature card in your graveyard.
4 / 4
{1}{G}
Kujar Seedsculptor
Creature - Elf Druid
When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control.
1 / 2
{2}{W}
Lagonna-Band Elder
Creature - Centaur Advisor
When Lagonna-Band Elder enters the battlefield, if you control an enchantment, you gain 3 life.
3 / 2
{W}
Lagonna-Band Trailblazer
Creature - Centaur Scout
Heroic -- Whenever you cast a spell that targets Lagonna-Band Trailblazer, put a +1/+1 counter on Lagonna-Band Trailblazer.
0 / 4
{2}{G}
Loaming Shaman
Creature - Centaur Shaman
When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from their graveyard into their library.
3 / 2
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{2}{G}
Nessian Courser
Creature - Centaur Warrior
3 / 3
{2}{G}{G}
Nylea's Disciple
Creature - Centaur Archer
When Nylea's Disciple enters the battlefield, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
3 / 3
{4}{G}
Nylea's Forerunner
Enchantment Creature - Beast
Trample

Other creatures you control have trample.
5 / 3
{3}{G}
Nylea's Huntmaster
Creature - Centaur Shaman
When Nylea's Huntmaster enters the battlefield, target creature you control gets +X/+0 until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
4 / 3
{1}{W}{W}
Nyxborn Courser
Enchantment Creature - Centaur Scout
2 / 4
{R}
Nyxborn Rollicker
Enchantment Creature - Satyr
Bestow {1}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +1/+1.
1 / 1
{3}{G}
Pharika's Disciple
Creature - Centaur Warrior
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
2 / 3
{4}{G}{G}
Pheres-Band Brawler
Creature - Centaur Warrior
When Pheres-Band Brawler enters the battlefield, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
4 / 4
{4}{G}
Pheres-Band Centaurs
Creature - Centaur Warrior
3 / 7
{4}{G}
Pheres-Band Thunderhoof
Creature - Centaur Warrior
Heroic -- Whenever you cast a spell that targets Pheres-Band Thunderhoof, put two +1/+1 counters on Pheres-Band Thunderhoof.
3 / 4
{3}{G}
Pheres-Band Tromper
Creature - Centaur Warrior
Inspired -- Whenever Pheres-Band Tromper becomes untapped, put a +1/+1 counter on it.
3 / 3
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{G}
Pridemalkin
Creature - Cat
When Pridemalkin enters the battlefield, put a +1/+1 counter on target creature you control.

Each creature you control with a +1/+1 counter on it has trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)
2 / 1
--
Racers' Ring
Land
Racers' Ring enters the battlefield tapped.

{T}: Add {R} or {G}.

{2}{R}{G}, {T}, Sacrifice Racers' Ring: Draw a card.
{2}{R}{G}{W}
Rakish Revelers
Creature - Elf Druid Rogue
When Rakish Revelers enters the battlefield, create a 1/1 green and white Citizen creature token.

{2}, Exile Rakish Revelers from your hand: Target land gains "{T}: Add {R}, {G}, or {W}" until Rakish Revelers is cast from exile. You may cast Rakish Revelers for as long as it remains exiled.
5 / 3
{4}{R}
Ready to Rumble
Sorcery
Choose one --

• Ready to Rumble deals 5 damage to target creature or planeswalker.

• Destroy target artifact.
{R}{W}
Ride Down
Instant
Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.
{X}{R}{G}{W}
Rocco, Cabaretti Caterer
Legendary Creature - Elf Druid
When Rocco, Cabaretti Caterer enters the battlefield, if you cast it, you may search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
3 / 1
{3}{G}{W}
Rosemane Centaur
Creature - Centaur Soldier
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Vigilance
4 / 4
--
Rugged Highlands
Land
Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.

{T}: Add {R} or {G}.
{3}{W}
Smite the Monstrous
Instant
Destroy target creature with power 4 or greater.
{3}{R}{R}
Structural Assault
Sorcery
Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts that were put into graveyards from the battlefield this turn.
{W}
Swallow Whole
Sorcery
As an additional cost to cast this spell, tap an untapped creature you control.

Exile target tapped creature. Put a +1/+1 counter on the creature tapped to pay this spell's additional cost.
{2}{G}
Sylvan Brushstrider
Creature - Beast
When Sylvan Brushstrider enters the battlefield, you gain 2 life.
3 / 2
{5}{R}{R}
Terror of Mount Velus
Creature - Dragon
Flying, double strike

When Terror of Mount Velus enters the battlefield, creatures you control gain double strike until end of turn.
5 / 5
{5}{G}{G}
Thorn Mammoth
Creature - Elephant
Trample

Whenever Thorn Mammoth or another creature enters the battlefield under your control, Thorn Mammoth fights up to one target creature you don't control.
6 / 6
{4}{G}
Thragtusk
Creature - Beast
When Thragtusk enters the battlefield, you gain 5 life.

When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.
5 / 3
{3}{W}
Triumphant Surge
Instant
Destroy target creature with power 4 or greater. You gain 3 life.
{2}{G}
Trufflesnout
Creature - Boar
When Trufflesnout enters the battlefield, choose one --

• Put a +1/+1 counter on Trufflesnout.

• You gain 4 life.
2 / 2
{5}{W}
Vanquish the Foul
Sorcery
Destroy target creature with power 4 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{2}{R}{W}
War Flare
Instant
Creatures you control get +2/+1 until end of turn. Untap those creatures.
--
Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.

{T}: Add {R} or {W}.