Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

{2}{U}
Aether Barrier
Enchantment
Whenever a player casts a creature spell, that player sacrifices a permanent unless they pay {1}.
{1}{R}{G}
Aether Rift
Enchantment
At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.
{2}{G}{G}
Awakening
Enchantment
At the beginning of each upkeep, untap all creatures and lands.
--
Barren Moor
Land
Barren Moor enters the battlefield tapped.

{T}: Add {B}.

Cycling {B} ({B}, Discard this card: Draw a card.)
{3}{U}
Benthic Explorers
Creature - Merfolk Scout
{T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.
2 / 4
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{2}{U}{B}
Breathstealer's Crypt
Enchantment
If a player would draw a card, instead they draw a card and reveal it. If it's a creature card, that player discards it unless they pay 3 life.
{B}
Bubbling Muck
Sorcery
Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional {B}.
{1}{U}
Cephalid Snitch
Creature - Cephalid Wizard
Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.
1 / 1
{3}{G}
Chain of Acid
Sorcery
Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.
{4}{R}{R}{R}
Chaos Lord
Creature - Human
First strike

At the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even.

Chaos Lord can attack as though it had haste unless it entered the battlefield this turn.
7 / 7
{3}{W}
Charmed Griffin
Creature - Griffin
Flying

When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from their hand.
3 / 3
{R}{R}{R}
Crag Saurian
Creature - Lizard
Whenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian.
4 / 4
--
Crosis's Catacombs
Land - Lair
When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.

{T}: Add {U}, {B}, or {R}.
{B}{B}
Cuombajj Witches
Creature - Human Wizard
{T}: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.
1 / 3
{3}{B}
Death Match
Enchantment
Whenever a creature enters the battlefield, that creature's controller may have target creature of their choice get -3/-3 until end of turn.
--
Dwarven Ruins
Land
Dwarven Ruins enters the battlefield tapped.

{T}: Add {R}.

{T}, Sacrifice Dwarven Ruins: Add {R}{R}.
--
Ebon Stronghold
Land
Ebon Stronghold enters the battlefield tapped.

{T}: Add {B}.

{T}, Sacrifice Ebon Stronghold: Add {B}{B}.
{G}
Eladamri's Vineyard
Enchantment
At the beginning of each player's precombat main phase, that player adds {G}{G}.
{1}{G}
Elephant Resurgence
Sorcery
Each player creates a green Elephant creature token. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."
{2}{B}
Endbringer's Revel
Enchantment
{4}: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only as a sorcery.
{3}{B}
Enslaved Horror
Creature - Horror
When Enslaved Horror enters the battlefield, each other player may return a creature card from their graveyard to the battlefield.
4 / 4
{1}{U}
Excavation
Enchantment
{1}, Sacrifice a land: Draw a card. Any player may activate this ability.
--
Faerie Conclave
Land
Faerie Conclave enters the battlefield tapped.

{T}: Add {U}.

{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
{3}{R}
Flailing Manticore
Creature - Manticore
Flying, first strike

{1}: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability.

{1}: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability.
3 / 3
{R}
Flailing Soldier
Creature - Human Soldier
{1}: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability.

{1}: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability.
2 / 2
{2}{U}
Flux
Sorcery
Each player discards any number of cards, then draws that many cards.

Draw a card.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forgotten Cave
Land
Forgotten Cave enters the battlefield tapped.

{T}: Add {R}.

Cycling {R} ({R}, Discard this card: Draw a card.)
{2}{W}
Glittering Lion
Creature - Cat
Prevent all damage that would be dealt to Glittering Lion.

{3}: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this ability.
2 / 2
{2}{B}
Grollub
Creature - Beast
Whenever Grollub is dealt damage, each opponent gains that much life.
3 / 3
{2}{W}
Haunted Angel
Creature - Angel
Flying

When Haunted Angel dies, exile Haunted Angel and each other player creates a 3/3 black Angel creature token with flying.
3 / 3
--
Havenwood Battleground
Land
Havenwood Battleground enters the battlefield tapped.

{T}: Add {G}.

{T}, Sacrifice Havenwood Battleground: Add {G}{G}.
{2}
Helm of Awakening
Artifact
Spells cost {1} less to cast.
{U}
High Tide
Instant
Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
{3}
Horn of Greed
Artifact
Whenever a player plays a land, that player draws a card.
{6}
Horn of Plenty
Artifact
Whenever a player casts a spell, they may pay {1}. If the player does, they draw a card at the beginning of the next end step.
{2}
Howling Mine
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
{1}{U}{U}
Indentured Djinn
Creature - Djinn
Flying

When Indentured Djinn enters the battlefield, each other player may draw up to three cards.
4 / 4
{4}{B}{B}
Infernal Genesis
Enchantment
At the beginning of each player's upkeep, that player mills a card. Then they create X 1/1 black Minion creature tokens, where X is the milled card's mana value.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}
Jandor's Saddlebags
Artifact
{3}, {T}: Untap target creature.
{3}
Jangling Automaton
Artifact Creature - Construct
Whenever Jangling Automaton attacks, untap all creatures defending player controls.
3 / 2
{1}{W}{U}{B}{R}{G}
Karona, False God
Legendary Creature - Avatar
Haste

At the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it.

Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn.
5 / 5
{3}{G}
Ley Line
Enchantment
At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of their choice.
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
--
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.

{T}: Add {U}.

Cycling {U} ({U}, Discard this card: Draw a card.)
{1}{R}{R}
Mana Cache
Enchantment
At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls.

Remove a charge counter from Mana Cache: Add {C}. Any player may activate this ability but only during their turn before the end step.
{2}{R}
Mana Flare
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
{2}{R}
Mogg Assassin
Creature - Goblin Assassin
{T}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.
2 / 1
--
Mogg Hollows
Land
{T}: Add {C}.

{T}: Add {R} or {G}. Mogg Hollows doesn't untap during your next untap step.
{1}{R}
Mogg Jailer
Creature - Goblin
Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less.
2 / 2
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{2}{U}
Noble Benefactor
Creature - Human Cleric
When Noble Benefactor dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles.
2 / 2
--
Oasis
Land
{T}: Prevent the next 1 damage that would be dealt to target creature this turn.
--
Peat Bog
Land
Peat Bog enters the battlefield tapped with two depletion counters on it.

{T}, Remove a depletion counter from Peat Bog: Add {B}{B}. If there are no depletion counters on Peat Bog, sacrifice it.
{1}{U}
Phantasmal Sphere
Creature - Illusion
Flying

At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay {1} for each +1/+1 counter on it.

When Phantasmal Sphere leaves the battlefield, target opponent creates an X/X blue Orb creature token with flying, where X is the number of +1/+1 counters on Phantasmal Sphere.
0 / 1
{3}
Phyrexian Portal
Artifact
{3}: If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{W}
Planar Birth
Sorcery
Return all basic land cards from all graveyards to the battlefield tapped under their owners' control.
--
Polluted Mire
Land
Polluted Mire enters the battlefield tapped.

{T}: Add {B}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{G}{W}{U}
Questing Phelddagrif
Creature - Phelddagrif
{G}: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token.

{W}: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life.

{U}: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card.
4 / 4
--
Rainbow Vale
Land
{T}: Add one mana of any color. An opponent gains control of Rainbow Vale at the beginning of the next end step.
--
Rhystic Cave
Land
{T}: Choose a color. Add one mana of that color unless any player pays {1}. Activate only as an instant.
{2}{U}{U}
Rhystic Scrying
Sorcery
Draw three cards. Then if any player pays {2}, discard three cards.
{2}{B}
Rhystic Tutor
Sorcery
Unless any player pays {2}, search your library for a card, put that card into your hand, then shuffle.
{1}{U}{U}
Ribbon Snake
Creature - Snake
Flying

{2}: Ribbon Snake loses flying until end of turn. Any player may activate this ability.
2 / 3
{3}{R}{R}{R}
Risky Move
Enchantment
At the beginning of each player's upkeep, that player gains control of Risky Move.

When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.
--
Ruins of Trokair
Land
Ruins of Trokair enters the battlefield tapped.

{T}: Add {W}.

{T}, Sacrifice Ruins of Trokair: Add {W}{W}.
{3}{U}
Sailmonger
Creature - Human Monger
{2}: Target creature gains flying until end of turn. Any player may activate this ability.
3 / 3
{3}{B}
Scandalmonger
Creature - Boar Monger
{2}: Target player discards a card. Any player may activate this ability but only as a sorcery.
3 / 3
--
School of the Unseen
Land
{T}: Add {C}.

{2}, {T}: Add one mana of any color.
{5}{G}{G}
Skyshroud Behemoth
Creature - Beast
Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Skyshroud Behemoth enters the battlefield tapped.
10 / 10
{4}
Soldevi Golem
Artifact Creature - Golem
Soldevi Golem doesn't untap during your untap step.

At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.
5 / 3
{3}{G}
Squallmonger
Creature - Monger
{2}: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability.
3 / 3
--
Svyelunite Temple
Land
Svyelunite Temple enters the battlefield tapped.

{T}: Add {U}.

{T}, Sacrifice Svyelunite Temple: Add {U}{U}.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
{1}{W}
Temporary Truce
Sorcery
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
{1}{G}
Tempting Wurm
Creature - Wurm
When Tempting Wurm enters the battlefield, each opponent may put any number of artifact, creature, enchantment, and/or land cards from their hand onto the battlefield.
5 / 5
--
Terminal Moraine
Land
{T}: Add {C}.

{2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
--
Thalakos Lowlands
Land
{T}: Add {C}.

{T}: Add {W} or {U}. Thalakos Lowlands doesn't untap during your next untap step.
{0}
Tormod's Crypt
Artifact
{T}, Sacrifice Tormod's Crypt: Exile target player's graveyard.
--
Tranquil Thicket
Land
Tranquil Thicket enters the battlefield tapped.

{T}: Add {G}.

Cycling {G} ({G}, Discard this card: Draw a card.)
--
Treetop Village
Land
Treetop Village enters the battlefield tapped.

{T}: Add {G}.

{1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
{2}{W}
Truce
Instant
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
--
Vec Townships
Land
{T}: Add {C}.

{T}: Add {G} or {W}. Vec Townships doesn't untap during your next untap step.
{3}{G}
Vernal Equinox
Enchantment
Any player may cast creature and enchantment spells as though they had flash.
{3}{R}
Warmonger
Creature - Minotaur Monger
{2}: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability.
3 / 3
{3}{W}
Wishmonger
Creature - Unicorn Monger
{2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.
3 / 3
{5}{B}
Witch Engine
Creature - Horror
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

{T}: Add {B}{B}{B}{B}. Target opponent gains control of Witch Engine. (Activate only as an instant.)
4 / 4