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{2}{R}
Aardwolf's Advantage
Sorcery
Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.)
{2}{U}
Alexander Clamilton
Legendary Creature - Clamfolk Advisor Rebel
Whenever you cast a wordy spell, scry 2. (A spell is wordy if it has four or more lines of rules text.)

{1}{R}, {T}: Choose target creature you don't control. Reveal the top card of your library. Alexander Clamilton gets +X/+0 until end of turn, where X is the number of lines of rules text of the revealed card. Alexander Clamilton fights that creature.
0 / 4
{2}{U}{U}
Ambiguity
Enchantment
Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered.
{1}{R}
Art Appreciation
Sorcery
Put an art sticker on a nonland permanent you own. Then ask a person outside the game to rate its new art on a scale from 1 to 5, where 5 is the best. When they rate the art, up to that many target creatures can't block this turn.
{2}{U}
Artful Looter
Creature - Human Wizard
{T}: Draw a card, then discard a card.

Whenever a permanent that shares an artist with another permanent you control enters the battlefield, untap Artful Looter.
1 / 2
{2}{U}
Astroquarium
Artifact
When Astroquarium enters the battlefield, you may put an art sticker on it.

{1}, {T}: Until end of turn, target creature becomes a blue Shark with base power and toughness 4/4. If the cracks in Astroquarium's art are completely covered, that creature becomes a blue Octopus with base power and toughness 8/8 instead. Activate only as a sorcery.
{2}
Autograph Book
Artifact
Autograph Book enters the battlefield with a page counter on it for each person who has signed it.

{3}, {T}, Remove a page counter from Autograph Book: Draw a card.
{3}{R}
Big Winner
Creature - Ogre Warrior Guest
Big Winner has trample as long as you control a stickered permanent.
5 / 2
{1}{U}
Boing!
Instant
Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result.
{4}
Bronze Calendar
Artifact
Spells you cast cost {1} less to cast.

You must speak in a voice other than your normal voice.

When you speak in your normal voice, sacrifice Bronze Calendar.
{3}{U}
Brushstroke Paintermage
Creature - Human Wizard
{T}: Target permanent's artist becomes the artist of your choice until end of turn.
2 / 3
{3}{U}{U}
Bureaucracy
Enchantment
Pursuant to subsection 3.1(4) of Richard's Rules of Order, at the beginning of the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER.

When any PLAYER does not perform all the prescribed actions in the correct order, sacrifice Bureaucracy and said PLAYER discards their complement of cards in hand (hereafter known as "HAND").
{3}{R}
Burning Cinder Fury of Crimson Chaos Fire
Enchantment
Whenever any player taps a permanent, that player chooses one of their opponents. The chosen player gains control of that permanent at the beginning of the next end step.

At the beginning of each player's end step, if that player didn't tap any nonland permanents that turn, Burning Cinder Fury of Crimson Chaos Fire deals 3 damage to that player.
{2}{R}
Carnival Barker
Creature - Dog Employee
{T}: You have thirty seconds to laud a creature you control to any people outside the game. Until end of turn, that creature gains trample and haste and gets +X/+0, where X is the number of those people who applauded. Activate only as a sorcery and only once.
3 / 3
{U}
Censorship
Enchantment
As Censorship enters the battlefield, choose a word.

Whenever a player says the chosen word, Censorship deals 2 damage to that player.
{2}{U}
Checks and Balances
Enchantment
Cast this spell only if there are three or more players in the game.

Whenever a player casts a spell, each of that player's opponents may discard a card. If they do, counter that spell.
{1}{U}
Command Performance
Sorcery
Choose two --

• Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

• Roll to visit your Attractions.

• You get {TK}{TK}.

• You may put a sticker on a nonland permanent you own.
{2}{U}{U}
Common Courtesy
Enchantment
Whenever a player casts a spell without asking your permission while casting it, counter that spell.

When a player asks you permission to cast a spell and you refuse, counter that spell and sacrifice Common Courtesy.
{2}{U}
Crow Storm
Sorcery
Create a 1/2 blue Bird creature token with flying named Storm Crow.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{4}{R}{R}
Curse of the Fire Penguin
Enchantment - Aura
Enchant creature

Curse of the Fire Penguin consumes and confuses enchanted creature.
--
Curse of the Fire Penguin Creature
Creature - Penguin

Trample

When this creature dies, return Curse of the Fire Penguin to the battlefield.
{2}{R}{R}
Deal Damage
Instant
Deal Damage deals 4 damage to any target.

Gotcha -- If an opponent says "deal" or "damage," you may say "Gotcha!" When you do, return Deal Damage from your graveyard to your hand.
{3}{U}
Decisions, Decisions
Sorcery
Reveal the top three cards of your library, then choose a consonant. (Y counts.) Put each card that has the chosen letter in the first word of its name from among them into your hand and the rest on the bottom of your library in any order.
{4}{R}
Double Deal
Sorcery
Choose another player. Double Deal deals 3 damage to that player. At the beginning of the first upkeep in your next game with that player, Double Deal deals 3 damage to the player.
{3}{U}{U}
Double Take
Instant
Choose another player. You draw two cards. At the beginning of the first upkeep in your next game with that player, you draw two cards.
{5}
Draconian Gate-Bot
Artifact Creature - Robot
When Draconian Gate-Bot enters the battlefield, choose one --

• Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

• Destroy target Attraction. (It's put into its owner's junkyard.)
4 / 2
{1}{R}
Eelectrocute
Instant
Eelectrocute deals 2 damage to any target.

You may cast Eelectrocute from your graveyard as long as you've rolled a 6 this turn. If you cast Eelectrocute this way and it would be put into your graveyard, exile it instead.
{1}{U}{U}
Exchange of Words
Enchantment
When Exchange of Words enters the battlefield, choose two target creatures. For as long as Exchange of Words remains on the battlefield, exchange the text boxes of those creatures.
{1}{R}
Face to Face
Sorcery
You and target opponent play a best two-out-of-three Rock, Paper, Scissors match. If you win, Face to Face deals 5 damage to that player.
{1}{U}
Focused Funambulist
Creature - Human Performer
Flash

As Focused Funambulist enters the battlefield, you may put an art sticker on the empty side of the balancing pole. When you do, ask a person outside the game "Does this look balanced?" If they say yes, you may tap or untap target creature.
2 / 1
{1}{U}
Framed!
Instant
Choose an artist. Tap all untapped permanents with art by that artist or untap all tapped permanents with art by that artist.
{1}{R}
Frazzled Editor
Creature - Human Bureaucrat
Protection from wordy (Something is wordy if it has four or more lines of rules text.)
2 / 2
{3}{U}
Free-for-All
Enchantment
When Free-for-All enters the battlefield, exile all creatures face down.

At the beginning of each player's upkeep, that player chooses a card exiled with Free-for-All at random and puts it onto the battlefield.

When Free-for-All leaves the battlefield, put all cards exiled with it into their owners' graveyards.
{4}{R}
Garbage Elemental
Creature - Elemental
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

When Garbage Elemental enters the battlefield, roll a six-sided die. Garbage Elemental deals damage equal to the result to target opponent or planeswalker.
3 / 3
{2}{U}
Glitterflitter
Creature - Faerie Performer
Flying

When Glitterflitter enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own.
2 / 2
{1}{R}
Goblin Airbrusher
Creature - Goblin Employee
Whenever you place a sticker, create a Treasure token. If it's an art sticker, instead create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
2 / 1
{6}{U}{U}
Greater Morphling
Creature - Shapeshifter
{2}: Greater Morphling gains your choice of banding, bushido 1, double strike, fear, flying, first strike, haste, landwalk of your choice, protection from a color of your choice, provoke, rampage 1, shadow, or trample until end of turn.

{2}: Greater Morphling becomes the colors of your choice until end of turn.

{2}: Greater Morphling becomes the creature type of your choice until end of turn.

{2}: Greater Morphling's expansion symbol becomes the symbol of your choice until end of turn.

{2}: Greater Morphling's art becomes by the artist of your choice until end of turn.

{2}: Greater Morphling gets +2/-2 or -2/+2 until end of turn.

{2}: Untap Greater Morphling.
5 / 5
{7}
Greatest Show in the Multiverse
Artifact Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

As an additional cost to cast this spell, exile five instant and/or sorcery cards you own with the same artist and different names from outside the game.

I, II, III -- Choose one of the exiled cards at random. You may cast it without paying its mana cost.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{4}{R}
Landfill
Sorcery
Choose a land type. Exile all lands you control of that type. Drop those cards, one at a time, onto the playing area from a height of at least one foot. Destroy each permanent completely covered by those cards. Then return the cards you dropped to the battlefield tapped.
{1}{R}
Minotaur de Force
Creature - Minotaur Performer
Haste

When Minotaur de Force enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own.
2 / 1
{U}
Mise
Instant
Choose a nonland card name, then reveal the top card of your library. If that card has the chosen name, you draw three cards.
{2}{U}{U}
Mobile Clone
Sorcery
Using a mobile device, take a picture of target creature. That device enters the battlefield as a token that's a photocopy of the pictured creature. (Photocopies include Auras, Equipment, counters, and stickers in the shot. Don't touch other people's phones without permission and be careful if you do.)
{2}{U}{U}
Monitor Monitor
Creature - Human Employee
When Monitor Monitor enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Once each turn, you may pay {1} to reroll one or more dice you rolled.
2 / 5
{3}{U}
Motion Sickness
Enchantment - Aura
Enchant creature

When Motion Sickness enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Whenever you visit an Attraction, you may attach Motion Sickness to target tapped creature.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{2}{U}{R}
Myra the Magnificent
Legendary Creature - Human Performer
Whenever you cast an instant or sorcery spell from your hand, open an Attraction.

{X}, {T}: Exile target instant or sorcery card with mana value X from your graveyard and choose an Attraction you control that doesn't have a midway counter on it. Put a midway counter on it. Whenever you visit that attraction, copy the exiled card. You may cast the copy without paying its mana cost.
2 / 4
--
Nearby Planet
Land
Rangeling (This card is every land type, including Plains, Island, Swamp, Mountain, Forest, Desert, Gate, Lair, Locus, and all those Urza's ones.)

Nearby Planet enters the battlefield tapped.

When Nearby Planet enters the battlefield, sacrifice it unless you pay {1}.
{3}{U}{U}
Phone a Friend
Sorcery
Call someone and ask them to choose one. If they don't answer, an opponent choses one. (Don't explain anything else. You choose targets.)

• A -- Gain control of target creature you don't control.

• B -- Choose target creature you control. Create two tokens that are each copies of it.

• C -- Take an extra turn after this one.

• D -- Draw seven cards.
{3}{U}{U}
Plate Spinning
Enchantment
Whenever you cast a spell, copy it and you may choose new targets for the copy. Then balance a card from outside the game on one of your fingertips. When that card falls or touches another card, sacrifice Plate Spinning.
{2}{R}
Proficient Pyrodancer
Creature - Human Performer
When Proficient Pyrodancer enters the battlefield, you may put an art sticker on a nonland permanent you own.

{2}{R}: Another target creature with an art sticker on it gets +2/+0 and gains menace until end of turn.
2 / 3
{U}
Psychic Network
Enchantment
Each player plays with the top card of their library held against their forehead, revealed to each other player.
{3}{R}
Punctuate
Instant
Punctuate deals damage to target creature equal to half the number of punctuation marks in that creature's text box. (The punctuation marks are ! ? , ; : - -- ( ) / " " ' ' & .)
{3}{R}
Rad Rascal
Creature - Devil Employee
When Rad Rascal enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
3 / 3
{2}{R}{R}
Red-Hot Hottie
Creature - Elemental
Whenever Red-Hot Hottie deals damage to a creature, put a third-degree-burn counter on that creature. It gains "At the beginning of each end step, sacrifice this creature unless you scream 'Aaah!' at the top of your lungs."
2 / 5
{R}
Ricochet
Enchantment
Whenever a player casts a spell that targets a single player, each player rolls a six-sided die. Change the target of that spell to the player with the lowest result. Reroll to break ties, if necessary.
{4}{R}
Rock Star
Creature - Elemental Performer
Reach

When Rock Star enters the battlefield, you may discard a card. If you do, reveal the top five cards of your library. Ask a person outside the game to choose which of them is most like a rock band. Put that card into your hand and the rest on the bottom of your library in a random order.
4 / 5
{3}{R}
Rocket-Powered Turbo Slug
Creature - Slug
Super haste (This may attack the turn before you cast it. (You may put this card from your hand onto the battlefield tapped and attacking during your declare attackers step. If you do, you lose the game at the beginning of your next turn's end step unless you pay this card's mana cost during that turn.))
3 / 1
{2}{U}{R}
Roxi, Publicist to the Stars
Legendary Creature - Human Employee
Flying

Roxi, Publicist to the Stars's power is equal to the number of permanents you control with an art sticker plus the number of cards in your graveyard with an art sticker.

When Roxi enters the battlefield, distribute up to two art stickers among one or two nonland permanents you own.
* / 4
{1}{R}{R}
Sauté
Instant
Sauté deals 3½ damage to any target.
{2}{U}
Seasoned Buttoneer
Creature - Vedalken Employee
When Seasoned Buttoneer enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
2 / 2
{4}
Spatula of the Ages
Artifact
{4}, {T}, Sacrifice Spatula of the Ages: You may put a silver-bordered or acorn permanent card from your hand onto the battlefield.
{2}{U}{U}
Spell Counter
Instant
Counter target spell.

Gotcha -- If an opponent says "spell" or "counter," you may say "Gotcha!" When you do, return Spell Counter from your graveyard to your hand.
--
Steam Vents
Land - Island Mountain
({T}: Add {U} or {R}.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
The Big Top
Land
{T}: Add one mana of any color that appears on your top. (A top is an outerwear garment worn on the upper body.)
{X}{Y}{Z}{R}{R}
The Ultimate Nightmare of Wizards of the Coast® Customer Service
Sorcery
The Ultimate Nightmare of Wizards of the Coast® Customer Service deals X damage to each of Y target creatures and Z target players or planeswalkers.
{2}{U}
Topsy Turvy
Enchantment
The phases of each player's turn are reversed. (The phases are, in reverse order, ending, postcombat main, combat, precombat main, and beginning.)

As long as there are more than two players in the game, the turn order is reversed.
{3}{R}
Touch and Go
Sorcery
Destroy target land.

Gotcha -- If an opponent touches their face, you may say "Gotcha!" When you do, return Touch and Go from your graveyard to your hand.
{1}{R}
Trigger Happy
Instant
Choose a triggered ability of target permanent. It triggers. You control that ability.
--
Underdome
Land
{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to pay Un-costs.
{1}{U}
Unlawful Entry
Instant
Target creature gets +1/+0 and gains flying until end of turn.

Whenever you put an art sticker on a creature, you may return Unlawful Entry from your graveyard to your hand.
--
Urza's Fun House
Land - Urza's
{T}: Add {C}.

{T}: Add {∞}. Activate only once and only if you control an Urza's Mine, an Urza's Power-Plant, and an Urza's Tower.

{7}, {T}: Head to AskUrza.com and click Urza's Fun House.
{1}{U}{U}{U}
Very Cryptic Command
Instant
Choose two --

• Return target permanent to its controller's hand.

• Draw two cards, then discard a card.

• Change the target of target spell with a single target.

• Turn over target nontoken creature.
{R}
Wee Champion
Creature - Minotaur Child Guest
Whenever you place a sticker, Wee Champion gets +1/+1 until end of turn. If it's an art sticker, instead put a +1/+1 counter on Wee Champion.
0 / 1
{3}{R}{R}
Yet Another Aether Vortex
Enchantment
All creatures have haste.

Players play with the top card of their libraries revealed.

Noninstant, nonsorcery cards on top of a library are on the battlefield under their owner's control in addition to being in that library.