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Tazri Army: Dominate, Stompy or Combo! You choose how you win. (EDH / Commander)

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Basically, you ramp and try to reduce the cost of your Allies to get them on the field quickly and use the value of the ETBs with Blink Effects to dominate the board and protect yours at the same time.

You can win at the midrange stompy strategy with Kazuul Warlord + Ondu Champion + Coat of Arms, or go for the combos:

Turntimber Ranger + Arcane Adaptation: Infinite ETB triggers that can win with Kalastria Healer, Hagra Diabolist, Halimar Excavator or Chasm Guide.

Rite of Replication (quicked) + Hagra Diabolist or Halimar Excavator: So fucking many triggers that can kill the table (with Panharmonicon is just ridiculous).

Armageddon or Wrath of God + Boros Charm, Heroic Intervention or Hero of Goma Fada (Only for creatures): Wipe only your opponent's board and smashed then. (You can try with Jokulhaups to, but its more cmc expensive, but basically win for you to.

Harabaz Druid + 3 Allies in the field + Umbral Mantle, Deadeye Navigator or Freed from the Real: Infinite Mana, you can simply use the Tazri ability to pump you Allies infinite and attack with Ondu Champion's Trample ability on your creatures.
You can also equip Sea Gate Loremaster with Umbral Mantle and draw your entirely deck and cast everything or make some combo to.

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This deck appears to be legal in EDH / Commander.

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