{W}{B}{G}, {T}, Sacrifice Abzan Banner: Draw a card.
{2}{G}
Alpine Grizzly
Creature - Bear
4 /
2
{2}{G}
Alpine Grizzly
Creature - Bear
4 /
2
{1}{G}
Archers' Parapet
Creature - Wall
Defender
{1}{B}, {T}: Each opponent loses 1 life.
0 /
5
{2}{W}{B}{G}
Armament Corps
Creature - Human Soldier
When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.
4 /
4
{2}{W}{B}{G}
Armament Corps
Creature - Human Soldier
When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.
4 /
4
{3}{B}
Bitter Revelation
Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
{3}{B}
Bitter Revelation
Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
{1}{B}
Debilitating Injury
Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-2.
{B}
Disowned Ancestor
Creature - Spirit Warrior
Outlast {1}{B} ({1}{B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
0 /
4
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{B}
Grim Haruspex
Creature - Human Wizard
Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Whenever another nontoken creature you control dies, draw a card.
3 /
2
{3}{G}{G}
Incremental Growth
Sorcery
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
{B}{G}
Kin-Tree Invocation
Sorcery
Create an X/X black and green Spirit Warrior creature token, where X is the greatest toughness among creatures you control.
{3}{G}{G}
Pine Walker
Creature - Elemental
Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Whenever Pine Walker or another creature you control is turned face up, untap that creature.
5 /
5
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{B}{G}
Rakshasa Deathdealer
Creature - Demon
{B}{G}: Rakshasa Deathdealer gets +2/+2 until end of turn.
{B}{G}: Regenerate Rakshasa Deathdealer.
2 /
2
{4}{G}
Sagu Archer
Creature - Naga Archer
Reach (This creature can block creatures with flying.)
Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2 /
5
{1}{G}
Savage Punch
Sorcery
Target creature you control fights target creature you don't control.
Ferocious -- The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
{1}{G}
Savage Punch
Sorcery
Target creature you control fights target creature you don't control.
Ferocious -- The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
{1}{G}
Savage Punch
Sorcery
Target creature you control fights target creature you don't control.
Ferocious -- The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
{5}{B}
Sultai Scavenger
Creature - Bird Warrior
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Flying
3 /
3
{5}{B}
Sultai Scavenger
Creature - Bird Warrior
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Flying
3 /
3
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}{G}
Tuskguard Captain
Creature - Human Warrior
Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has trample.
2 /
3
{2}{W}
Watcher of the Roost
Creature - Bird Soldier
Flying
Morph--Reveal a white card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Watcher of the Roost is turned face up, you gain 2 life.
2 /
1
{6}
Witness of the Ages
Artifact Creature - Golem
Morph {5} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4 /
4
{3}{B}{G}{U}
Abomination of Gudul
Creature - Horror
Flying
Whenever Abomination of Gudul deals combat damage to a player, you may draw a card. If you do, discard a card.
Morph {2}{B}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3 /
4
{3}
Abzan Banner
Artifact
{T}: Add {W}, {B}, or {G}.
{W}{B}{G}, {T}, Sacrifice Abzan Banner: Draw a card.
{2}{R}
Act of Treason
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
{2}{W}{B}{G}
Armament Corps
Creature - Human Soldier
When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.
4 /
4
{2}{G}
Awaken the Bear
Instant
Target creature gets +3/+3 and gains trample until end of turn.
{2}{U}
Crippling Chill
Instant
Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.
{3}{U}{R}{W}
Efreet Weaponmaster
Creature - Efreet Monk
First strike
When Efreet Weaponmaster enters the battlefield or is turned face up, another target creature you control gets +3/+0 until end of turn.
Morph {2}{U}{R}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4 /
3
--
Frontier Bivouac
Land
Frontier Bivouac enters the battlefield tapped.
{T}: Add {G}, {U}, or {R}.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{U}
Jeskai Elder
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.
1 /
2
{2}{U}
Jeskai Windscout
Creature - Bird Scout
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2 /
1
{2}{U}
Monastery Flock
Creature - Bird
Defender, flying
Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0 /
5
{2}{U}
Quiet Contemplation
Enchantment
Whenever you cast a noncreature spell, you may pay {1}. If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step.
{2}{B}
Rakshasa's Secret
Sorcery
Target opponent discards two cards. Mill two cards.
{7}{B}
Shambling Attendants
Creature - Zombie
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
3 /
5
{3}{W}
Siegecraft
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+4.
{3}{W}
Siegecraft
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+4.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{3}
Temur Banner
Artifact
{T}: Add {G}, {U}, or {R}.
{G}{U}{R}, {T}, Sacrifice Temur Banner: Draw a card.
{3}
Temur Banner
Artifact
{T}: Add {G}, {U}, or {R}.
{G}{U}{R}, {T}, Sacrifice Temur Banner: Draw a card.