This spell has flash as long as you control a Merfolk.
Return target creature to its owner's hand.
Draw a card.
{1}{G}
Deeproot Warrior
Creature - Merfolk Warrior
Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn.
2 /
2
{3}{B}
Dusk Charger
Creature - Horse
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Dusk Charger gets +2/+2 as long as you have the city's blessing.
3 /
3
{2}{B}
Fathom Fleet Boarder
Creature - Orc Pirate
When Fathom Fleet Boarder enters the battlefield, you lose 2 life unless you control another Pirate.
3 /
3
--
Foul Orchard
Land
Foul Orchard enters the battlefield tapped.
{T}: Add {B} or {G}.
{1}{G}
Giltgrove Stalker
Creature - Merfolk Warrior
Giltgrove Stalker can't be blocked by creatures with power 2 or less.
2 /
1
{W}
Kinjalli's Caller
Creature - Human Cleric
Dinosaur spells you cast cost {1} less to cast.
0 /
3
{2}{W}
Legion Conquistador
Creature - Vampire Soldier
When Legion Conquistador enters the battlefield, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle.
2 /
2
{3}{W}
Pious Interdiction
Enchantment - Aura
Enchant creature
When Pious Interdiction enters the battlefield, you gain 2 life.
Enchanted creature can't attack or block.
{2}{B}
Recover
Sorcery
Return target creature card from your graveyard to your hand.
Draw a card.
{1}{U}
Shaper Apprentice
Creature - Merfolk Wizard
Shaper Apprentice has flying as long as you control another Merfolk.
2 /
1
{1}{U}
Shaper Apprentice
Creature - Merfolk Wizard
Shaper Apprentice has flying as long as you control another Merfolk.
2 /
1
{1}{U}
Silvergill Adept
Creature - Merfolk Wizard
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}.
When Silvergill Adept enters the battlefield, draw a card.
2 /
1
{4}{G}
Spike-Tailed Ceratops
Creature - Dinosaur
Spike-Tailed Ceratops can block an additional creature each combat.
4 /
4
{2}{G}
Vineshaper Mystic
Creature - Merfolk Shaman
When Vineshaper Mystic enters the battlefield, put a +1/+1 counter on each of up to two target Merfolk you control.
1 /
3
{1}{U}{U}
Waterknot
Enchantment - Aura
Enchant creature
When Waterknot enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
{2}{U}
Watertrap Weaver
Creature - Merfolk Wizard
When Watertrap Weaver enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.