Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
* /
*
{3}{U}{B}
Consuming Aberration
Creature - Horror
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
* /
*
{2}{U}
Curse of the Bloody Tome
Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, that player mills two cards.
{2}{U}
Curse of the Bloody Tome
Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, that player mills two cards.
{2}{U}
Curse of the Bloody Tome
Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, that player mills two cards.
{U}
Dream Twist
Instant
Target player mills three cards.
Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{U}
Dream Twist
Instant
Target player mills three cards.
Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{X}{U}
Increasing Confusion
Sorcery
Target player mills X cards. If this spell was cast from a graveyard, that player mills twice that many cards instead.
Flashback {X}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{X}{U}
Increasing Confusion
Sorcery
Target player mills X cards. If this spell was cast from a graveyard, that player mills twice that many cards instead.
Flashback {X}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{U}
Jace's Erasure
Enchantment
Whenever you draw a card, you may have target player mill a card.
{1}{U}
Jace's Erasure
Enchantment
Whenever you draw a card, you may have target player mill a card.
{1}{U}
Jace's Erasure
Enchantment
Whenever you draw a card, you may have target player mill a card.
{1}{U}
Jace's Erasure
Enchantment
Whenever you draw a card, you may have target player mill a card.
{3}{U}{B}
Mirko Vosk, Mind Drinker
Legendary Creature - Vampire
Flying
Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.
2 /
4
{3}{U}{B}
Mirko Vosk, Mind Drinker
Legendary Creature - Vampire
Flying
Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.
2 /
4
{1}{U}
Persistent Petitioners
Creature - Human Advisor
{1}, {T}: Target player mills a card.
Tap four untapped Advisors you control: Target player mills twelve cards.
A deck can have any number of cards named Persistent Petitioners.
1 /
3
{1}{U}
Persistent Petitioners
Creature - Human Advisor
{1}, {T}: Target player mills a card.
Tap four untapped Advisors you control: Target player mills twelve cards.
A deck can have any number of cards named Persistent Petitioners.
1 /
3
{1}{U}
Persistent Petitioners
Creature - Human Advisor
{1}, {T}: Target player mills a card.
Tap four untapped Advisors you control: Target player mills twelve cards.
A deck can have any number of cards named Persistent Petitioners.
1 /
3
{1}{U}
Persistent Petitioners
Creature - Human Advisor
{1}, {T}: Target player mills a card.
Tap four untapped Advisors you control: Target player mills twelve cards.
A deck can have any number of cards named Persistent Petitioners.
1 /
3
{1}{U}
Persistent Petitioners
Creature - Human Advisor
{1}, {T}: Target player mills a card.
Tap four untapped Advisors you control: Target player mills twelve cards.
A deck can have any number of cards named Persistent Petitioners.
1 /
3
{1}{U}
Persistent Petitioners
Creature - Human Advisor
{1}, {T}: Target player mills a card.
Tap four untapped Advisors you control: Target player mills twelve cards.
A deck can have any number of cards named Persistent Petitioners.
1 /
3
{1}{U}
Persistent Petitioners
Creature - Human Advisor
{1}, {T}: Target player mills a card.
Tap four untapped Advisors you control: Target player mills twelve cards.
A deck can have any number of cards named Persistent Petitioners.
1 /
3
{1}{U}
Persistent Petitioners
Creature - Human Advisor
{1}, {T}: Target player mills a card.
Tap four untapped Advisors you control: Target player mills twelve cards.
A deck can have any number of cards named Persistent Petitioners.
1 /
3
{1}{U}
Persistent Petitioners
Creature - Human Advisor
{1}, {T}: Target player mills a card.
Tap four untapped Advisors you control: Target player mills twelve cards.
A deck can have any number of cards named Persistent Petitioners.
1 /
3
{1}{U}
Persistent Petitioners
Creature - Human Advisor
{1}, {T}: Target player mills a card.
Tap four untapped Advisors you control: Target player mills twelve cards.
A deck can have any number of cards named Persistent Petitioners.
1 /
3
{1}{U}
Persistent Petitioners
Creature - Human Advisor
{1}, {T}: Target player mills a card.
Tap four untapped Advisors you control: Target player mills twelve cards.
A deck can have any number of cards named Persistent Petitioners.
1 /
3
{1}{U}
Persistent Petitioners
Creature - Human Advisor
{1}, {T}: Target player mills a card.
Tap four untapped Advisors you control: Target player mills twelve cards.
A deck can have any number of cards named Persistent Petitioners.
1 /
3
{1}{U}
Persistent Petitioners
Creature - Human Advisor
{1}, {T}: Target player mills a card.
Tap four untapped Advisors you control: Target player mills twelve cards.
A deck can have any number of cards named Persistent Petitioners.
1 /
3
{1}{U}
Persistent Petitioners
Creature - Human Advisor
{1}, {T}: Target player mills a card.
Tap four untapped Advisors you control: Target player mills twelve cards.
A deck can have any number of cards named Persistent Petitioners.
1 /
3
{2}{U}
Sphinx's Tutelage
Enchantment
Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process.
{5}{U}: Draw a card, then discard a card.
{2}{U}
Sphinx's Tutelage
Enchantment
Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process.
{5}{U}: Draw a card, then discard a card.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{U}
Thought Scour
Instant
Target player mills two cards.
Draw a card.
{U}
Thought Scour
Instant
Target player mills two cards.
Draw a card.
{3}
Trepanation Blade
Artifact - Equipment
Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard.
Equip {2}
{3}
Trepanation Blade
Artifact - Equipment
Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard.
Equip {2}
{3}
Trepanation Blade
Artifact - Equipment
Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard.
Equip {2}
{2}{U}
Fraying Sanity
Enchantment - Aura Curse
Enchant player
At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
{2}{U}
Fraying Sanity
Enchantment - Aura Curse
Enchant player
At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
{U}{B}
Glimpse the Unthinkable
Sorcery
Target player mills ten cards.
{U}{B}
Glimpse the Unthinkable
Sorcery
Target player mills ten cards.
{3}{U}{U}
Jace, Memory Adept
Legendary Planeswalker - Jace
+1: Draw a card. Target player mills a card.
0: Target player mills ten cards.
-7: Any number of target players each draw twenty cards.
L:
4
{3}{U}{B}
Nemesis of Reason
Creature - Leviathan Horror
Whenever Nemesis of Reason attacks, defending player mills ten cards.
3 /
7
{3}{U}{B}
Nemesis of Reason
Creature - Leviathan Horror
Whenever Nemesis of Reason attacks, defending player mills ten cards.
3 /
7
{3}{U}{B}
Phenax, God of Deception
Legendary Enchantment Creature - God
Indestructible
As long as your devotion to blue and black is less than seven, Phenax isn't a creature.
Creatures you control have "{T}: Target player mills X cards, where X is this creature's toughness."
4 /
7
{2}{U}
Psychic Corrosion
Enchantment
Whenever you draw a card, each opponent mills two cards.
{2}{U}
Psychic Corrosion
Enchantment
Whenever you draw a card, each opponent mills two cards.