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{3}{U}{U}
Aeon Chronicler
Creature - Avatar
Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.

Suspend X--{X}{3}{U}. X can't be 0.

Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.
* / *
{2}{U}{U}
All of History, All at Once
Sorcery
Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{U}
An Offer You Can't Refuse
Instant
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
--
Ancestral Vision
Sorcery
Suspend 4--{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Target player draws three cards.
{3}{R}{R}
Arc Blade
Sorcery
Arc Blade deals 2 damage to any target. Exile Arc Blade with three time counters on it.

Suspend 3--{2}{R} (Rather than cast this card from your hand, you may pay {2}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
{2}
Azorius Signet
Artifact
{1}, {T}: Add {W}{U}.
--
Battlefield Forge
Land
{T}: Add {C}.

{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
{8}{R}
Blasphemous Act
Sorcery
This spell costs {1} less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.
{R}{W}
Boros Charm
Instant
Choose one --

• Boros Charm deals 4 damage to target player or planeswalker.

• Permanents you control gain indestructible until end of turn.

• Target creature gains double strike until end of turn.
{2}
Boros Signet
Artifact
{1}, {T}: Add {R}{W}.
{2}{R}
Chaos Warp
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
{4}{W}{W}
Chronomantic Escape
Sorcery
Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.

Suspend 3--{2}{W} (Rather than cast this card from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
{U}
Clockspinning
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{U}{U}
Counterspell
Instant
Counter target spell.
{2}{R}
Deflecting Swat
Instant
If you control a commander, you may cast this spell without paying its mana cost.

You may choose new targets for target spell or ability.
{1}{U}
Delay
Instant
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a time counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)
--
Deserted Beach
Land
Deserted Beach enters the battlefield tapped unless you control two or more other lands.

{T}: Add {W} or {U}.
--
Desolate Lighthouse
Land
{T}: Add {C}.

{1}{U}{R}, {T}: Draw a card, then discard a card.
{2}{R}{R}
Detritivore
Creature - Lhurgoyf
Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards.

Suspend X--{X}{3}{R}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{R} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Whenever a time counter is removed from Detritivore while it's exiled, destroy target nonbasic land.
* / *
{4}{R}{W}
Dinosaurs on a Spaceship
Creature - Dinosaur
Vigilance, trample

Other Dinosaurs you control get +1/+1 and have vigilance and trample.

Suspend 4--{3}{R}{W}

Whenever a time counter is removed from Dinosaurs on a Spaceship while it's exiled, create a 2/2 red and white Dinosaur creature token with flying and haste.
7 / 7
{W}{U}
Dovin's Veto
Instant
This spell can't be countered.

Counter target noncreature spell.
{2}{W}
Dust of Moments
Instant
Choose one --

• Remove two time counters from each permanent and each suspended card.

• Put two time counters on each permanent with a time counter on it and each suspended card.
{2}{R}
Ecstatic Beauty
Sorcery
Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend.

Suspend 4--{R}
{1}{W}
Everybody Lives!
Instant
All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{U}{R}
Expressive Iteration
Sorcery
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
{4}{W}{W}
Farewell
Sorcery
Choose one or more --

• Exile all artifacts.

• Exile all creatures.

• Exile all enchantments.

• Exile all graveyards.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}{U}
Fierce Guardianship
Instant
If you control a commander, you may cast this spell without paying its mana cost.

Counter target noncreature spell.
--
Fiery Islet
Land
{T}, Pay 1 life: Add {U} or {R}.

{1}, {T}, Sacrifice Fiery Islet: Draw a card.
{5}{R}{R}
Flaming Tyrannosaurus
Creature - Dinosaur
Menace

Paradox -- Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus.

When Flaming Tyrannosaurus dies, it deals damage equal to its power to each opponent.
5 / 5
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
{2}{W}
Four Knocks
Enchantment
Vanishing 4 (This enchantment enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

At the beginning of your precombat main phase, draw a card.
{1}{R}
Fury Charm
Instant
Choose one --

• Destroy target artifact.

• Target creature gets +1/+1 and gains trample until end of turn.

• Remove two time counters from target permanent or suspended card.
{4}{R}{R}{ // }{2}{W}
Gallifrey Falls // No More
Instant // Instant
Gallifrey Falls deals 4 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

Fuse (You may cast one or both halves of this card from your hand.)



Any number of target creatures you control phase out.

Fuse (You may cast one or both halves of this card from your hand.)
{2}{W}
Generous Gift
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
--
Hallowed Fountain
Land - Plains Island
({T}: Add {W} or {U}.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{3}{R}
Ignite the Future
Sorcery
Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs.

Flashback {7}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{4}{U}{U}
Inspiring Refrain
Sorcery
Draw two cards. Exile Inspiring Refrain with three time counters on it.

Suspend 3--{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{5}{W}{U}
Ith, High Arcanist
Legendary Creature - Human Wizard
Vigilance

{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Suspend 4--{W}{U}
3 / 5
{2}
Izzet Signet
Artifact
{1}, {T}: Add {U}{R}.
{2}{R}
Jeska's Will
Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Add {R} for each card in target opponent's hand.

• Exile the top three cards of your library. You may play them this turn.
{U}{R}{W}
Jeskai Ascendancy
Enchantment
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.

Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.
{1}{U}{R}
Jhoira of the Ghitu
Legendary Creature - Human Wizard
{2}, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost. If it's a creature, it has haste.)
2 / 2
{5}{R}{W}
Judoon Enforcers
Creature - Alien Rhino Soldier
Trample

No more than one creature can attack you each combat.

Suspend 6--{1}{R}{W} (Rather than cast this card from your hand, you may pay {1}{R}{W} and exile it with six time counters on it. At the beginning of your upkeep, remove time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
8 / 8
{1}
Lantern of the Lost
Artifact
When Lantern of the Lost enters the battlefield, exile target card from a graveyard.

{1}, {T}, Exile Lantern of the Lost: Exile all cards from all graveyards, then draw a card.
{2}{U}
Loyal Drake
Creature - Drake
Flying

Lieutenant -- At the beginning of combat on your turn, if you control your commander, draw a card.
2 / 2
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mystic Monastery
Land
Mystic Monastery enters the battlefield tapped.

{T}: Add {U}, {R}, or {W}.
{1}{U}
Negate
Instant
Counter target noncreature spell.
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{4}{U}{U}
Reality Strobe
Sorcery
Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it.

Suspend 3--{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
{R}
Rift Elemental
Creature - Elemental
{1}{R}, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn.
1 / 1
{1}{W}
Rose Tyler
Legendary Creature - Human
Rose Tyler gets +1/+1 for each time counter on it.

Bad Wolf -- Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it.

Doctor's companion (You can have two commanders if the other is the Doctor.)
2 / 2
{3}
Rotating Fireplace
Artifact
Rotating Fireplace enters the battlefield tapped with a time counter on it.

{T}: Add an amount of {C} equal to the number of time counters on Rotating Fireplace.

{4}, {T}: Time travel. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
{3}{R}{R}
Rousing Refrain
Sorcery
Add {R} for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it.

Suspend 3--{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
--
Sacred Foundry
Land - Mountain Plains
({T}: Add {R} or {W}.)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{2}
Scroll Rack
Artifact
{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
--
Sea of Clouds
Land
Sea of Clouds enters the battlefield tapped unless you have two or more opponents.

{T}: Add {W} or {U}.
--
Shivan Reef
Land
{T}: Add {C}.

{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
--
Skycloud Expanse
Land
{1}, {T}: Add {W}{U}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
--
Sol Talisman
Artifact
Suspend 3--{1} (Rather than cast this card from your hand, pay {1} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

{T}: Add {C}{C}.
{1}
Soul-Guide Lantern
Artifact
When Soul-Guide Lantern enters the battlefield, exile target card from a graveyard.

{T}, Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard.

{1}, {T}, Sacrifice Soul-Guide Lantern: Draw a card.
--
Spectator Seating
Land
Spectator Seating enters the battlefield tapped unless you have two or more opponents.

{T}: Add {R} or {W}.
{6}{U}{U}
Star Whale
Creature - Alien Whale
Flying, vigilance

Other creatures you control have ward {2}.

Suspend 6--{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
8 / 8
--
Steam Vents
Land - Island Mountain
({T}: Add {U} or {R}.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Stormcarved Coast
Land
Stormcarved Coast enters the battlefield tapped unless you control two or more other lands.

{T}: Add {U} or {R}.
--
Sunbaked Canyon
Land
{T}, Pay 1 life: Add {R} or {W}.

{1}, {T}, Sacrifice Sunbaked Canyon: Draw a card.
--
Sundown Pass
Land
Sundown Pass enters the battlefield tapped unless you control two or more other lands.

{T}: Add {R} or {W}.
{U}
Suspend
Instant
Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they play it without paying its mana cost. If it's a creature, it has haste.)
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{2}
Talisman of Conviction
Artifact
{T}: Add {C}.

{T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you.
{2}
Talisman of Creativity
Artifact
{T}: Add {C}.

{T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you.
{2}
Talisman of Progress
Artifact
{T}: Add {C}.

{T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you.
{4}{R}{R}
The Parting of the Ways
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend.

II -- Time travel, then time travel.

III -- For each opponent, destroy up to one target artifact that player controls.
{3}{U}{R}
The Tenth Doctor
Legendary Creature - Time Lord Doctor
Allons-y! -- Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.

Timey-Wimey -- {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)
3 / 5
{2}{R}{W}
The War Doctor
Legendary Creature - Time Lord Doctor
Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor.

Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead.
3 / 5
{X}{R}
Timecrafting
Instant
Choose one --

• Remove X time counters from target permanent or suspended card.

• Put X time counters on target permanent with a time counter on it or suspended card.
--
Trenzalore Clocktower
Legendary Land
{T}: Add {U}. Put a time counter on Trenzalore Clocktower.

{1}{U}, {T}, Remove twelve time counters from Trenzalore Clocktower and exile it: Shuffle your graveyard and hand into your library, then draw seven cards. Activate only if you control a Time Lord.
--
War Room
Land
{T}: Add {C}.

{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
{5}{U}
Watcher of Hours
Creature - Sphinx
Flying, ward {3}

Whenever you remove a time counter from Watcher of Hours while it's exiled, surveil 1.

Suspend 6--{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
6 / 6
{1}{R}{ // }{W}
Wear // Tear
Instant // Instant
Destroy target artifact.

Fuse (You may cast one or both halves of this card from your hand.)



Destroy target enchantment.

Fuse (You may cast one or both halves of this card from your hand.)
{1}{U}{R}{W}
Whirlwind of Thought
Enchantment
Whenever you cast a noncreature spell, draw a card.
{1}{U}
Wibbly-wobbly, Timey-wimey
Sorcery
Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

Draw a card.
{3}{R}
Wild-Magic Sorcerer
Creature - Orc Shaman
The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
4 / 3

--
Dinosaur
Token Creature - Dinosaur
White, Red

Flying, haste
2 / 2
--
Elephant
Token Creature - Elephant
Green
3 / 3
--
Treasure
Token Artifact - Treasure
Colorless

{T}, Sacrifice this artifact: Add one mana of any color.