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Select Main Deck Cards

{1}{G/W}{G/W}
Alert Heedbonder
Creature - Human Scout
Vigilance

At the beginning of your end step, you gain 1 life for each creature you control with vigilance.
2 / 4
{G}
Almighty Brushwagg
Creature - Brushwagg
Trample

{3}{G}: Almighty Brushwagg gets +3/+3 until end of turn.
1 / 1
{4}{G}
Auspicious Starrix
Creature - Elk Beast
Mutate {5}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.
6 / 6
--
Blossoming Sands
Land
Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

{T}: Add {G} or {W}.
{3}{G}
Bristling Boar
Creature - Boar
Bristling Boar can't be blocked by more than one creature.
4 / 3
{3}{G}
Bristling Boar
Creature - Boar
Bristling Boar can't be blocked by more than one creature.
4 / 3
{1}{W}
Checkpoint Officer
Creature - Human Soldier
{1}{W}, {T}: Tap target creature.
1 / 2
{1}{W}
Divine Arrow
Instant
Divine Arrow deals 4 damage to target attacking or blocking creature.
{1}{W}
Divine Arrow
Instant
Divine Arrow deals 4 damage to target attacking or blocking creature.
{1}{W}
Drannith Magistrate
Creature - Human Wizard
Your opponents can't cast spells from anywhere other than their hands.
1 / 3
{2}{G}
Fertilid
Creature - Elemental
Fertilid enters the battlefield with two +1/+1 counters on it.

{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
0 / 0
{W}
Fight as One
Instant
Choose one or both --

• Target Human creature you control gets +1/+1 and gains indestructible until end of turn.

• Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.
{4}{G}
Flycatcher Giraffid
Creature - Antelope Lizard
Flycatcher Giraffid enters the battlefield with your choice of a vigilance counter or a reach counter on it.
3 / 5
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{G}
Fully Grown
Instant
Target creature gets +3/+3 until end of turn. Put a trample counter on it.
{1}{G}
Humble Naturalist
Creature - Human Druid
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
1 / 3
{3}{W}
Huntmaster Liger
Creature - Cat
Mutate {2}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated.
3 / 4
{2}{W}
Keensight Mentor
Creature - Human Cleric
When Keensight Mentor enters the battlefield, put a vigilance counter on target non-Human creature you control.

{1}{W}, {T}: Put a +1/+1 counter on each creature you control with vigilance.
1 / 4
{3}{G}{G}{G}
Kogla, the Titan Ape
Legendary Creature - Ape
When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control.

Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.

{1}{G}: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
7 / 6
{2}{G}
Mosscoat Goriak
Creature - Beast
Vigilance
2 / 4
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{G}
Ram Through
Instant
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
{2}{W}
Snare Tactician
Creature - Human Soldier
Whenever you cycle a card, tap target creature an opponent controls.
2 / 3
{2}{W}
Spontaneous Flight
Instant
Target creature gets +2/+2 until end of turn. Put a flying counter on it.