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Select Main Deck Cards

{2}{R}
Act of Treason
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
{2}{R}
Akroan Sergeant
Creature - Human Soldier
First strike (This creature deals combat damage before creatures without first strike.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
2 / 2
{1}{R}
Altac Bloodseeker
Creature - Human Berserker
Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and {T} as soon as it comes under your control.)
2 / 1
{3}{U}
Aspiring Aeronaut
Creature - Human Artificer
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aspiring Aeronaut enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
1 / 2
{3}{U}
Azure Drake
Creature - Drake
Flying
2 / 4
{2}{U}{U}
Concentrate
Sorcery
Draw three cards.
{3}
Diamond Knight
Artifact Creature - Knight
Vigilance (Attacking doesn't cause this creature to tap.)

As Diamond Knight enters the battlefield, choose a color.

Whenever you cast a spell of the chosen color, put a +1/+1 counter on Diamond Knight.
1 / 1
{6}{U}{U}
Dig Through Time
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
{1}{R}
Dragon Fodder
Sorcery
Create two 1/1 red Goblin creature tokens.
{3}{R}{R}
Earth Elemental
Creature - Elemental
4 / 5
{3}{R}
Enthralling Victor
Creature - Human Warrior
When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
3 / 2
{3}{R}
Firefiend Elemental
Creature - Elemental
Haste (This creature can attack and {T} as soon as it comes under your control.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
3 / 2
{1}{R}
Generator Servant
Creature - Elemental
{T}, Sacrifice Generator Servant: Add {C}{C}. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and {T} as soon as it comes under your control.)
2 / 1
--
Ghitu Encampment
Land
Ghitu Encampment enters the battlefield tapped.

{T}: Add {R}.

{1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
{R}
Goblin Glory Chaser
Creature - Goblin Warrior
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

As long as Goblin Glory Chaser is renowned, it has menace. (It can't be blocked except by two or more creatures.)
1 / 1
{R}
Goblin Motivator
Creature - Goblin Warrior
{T}: Target creature gains haste until end of turn. (It can attack and {T} this turn.)
1 / 1
{2}{R}
Goblin Smuggler
Creature - Goblin Rogue
Haste (This creature can attack and {T} as soon as it comes under your control.)

{T}: Another target creature with power 2 or less can't be blocked this turn.
2 / 2
{R}
Hammerhand
Enchantment - Aura
Enchant creature

When Hammerhand enters the battlefield, target creature can't block this turn.

Enchanted creature gets +1/+1 and has haste.
{U}
Hard Cover
Enchantment - Aura
Enchant creature

Enchanted creature gets +0/+2 and has "{T}: Draw a card, then discard a card."
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{R}
Kargan Dragonrider
Creature - Human Warrior
As long as you control a Dragon, Kargan Dragonrider has flying. (It can't be blocked except by creatures with flying or reach.)
2 / 2
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{R}
Orcish Spy
Creature - Orc Rogue
{T}: Look at the top three cards of target player's library.
1 / 1
--
Prismari Campus
Land
Prismari Campus enters the battlefield tapped.

{T}: Add {U} or {R}.

{4}, {T}: Scry 1.
--
Prismari Campus
Land
Prismari Campus enters the battlefield tapped.

{T}: Add {U} or {R}.

{4}, {T}: Scry 1.
--
Prismari Campus
Land
Prismari Campus enters the battlefield tapped.

{T}: Add {U} or {R}.

{4}, {T}: Scry 1.
--
Prismari Campus
Land
Prismari Campus enters the battlefield tapped.

{T}: Add {U} or {R}.

{4}, {T}: Scry 1.
{R}
Reflexes
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
{2}{R}
Sabretooth Tiger
Creature - Cat
First strike
2 / 1
{3}{U}
Separatist Voidmage
Creature - Human Wizard
When Separatist Voidmage enters the battlefield, you may return target creature to its owner's hand.
2 / 2
{4}{R}{R}
Shivan Dragon
Creature - Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)

{R}: Shivan Dragon gets +1/+0 until end of turn.
5 / 5
{R}
Shock
Instant
Shock deals 2 damage to any target.
{1}{U}
Spiketail Hatchling
Creature - Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)

Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}.
1 / 1
{1}{U}
Storm Crow
Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
1 / 2
{2}{U}{U}
Thieving Magpie
Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Thieving Magpie deals damage to an opponent, draw a card.
1 / 3
{3}{U}{U}
Tidings
Sorcery
Draw four cards.
{7}{U}
Treasure Cruise
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Draw three cards.
{1}{R}{R}
Viashino Sandstalker
Creature - Viashino Warrior
Haste (This creature can attack and {T} as soon as it comes under your control.)

At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.)
4 / 2
{1}{U}
Vivid Flying Fish
Creature - Fish Lizard
Vivid Flying Fish has flying as long as it's attacking. (It can't be blocked except by creatures with flying or reach.)
1 / 1
--
Wandering Fumarole
Land
Wandering Fumarole enters the battlefield tapped.

{T}: Add {U} or {R}.

{2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.
{1}{U}
Welkin Tern
Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)

Welkin Tern can block only creatures with flying.
2 / 1
{2}{U}
Wind Drake
Creature - Drake
Flying
2 / 2
{3}{U}
Yarok's Wavecrasher
Creature - Elemental
When Yarok's Wavecrasher enters the battlefield, return another creature you control to its owner's hand.
4 / 4