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{2}{R}
Abandon Reason
Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn.

Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{4}{R}
Alchemist's Greeting
Sorcery
Alchemist's Greeting deals 4 damage to target creature.

Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{R}{W}
Angelfire Ignition
Sorcery
Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.

Flashback {2}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{R}
Anje's Ravager
Creature - Vampire Berserker
Anje's Ravager attacks each combat if able.

Whenever Anje's Ravager attacks, discard your hand, then draw three cards.

Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
3 / 3
{1}{R}
Avacyn's Judgment
Sorcery
Madness {X}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If this spell's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead.
{U}{R}
Balmor, Battlemage Captain
Legendary Creature - Bird Wizard
Flying

Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.
1 / 3
--
Battlefield Forge
Land
{T}: Add {C}.

{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
{2}{U}
Case of the Ransacked Lab
Enchantment - Case
Instant and sorcery spells you cast cost {1} less to cast.

To solve -- You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)

Solved -- Whenever you cast an instant or sorcery spell, draw a card.
{1}{R}
Cathartic Pyre
Instant
Choose one --

• Cathartic Pyre deals 3 damage to target creature or planeswalker.

• Discard up to two cards, then draw that many cards.
{2}{U}
Chilling Grasp
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{R}
Desperate Ravings
Instant
Draw two cards, then discard a card at random.

Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{R}
Distemper of the Blood
Sorcery
Target creature gets +2/+2 and gains trample until end of turn.

Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{R}
Faithless Looting
Sorcery
Draw two cards, then discard two cards.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{R}{R}
Fiery Temper
Instant
Fiery Temper deals 3 damage to any target.

Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{2}{U}
Frantic Search
Instant
Draw two cards, then discard two cards. Untap up to three lands.
{2}{U}{ // }{R}
Frolicking Familiar // Blow Off Steam
Creature - Otter Wizard // Instant - Adventure
Flying

Whenever you cast an instant or sorcery spell, Frolicking Familiar gets +1/+1 until end of turn.



Blow Off Steam deals 1 damage to any target. (Then exile this card. You may cast the creature later from exile.)
2 / 2
{1}{R}
Fugitive Codebreaker
Creature - Goblin Rogue
Prowess, haste

Disguise {5}{R}. This cost is reduced by {1} for each instant and sorcery card in your graveyard. (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

When Fugitive Codebreaker is turned face up, discard your hand, then draw three cards.
2 / 1
{2}{R}
Guttersnipe
Creature - Goblin Shaman
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
2 / 2
{1}{R}
Highway Robbery
Sorcery
You may discard a card or sacrifice a land. If you do, draw two cards.

Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
{3}{U}{R}
Hypothesizzle
Instant
Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{R}{R}
Jaya, Fiery Negotiator
Legendary Planeswalker - Jaya
+1: Create a 1/1 red Monk creature token with prowess.

-1: Exile the top two cards of your library. Choose one of them. You may play that card this turn.

-2: Choose target creature an opponent controls. Whenever you attack this turn, Jaya, Fiery Negotiator deals damage equal to the number of attacking creatures to that creature.

-8: You get an emblem with "Whenever you cast a red instant or sorcery spell, copy it twice. You may choose new targets for the copies."
L: 4
{U}{R}{W}
Jeskai Ascendancy
Enchantment
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.

Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.
{1}{U}
Jeskai Elder
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.
1 / 2
{1}{U}
Just the Wind
Instant
Return target creature to its owner's hand.

Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{U}{R}{W}
Kykar, Wind's Fury
Legendary Creature - Bird Wizard
Flying

Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.

Sacrifice a Spirit: Add {R}.
3 / 3
{3}{U}{U}
Lier, Disciple of the Drowned
Legendary Creature - Human Wizard
Spells can't be countered.

Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
3 / 4
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}{W}
Lightning Helix
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
{2}{R}{R}
Manaform Hellkite
Creature - Dragon
Flying

Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.
4 / 4
{2}{W}
Monastery Mentor
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
2 / 2
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{U}{R}{W}
Narset of the Ancient Way
Legendary Planeswalker - Narset
+1: You gain 2 life. Add {U}, {R}, or {W}. Spend this mana only to cast a noncreature spell.

-2: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset of the Ancient Way deals damage equal to that card's mana value to target creature or planeswalker.

-6: You get an emblem with "Whenever you cast a noncreature spell, this emblem deals 2 damage to any target."
L: 4
{1}{U}{R}{W}
Narset, Enlightened Exile
Legendary Creature - Human Monk
Creatures you control have prowess.

Whenever Narset, Enlightened Exile attacks, exile target noncreature, nonland card with mana value less than Narset's power from a graveyard and copy it. You may cast the copy without paying its mana cost.
3 / 4
{3}{R}
Pirate's Pillage
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{R}{R}
Reckless Wurm
Creature - Wurm
Trample

Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
4 / 4
--
Restless Spire
Land
Restless Spire enters the battlefield tapped.

{T}: Add {U} or {R}.

{U}{R}: Until end of turn, Restless Spire becomes a 2/1 blue and red Elemental creature with "As long as it's your turn, this creature has first strike." It's still a land.

Whenever Restless Spire attacks, scry 1.
{R}{W}
Rip Apart
Sorcery
Choose one --

• Rip Apart deals 3 damage to target creature or planeswalker.

• Destroy target artifact or enchantment.
{1}{R}
Senseless Rage
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2.

Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
--
Shivan Reef
Land
{T}: Add {C}.

{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
{2}{R}
Skophos Reaver
Creature - Minotaur Warrior
As long as it's your turn, Skophos Reaver gets +2/+0.

Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
2 / 3
{2}{R}
Stromkirk Occultist
Creature - Vampire Horror
Trample

Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.

Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
3 / 2
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
--
Temple of Triumph
Land
Temple of Triumph enters the battlefield tapped.

When Temple of Triumph enters the battlefield, scry 1.

{T}: Add {R} or {W}.
--
Thundering Falls
Land - Island Mountain
({T}: Add {U} or {R}.)

Thundering Falls enters the battlefield tapped.

When Thundering Falls enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{1}{U}{R}{W}
Whirlwind of Thought
Enchantment
Whenever you cast a noncreature spell, draw a card.
{1}{R}
Witch's Mark
Sorcery
You may discard a card. If you do, draw two cards.

Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)

--
Dragon Illusion
Token Creature - Dragon Illusion
Red

Flying, haste
* / *
--
Monk
Token Creature - Monk
Red

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
1 / 1
--
Monk
Token Creature - Monk
White

Prowess
1 / 1
--
Spirit
Token Creature - Spirit
White

Flying
1 / 1
--
Treasure
Token Artifact - Treasure
Colorless

{T}, Sacrifice this artifact: Add one mana of any color.
--
Wicked
Token Enchantment - Aura Role
Colorless

Enchant creature

Enchanted creature gets +1/+1.

When this Aura is put into a graveyard from the battlefield, each opponent loses 1 life.
--
Cursed
Token Enchantment - Aura Role
Colorless


Enchant creature

Enchanted creature has base power and toughness 1/1.