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{4}
Aetherworks Marvel
Legendary Artifact
Whenever a permanent you control is put into a graveyard, you get {E} (an energy counter).

{T}, Pay six {E}: Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
{3}{R}{R}
All Will Be One
Enchantment
Whenever you put one or more counters on a permanent or player, All Will Be One deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
{1}
Altar of the Brood
Artifact
Whenever another permanent enters the battlefield under your control, each opponent mills a card.
{1}{U}
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.
{B}
Bloodchief Ascension
Enchantment
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)

Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
{3}{U}{U}
Confiscation Coup
Sorcery
Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's mana value. If you do, gain control of it.
{3}{W}
Consulate Surveillance
Enchantment
When Consulate Surveillance enters the battlefield, you get {E}{E}{E}{E} (four energy counters).

Pay {E}{E}: Prevent all damage that would be dealt to you this turn by a source of your choice.
{3}
Deadlock Trap
Artifact
Deadlock Trap enters the battlefield tapped.

When Deadlock Trap enters the battlefield, you get {E}{E} (two energy counters).

{T}, Pay {E}: Tap target creature or planeswalker. Its activated abilities can't be activated this turn.
{2}
Decoction Module
Artifact
Whenever a creature enters the battlefield under your control, you get {E} (an energy counter).

{4}, {T}: Return target creature you control to its owner's hand.
{U}{B}
Drown in the Loch
Instant
Choose one --

• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.

• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
{1}{U}
Era of Innovation
Enchantment
Whenever an artifact or Artificer enters the battlefield under your control, you may pay {1}. If you do, you get {E}{E} (two energy counters).

Pay six {E}, Sacrifice Era of Innovation: Draw three cards.
{3}
Fabrication Module
Artifact
Whenever you get one or more {E} (energy counters), put a +1/+1 counter on target creature you control.

{4}, {T}: You get {E}.
{6}
Gonti's Aether Heart
Legendary Artifact
Whenever Gonti's Aether Heart or another artifact enters the battlefield under your control, you get {E}{E} (two energy counters).

Pay eight {E}, Exile Gonti's Aether Heart: Take an extra turn after this one.
{1}{G}
Gyre Sage
Creature - Elf Druid
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

{T}: Add {G} for each +1/+1 counter on Gyre Sage.
1 / 2
{1}{G}
Life from the Loam
Sorcery
Return up to three target land cards from your graveyard to your hand.

Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
{4}{G}{G}
Lumra, Bellow of the Woods
Legendary Creature - Elemental Bear
Vigilance, reach

Lumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control.

When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
* / *
{1}{U}
Negate
Instant
Counter target noncreature spell.
{U}
Ruin Crab
Creature - Crab
Landfall -- Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
0 / 3
{1}{W}
Sunscape Familiar
Creature - Wall
Defender (This creature can't attack.)

Green spells and blue spells you cast cost {1} less to cast.
0 / 3
{2}{U}{U}
Tekuthal, Inquiry Dominus
Legendary Creature - Phyrexian Horror
Flying

If you would proliferate, proliferate twice instead.

{1}{U/P}{U/P}, Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructible counter on Tekuthal, Inquiry Dominus. ({U/P} can be paid with either {U} or 2 life.)
3 / 5
{10}{G}
The Pride of Hull Clade
Legendary Creature - Crocodile Elk Turtle
This spell costs {X} less to cast, where X is the total toughness of creatures you control.

Defender

{2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.
2 / 15
{6}{U}
Thought Monitor
Artifact Creature - Construct
Affinity for artifacts

Flying

When Thought Monitor enters the battlefield, draw two cards.
2 / 2
{2}
Throne of Geth
Artifact
{T}, Sacrifice an artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{4}
Unwinding Clock
Artifact
Untap all artifacts you control during each other player's untap step.
{1}{U}{R}
Whirler Virtuoso
Creature - Vedalken Artificer
When Whirler Virtuoso enters the battlefield, you get {E}{E}{E} (three energy counters).

Pay {E}{E}{E}: Create a 1/1 colorless Thopter artifact creature token with flying.
2 / 3