As Adaptive Automaton enters the battlefield, choose a creature type.
Adaptive Automaton is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
2 /
2
{3}
Adaptive Automaton
Artifact Creature - Construct
As Adaptive Automaton enters the battlefield, choose a creature type.
Adaptive Automaton is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
2 /
2
{R/W}{R/W}{R/W}
Boros Reckoner
Creature - Minotaur Wizard
Whenever Boros Reckoner is dealt damage, it deals that much damage to any target.
{R/W}: Boros Reckoner gains first strike until end of turn.
3 /
3
{R/W}{R/W}{R/W}
Boros Reckoner
Creature - Minotaur Wizard
Whenever Boros Reckoner is dealt damage, it deals that much damage to any target.
{R/W}: Boros Reckoner gains first strike until end of turn.
3 /
3
{R/W}{R/W}{R/W}
Boros Reckoner
Creature - Minotaur Wizard
Whenever Boros Reckoner is dealt damage, it deals that much damage to any target.
{R/W}: Boros Reckoner gains first strike until end of turn.
3 /
3
{R/W}{R/W}{R/W}
Boros Reckoner
Creature - Minotaur Wizard
Whenever Boros Reckoner is dealt damage, it deals that much damage to any target.
{R/W}: Boros Reckoner gains first strike until end of turn.
3 /
3
--
Clifftop Retreat
Land
Clifftop Retreat enters tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
--
Clifftop Retreat
Land
Clifftop Retreat enters tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
--
Clifftop Retreat
Land
Clifftop Retreat enters tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
--
Clifftop Retreat
Land
Clifftop Retreat enters tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
{2}{W}{W}
Concerted Effort
Enchantment
At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
{3}{R}
Fanatic of Mogis
Creature - Minotaur Shaman
When Fanatic of Mogis enters, it deals damage to each opponent equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)
4 /
2
{3}{R}
Fanatic of Mogis
Creature - Minotaur Shaman
When Fanatic of Mogis enters, it deals damage to each opponent equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)
4 /
2
{2}{R}
Fencer's Magemark
Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1 and have first strike.
{2}{R}
Fencer's Magemark
Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1 and have first strike.
{2}{R}{R}
Gorehorn Minotaurs
Creature - Minotaur Warrior
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
3 /
3
{2}{R}{R}
Gorehorn Minotaurs
Creature - Minotaur Warrior
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
3 /
3
{1}{R}{R}
Hammer of Purphoros
Legendary Enchantment Artifact
Creatures you control have haste.
{2}{R}, {T}, Sacrifice a land: Create a 3/3 colorless Golem enchantment artifact creature token.
{3}{W}
Heliod, God of the Sun
Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
Other creatures you control have vigilance.
{2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.
5 /
6
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}{W}
Lightning Helix
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
{R}{W}
Lightning Helix
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
{R}{W}
Lightning Helix
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
{R}{W}
Lightning Helix
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{2}{R}{W}
Ordruun Veteran
Creature - Minotaur Soldier
Battalion -- Whenever Ordruun Veteran and at least two other creatures attack, Ordruun Veteran gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
3 /
1
{2}{R}{W}
Ordruun Veteran
Creature - Minotaur Soldier
Battalion -- Whenever Ordruun Veteran and at least two other creatures attack, Ordruun Veteran gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
3 /
1
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{R}
Purphoros, God of the Forge
Legendary Enchantment Creature - God
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent.
{2}{R}: Creatures you control get +1/+0 until end of turn.
6 /
5
{1}{R}{R}
Rageblood Shaman
Creature - Minotaur Shaman
Trample
Other Minotaur creatures you control get +1/+1 and have trample.
2 /
3
{1}{R}{R}
Rageblood Shaman
Creature - Minotaur Shaman
Trample
Other Minotaur creatures you control get +1/+1 and have trample.
2 /
3
{1}{R}{R}
Rageblood Shaman
Creature - Minotaur Shaman
Trample
Other Minotaur creatures you control get +1/+1 and have trample.
2 /
3
{1}{R}{R}
Rageblood Shaman
Creature - Minotaur Shaman
Trample
Other Minotaur creatures you control get +1/+1 and have trample.
2 /
3
{2}{R/W}
Scourge of the Nobilis
Enchantment - Aura
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has "{R/W}: This creature gets +1/+0 until end of turn."
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
{2}{R/W}
Scourge of the Nobilis
Enchantment - Aura
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has "{R/W}: This creature gets +1/+0 until end of turn."
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
{2}{R/W}
Scourge of the Nobilis
Enchantment - Aura
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has "{R/W}: This creature gets +1/+0 until end of turn."
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
{2}{R/W}
Scourge of the Nobilis
Enchantment - Aura
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has "{R/W}: This creature gets +1/+0 until end of turn."
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
{1}{W}{W}
Spear of Heliod
Legendary Enchantment Artifact
Creatures you control get +1/+1.
{1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn.
{1}{R}
Thunderous Might
Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, it gets +X/+0 until end of turn, where X is your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)
{1}{R}
Thunderous Might
Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, it gets +X/+0 until end of turn, where X is your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)
{1}{R}
Thunderous Might
Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, it gets +X/+0 until end of turn, where X is your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)
{1}{R}
Thunderous Might
Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, it gets +X/+0 until end of turn, where X is your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)