Creatures your opponents control lose hexproof and can't have or gain hexproof.
6 /
5
{3}{R}
Bladetusk Boar
Creature - Boar
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
3 /
2
{2}{G}
Brindle Boar
Creature - Boar
Sacrifice Brindle Boar: You gain 4 life.
2 /
2
{1}{G}
Brindle Shoat
Creature - Boar
When Brindle Shoat dies, create a 3/3 green Boar creature token.
1 /
1
{3}{G}
Bristling Boar
Creature - Boar
Bristling Boar can't be blocked by more than one creature.
4 /
3
{2}{R}
Bronzeplate Boar
Artifact Creature - Equipment Boar
Trample
Equipped creature gets +3/+2 and has trample.
Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
3 /
2
{2}{G}
Carefree Swinemaster
Creature - Gnome Ranger
Whenever Carefree Swinemaster attacks, you may pay {1}{G}. If you do, create a 2/2 green Boar creature token that's tapped and attacking.
1 /
4
{10}
Decimator of the Provinces
Creature - Eldrazi Boar
Emerge {6}{G}{G}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn.
Trample, haste
7 /
7
{5}{G}{G}{G}
End-Raze Forerunners
Creature - Boar
Vigilance, trample, haste
When End-Raze Forerunners enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
7 /
7
{3}{G}
Festerhide Boar
Creature - Boar
Trample
Morbid -- Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.
3 /
3
{1}{G}
Flinthoof Boar
Creature - Boar
Flinthoof Boar gets +1/+1 as long as you control a Mountain.
{R}: Flinthoof Boar gains haste until end of turn. (It can attack and {T} this turn.)
2 /
2
{5}{G}
Giant Warthog
Creature - Boar Beast
Trample
5 /
5
{2}{G}
Gristleback
Creature - Boar Beast
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Sacrifice Gristleback: You gain life equal to Gristleback's power.
2 /
2
{3}{R}{R}
Ilharg, the Raze-Boar
Legendary Creature - Boar God
Trample
Whenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg, the Raze-Boar dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
6 /
6
{5}{R}
Ironhoof Boar
Artifact Creature - Boar
Trample, haste
Channel -- {1}{R}, Discard Ironhoof Boar: Target creature gets +3/+1 and gains trample until end of turn.
5 /
4
{4}{G}{G}
Kessig Dire Swine
Creature - Boar Horror
Delirium -- Kessig Dire Swine has trample as long as there are four or more card types among cards in your graveyard.
6 /
6
{5}{G}{G}
Krosan Tusker
Creature - Boar Beast
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
6 /
5
{3}{G}{G}
Nessian Boar
Creature - Boar
All creatures able to block Nessian Boar do so.
Whenever Nessian Boar becomes blocked by a creature, that creature's controller draws a card.
10 /
6
{3}{G}
Nettle Swine
Creature - Boar
4 /
3
{2}{R}{G}
Outland Boar
Creature - Boar
Outland Boar can't be blocked by creatures with power 2 or less.
4 /
4
{4}{R}
Prickleboar
Creature - Boar
As long as it's your turn, Prickleboar gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.)
3 /
3
{1}{G}
Pygmy Razorback
Creature - Boar
Trample
2 /
1
{3}{G}
Rural Recruit
Creature - Human Peasant
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
When Rural Recruit enters the battlefield, create a 3/1 green Boar creature token.
1 /
1
{1}{G}
Territorial Boar
Creature - Boar
Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn.
2 /
2
{2}{G}
Trufflesnout
Creature - Boar
When Trufflesnout enters the battlefield, choose one --
• Put a +1/+1 counter on Trufflesnout.
• You gain 4 life.
2 /
2
{3}{G}{G}{G}
Vigor
Creature - Elemental Incarnation
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
6 /
6
{3}{R}{G}
Zhur-Taa Swine
Creature - Boar
Bloodrush -- {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.