Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

{6}{G}{G}
Archetype of Endurance
Enchantment Creature - Boar
Creatures you control have hexproof.

Creatures your opponents control lose hexproof and can't have or gain hexproof.
6 / 5
{3}{R}
Bladetusk Boar
Creature - Boar
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
3 / 2
{1}{R/G}{R/G}{R/G}
Boartusk Liege
Creature - Goblin Knight
Trample

Other red creatures you control get +1/+1.

Other green creatures you control get +1/+1.
3 / 4
{2}{G}
Brindle Boar
Creature - Boar
Sacrifice Brindle Boar: You gain 4 life.
2 / 2
{1}{G}
Brindle Shoat
Creature - Boar
When Brindle Shoat dies, create a 3/3 green Boar creature token.
1 / 1
{3}{G}
Bristling Boar
Creature - Boar
Bristling Boar can't be blocked by more than one creature.
4 / 3
{10}
Decimator of the Provinces
Creature - Eldrazi Boar
Emerge {6}{G}{G}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn.

Trample, haste
7 / 7
{5}{G}{G}{G}
End-Raze Forerunners
Creature - Boar
Vigilance, trample, haste

When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
7 / 7
{3}{G}
Festerhide Boar
Creature - Boar
Trample

Morbid -- Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.
3 / 3
{1}{G}
Flinthoof Boar
Creature - Boar
Flinthoof Boar gets +1/+1 as long as you control a Mountain.

{R}: Flinthoof Boar gains haste until end of turn. (It can attack and {T} this turn.)
2 / 2
{5}{G}
Giant Warthog
Creature - Boar Beast
Trample
5 / 5
{2}{R}
Gore Swine
Creature - Boar
4 / 1
{2}{G}
Gristleback
Creature - Boar Beast
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

Sacrifice Gristleback: You gain life equal to Gristleback's power.
2 / 2
{3}{R}{R}
Ilharg, the Raze-Boar
Legendary Creature - Boar God
Trample

Whenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.

When Ilharg, the Raze-Boar dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
6 / 6
{4}{G}{G}
Kessig Dire Swine
Creature - Boar Horror
Delirium -- Kessig Dire Swine has trample as long as there are four or more card types among cards in your graveyard.
6 / 6
{5}{G}{G}
Krosan Tusker
Creature - Boar Beast
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)

When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
6 / 5
{3}{G}{G}
Nessian Boar
Creature - Boar
All creatures able to block Nessian Boar do so.

Whenever Nessian Boar becomes blocked by a creature, that creature's controller draws a card.
10 / 6
{3}{G}
Nettle Swine
Creature - Boar
4 / 3
{2}{R}{G}
Outland Boar
Creature - Boar
Outland Boar can't be blocked by creatures with power 2 or less.
4 / 4
{4}{R}
Prickleboar
Creature - Boar
As long as it's your turn, Prickleboar gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.)
3 / 3
{1}{G}
Pygmy Razorback
Creature - Boar
Trample
2 / 1
{3}{R}
Rubblebelt Boar
Creature - Boar
When Rubblebelt Boar enters the battlefield, target creature gets +2/+0 until end of turn.
3 / 3
{1}{G}
Territorial Boar
Creature - Boar
Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn.
2 / 2
{2}{G}
Trufflesnout
Creature - Boar
When Trufflesnout enters the battlefield, choose one --

• Put a +1/+1 counter on Trufflesnout.

• You gain 4 life.
2 / 2
{3}{G}{G}{G}
Vigor
Creature - Elemental Incarnation
Trample

If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.

When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
6 / 6
{3}{R}{G}
Zhur-Taa Swine
Creature - Boar
Bloodrush -- {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.
5 / 4