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{2}{W}{W}
Aetherstorm Roc
Creature - Bird
Flying

Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get {E} (an energy counter).

Whenever Aetherstorm Roc attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.
3 / 3
{3}{W}
Akroma's Will
Instant
Choose one. If you control a commander as you cast this spell, you may choose both.

• Creatures you control gain flying, vigilance, and double strike until end of turn.

• Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn.
{5}{W}{W}
Ancient Gold Dragon
Creature - Elder Dragon
Flying

Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.
7 / 10
{3}{W}
Anointed Procession
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
--
Arch of Orazca
Land
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

{T}: Add {C}.

{5}, {T}: Draw a card. Activate only if you have the city's blessing.
{3}{W}{W}
Archon of Justice
Creature - Archon
Flying

When Archon of Justice dies, exile target permanent.
4 / 4
--
Bant Panorama
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
{3}{W}
Bennie Bracks, Zoologist
Legendary Creature - Elf Druid
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

At the beginning of each end step, if you created a token this turn, draw a card.
3 / 2
{3}{W}{W}
Blessed Sanctuary
Enchantment
Prevent all noncombat damage that would be dealt to you and creatures you control.

Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token.
--
Blighted Steppe
Land
{T}: Add {C}.

{3}{W}, {T}, Sacrifice Blighted Steppe: You gain 2 life for each creature you control.
--
Brokers Hideout
Land
When Brokers Hideout enters the battlefield, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
--
Cabaretti Courtyard
Land
When Cabaretti Courtyard enters the battlefield, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
{2}{W}
Call the Coppercoats
Instant
Strive -- This spell costs {1}{W} more to cast for each target beyond the first.

Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.
{2}{W}
Canyon Jerboa
Creature - Mouse
Landfall -- Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
1 / 2
--
Castle Ardenvale
Land
Castle Ardenvale enters the battlefield tapped unless you control a Plains.

{T}: Add {W}.

{2}{W}{W}, {T}: Create a 1/1 white Human creature token.
{2}{W}{W}
Cemetery Protector
Creature - Human Soldier
Flash

When Cemetery Protector enters the battlefield, exile a card from a graveyard.

Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.
3 / 4
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
{1}{W}
Contraband Livestock
Instant
Exile target creature, then roll a d20.

1--9 | Its controller creates a 4/4 green Ox creature token.

10--19 | Its controller creates a 2/2 green Boar creature token.

20 | Its controller creates a 0/1 white Goat creature token.
{2}{W}{W}
Court of Grace
Enchantment
When Court of Grace enters the battlefield, you become the monarch.

At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
--
Desert of the True
Land - Desert
Desert of the True enters the battlefield tapped.

{T}: Add {W}.

Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
{3}{W}{W}
Divine Visitation
Enchantment
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
--
Drifting Meadow
Land
Drifting Meadow enters the battlefield tapped.

{T}: Add {W}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}
Druidic Satchel
Artifact
{2}, {T}: Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.
--
Eiganjo, Seat of the Empire
Legendary Land
{T}: Add {W}.

Channel -- {2}{W}, Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.
{1}{W}
Fearless Fledgling
Creature - Griffin
Landfall -- Whenever a land enters the battlefield under your control, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn.
1 / 1
{3}{W}
Felidar Retreat
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one --

• Create a 2/2 white Cat Beast creature token.

• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
{X}{W}{W}
Finale of Glory
Sorcery
Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.
{2}{W}
Flawless Maneuver
Instant
If you control a commander, you may cast this spell without paying its mana cost.

Creatures you control gain indestructible until end of turn.
{2}
Gold Myr
Artifact Creature - Myr
{T}: Add {W}.
1 / 1
{3}{W}
Guardian Kirin
Creature - Kirin
Flying

Whenever another creature you control dies, put a +1/+1 counter on Guardian Kirin.
2 / 3
{1}{W}{W}
Hallowed Spiritkeeper
Creature - Avatar
Vigilance

When Hallowed Spiritkeeper dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard.
3 / 2
{1}{W}
Haunted Library
Enchantment
Whenever a creature an opponent controls dies, you may pay {1}. If you do, create a 1/1 white Spirit creature token with flying.
--
Hidden Courtyard
Land - Cave
Hidden Courtyard enters the battlefield tapped.

{T}: Add {W}.

{4}{W}, {T}, Sacrifice Hidden Courtyard: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
{5}{W}{W}
Highcliff Felidar
Creature - Cat Beast
Vigilance

When Highcliff Felidar enters the battlefield, for each opponent, choose a creature with the greatest power among creatures that player controls. Destroy those creatures.
5 / 5
{1}{W}
Hoofprints of the Stag
Tribal Enchantment - Elemental
Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.

{2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.
{3}{W}{W}
Increasing Devotion
Sorcery
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.

Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{W}
Late to Dinner
Sorcery
Return target creature card from your graveyard to the battlefield. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{2}{W}{W}
Leonin Warleader
Creature - Cat Soldier
Whenever Leonin Warleader attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking.
4 / 4
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{2}{W}{W}
Luminous Broodmoth
Creature - Insect
Flying

Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
3 / 4
{4}{W}
Makindi Ox
Creature - Ox
Landfall -- Whenever a land enters the battlefield under your control, tap target creature an opponent controls.
4 / 4
{2}
Marble Diamond
Artifact
Marble Diamond enters the battlefield tapped.

{T}: Add {W}.
{X}{W}
March of Otherworldly Light
Instant
As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs {2} less to cast for each card exiled this way.

Exile target artifact, creature, or enchantment with mana value X or less.
--
Memorial to Glory
Land
Memorial to Glory enters the battlefield tapped.

{T}: Add {W}.

{3}{W}, {T}, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.
{2}{W}{W}
Mondrak, Glory Dominus
Legendary Creature - Phyrexian Horror
If one or more tokens would be created under your control, twice that many of those tokens are created instead.

{1}{W/P}{W/P}, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak, Glory Dominus. ({W/P} can be paid with either {W} or 2 life.)
4 / 4
{5}{W}{W}{W}
Moonshaker Cavalry
Creature - Spirit Knight
Flying

When Moonshaker Cavalry enters the battlefield, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
6 / 6
{5}{W}{W}{W}
Myojin of Blooming Dawn
Legendary Creature - Spirit
Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand.

Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.
4 / 6
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
--
Naya Panorama
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
--
New Benalia
Land
New Benalia enters the battlefield tapped.

When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

{T}: Add {W}.
--
Nykthos, Shrine to Nyx
Legendary Land
{T}: Add {C}.

{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
{3}
Oketra's Monument
Legendary Artifact
White creature spells you cast cost {1} less to cast.

Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
{2}{W}
Omen of the Sun
Enchantment
Flash

When Omen of the Sun enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life.

{2}{W}, Sacrifice Omen of the Sun: Scry 2.
{3}{W}
Ondu Greathorn
Creature - Beast
First strike

Landfall -- Whenever a land enters the battlefield under your control, Ondu Greathorn gets +2/+2 until end of turn.
2 / 3
{2}
Pearl Medallion
Artifact
White spells you cast cost {1} less to cast.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{5}
Platoon Dispenser
Artifact Creature - Construct
At the beginning of your end step, if you control two or more other creatures, draw a card.

{3}{W}: Create a 1/1 colorless Soldier artifact creature token.

Unearth {2}{W}{W}
4 / 6
{2}{W}
Prava of the Steel Legion
Legendary Creature - Cat Soldier
As long as it's your turn, creature tokens you control get +1/+4.

{3}{W}: Create a 1/1 white Soldier creature token.

Partner (You can have two commanders if both have partner.)
1 / 4
{3}{W}{W}{W}
Purity
Creature - Elemental Incarnation
Flying

If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way.

When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.
6 / 6
{1}{W}
Raise the Alarm
Instant
Create two 1/1 white Soldier creature tokens.
{2}{W}
Rally for the Throne
Instant
Create two 1/1 white Human creature tokens.

Adamant -- If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.
{2}{W}
Recruitment Drive
Sorcery
Roll a d20.

1--9 | Create two 1/1 white Soldier creature tokens.

10--19 | Create two 2/2 white Knight creature tokens.

20 | Create three 2/2 white Knight creature tokens.
{1}{W}
Regal Bunnicorn
Creature - Rabbit Unicorn
Regal Bunnicorn's power and toughness are each equal to the number of nonland permanents you control.
* / *
{3}{W}
Release the Dogs
Sorcery
Create four 1/1 white Dog creature tokens.
{3}{W}
Release to Memory
Instant
Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token.
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{2}{W}{W}
Return to Dust
Instant
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
{2}{W}
Rootborn Defenses
Instant
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
{3}{W}{W}
Scour the Desert
Sorcery
Exile target creature card from your graveyard. Create X 1/1 white Bird creature tokens with flying, where X is the exiled card's toughness.
--
Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.

{T}: Add {W}.

Cycling {W} ({W}, Discard this card: Draw a card.)
{1}{W}{W}
Slith Ascendant
Creature - Slith
Flying

Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.
1 / 1
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{5}{W}{W}
Soul of Migration
Creature - Elemental
Flying

When Soul of Migration enters the battlefield, create two 1/1 white Bird creature tokens with flying.

Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
2 / 4
{1}{W}
Spirited Companion
Enchantment Creature - Dog
When Spirited Companion enters the battlefield, draw a card.
1 / 1
{2}{W}{W}
Sram's Expertise
Sorcery
Create three 1/1 colorless Servo artifact creature tokens.

You may cast a spell with mana value 3 or less from your hand without paying its mana cost.
{3}{W}
Steadfast Armasaur
Creature - Dinosaur
Vigilance

{1}{W}, {T}: Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it.
2 / 3
{4}{W}{W}
Sun Titan
Creature - Giant
Vigilance

Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
6 / 6
--
Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
--
The Fair Basilica
Land - Sphere
The Fair Basilica enters the battlefield tapped.

{T}: Add {W}.

{1}{W}, {T}, Sacrifice The Fair Basilica: Draw a card.
{3}{W}{W}{W}
Victory's Herald
Creature - Angel
Flying

Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.
4 / 4
{4}{W}
Visions of Glory
Sorcery
Create a 1/1 white Human creature token for each creature you control.

Flashback {8}{W}{W}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{W}
Vitality Hunter
Creature - Nightmare
Lifelink

{X}{W}{W}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)

When Vitality Hunter becomes monstrous, put a lifelink counter on each of up to X target creatures.
3 / 4
{X}{W}{W}{W}
White Sun's Zenith
Instant
Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.

--
2/2 White Unicorn Token
--
Angel
Token Creature - Angel
White

Flying, vigilance
4 / 4
--
Angel
Token Creature - Angel
White

Flying
4 / 4
--
Bird
Token Creature - Bird
White

Flying
1 / 1
--
Boar
Token Creature - Boar
Green
2 / 2
--
Cat
Token Creature - Cat
White

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 / 1
--
Cat
Token Creature - Cat
White
2 / 2
--
Cat Beast
Token Creature - Cat Beast
White
2 / 2
--
Dog
Token Creature - Dog
White
1 / 1
--
Elemental
Token Creature - Elemental
White

Flying
4 / 4
--
Energy Reserve
Card
Colorless

(Place your energy counters in this area.)
--
Faerie Dragon
Token Creature - Faerie Dragon
Blue

Flying
1 / 1
--
Food
Token Artifact - Food
Colorless

{2}, {T}, Sacrifice this artifact: You gain 3 life.
--
Goat
Token Creature - Goat
White
0 / 1
--
Human
Token Creature - Human
White
1 / 1
--
Human Soldier
Token Creature - Human Soldier
White
1 / 1
--
Knight
Token Creature - Knight
White
2 / 2
--
Ox
Token Creature - Ox
Green
4 / 4
--
Saproling
Token Creature - Saproling
Green
1 / 1
--
Servo
Token Artifact Creature - Servo
Colorless
1 / 1
--
Soldier
Token Creature - Soldier
White
1 / 1
--
Soldier
Token Creature - Soldier
White

Vigilance
2 / 2
--
Soldier
Token Artifact Creature - Soldier
Colorless
1 / 1
--
Spirit
Token Creature - Spirit
Colorless
1 / 1
--
Spirit
Token Creature - Spirit
White

Flying
1 / 1
--
The Monarch
Card
Colorless

At the beginning of your end step, draw a card.

Whenever a creature deals combat damage to you, its controller becomes the monarch.
--
Warrior
Token Creature - Warrior
White

Vigilance
1 / 1