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{2}{G}
Alpha Kavu
Creature - Kavu
{1}{G}: Target Kavu creature gets -1/+1 until end of turn.
2 / 2
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{R}{G}
Artifact Mutation
Instant
Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.
{B}{B}{R}
Bedevil
Instant
Destroy target artifact, creature, or planeswalker.
{3}{B}{B}
Black Market
Enchantment
Whenever a creature dies, put a charge counter on Black Market.

At the beginning of your precombat main phase, add {B} for each charge counter on Black Market.
--
Blighted Woodland
Land
{T}: Add {C}.

{3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
--
Blood Crypt
Land - Swamp Mountain
({T}: Add {B} or {R}.)

As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{2}{R}{R}
Bloodfire Kavu
Creature - Kavu
{R}, Sacrifice Bloodfire Kavu: It deals 2 damage to each creature.
2 / 2
{2}{R}
Caldera Kavu
Creature - Kavu
{1}{B}: Caldera Kavu gets +1/+1 until end of turn.

{G}: Caldera Kavu becomes the color of your choice until end of turn.
2 / 2
--
Castle Embereth
Land
Castle Embereth enters the battlefield tapped unless you control a Mountain.

{T}: Add {R}.

{1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.
--
Cinder Glade
Land - Mountain Forest
({T}: Add {R} or {G}.)

Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
--
Darigaaz's Caldera
Land - Lair
When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.

{T}: Add {B}, {R}, or {G}.
--
Deathcap Glade
Land
Deathcap Glade enters the battlefield tapped unless you control two or more other lands.

{T}: Add {B} or {G}.
{1}{B}{B}{G}
Deathsprout
Instant
Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{R}{R}
Defiler of Instinct
Creature - Phyrexian Kavu
First strike

As an additional cost to cast red permanent spells, you may pay 2 life. Those spells cost {R} less to cast if you paid life this way. This effect reduces only the amount of red mana you pay.

Whenever you cast a red permanent spell, Defiler of Instinct deals 1 damage to any target.
4 / 4
{1}{R}{G}
Domri, Anarch of Bolas
Legendary Planeswalker - Domri
Creatures you control get +1/+0.

+1: Add {R} or {G}. Creature spells you cast this turn can't be countered.

-2: Target creature you control fights target creature you don't control.
L: 3
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{5}{R}
Firemaw Kavu
Creature - Kavu
Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Firemaw Kavu enters the battlefield, it deals 2 damage to target creature.

When Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature.
4 / 2
{1}{R}{G}
Fires of Yavimaya
Enchantment
Creatures you control have haste.

Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
{3}{B}
Firescreamer
Creature - Kavu
{R}: Firescreamer gets +1/+0 until end of turn.
2 / 2
{3}{R}
Flametongue Kavu
Creature - Kavu
When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.
4 / 2
{R}{R}
Flametongue Yearling
Creature - Kavu
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)

Flametongue Yearling enters the battlefield with a +1/+1 counter on it for each time it was kicked.

When Flametongue Yearling enters the battlefield, it deals damage equal to its power to target creature.
2 / 1
{2}{R}
Flowstone Kavu
Creature - Kavu
Menace (This creature can't be blocked except by two or more creatures.)

{R}: Flowstone Kavu gets +1/-1 until end of turn.
2 / 3
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}
Golgari Signet
Artifact
{1}, {T}: Add {B}{G}.
--
Gruul Turf
Land
Gruul Turf enters the battlefield tapped.

When Gruul Turf enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{G}.
{2}{R}{G}
Gruul War Chant
Enchantment
Attacking creatures you control get +1/+0 and have menace.
{X}{B}{R}{G}
Gyrus, Waker of Corpses
Legendary Creature - Hydra
Gyrus, Waker of Corpses enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.

Whenever Gyrus attacks, you may exile target creature card with lesser power from your graveyard. If you do, create a token that's a copy of that card and that's tapped and attacking. Exile the token at end of combat.
0 / 0
{2}{G}{G}
Harmonize
Sorcery
Draw three cards.
--
Haunted Ridge
Land
Haunted Ridge enters the battlefield tapped unless you control two or more other lands.

{T}: Add {B} or {R}.
{1}{G}
Heroic Intervention
Instant
Permanents you control gain hexproof and indestructible until end of turn.
{2}{R}
Hooded Kavu
Creature - Kavu
{B}: Hooded Kavu gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
2 / 2
{1}{R}{G}
Hunting Kavu
Creature - Kavu
{1}{R}{G}, {T}: Exile Hunting Kavu and target creature without flying that's attacking you.
2 / 3
--
Jund Panorama
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.
{2}{R}
Kavu Aggressor
Creature - Kavu
Kicker {4} (You may pay an additional {4} as you cast this spell.)

Kavu Aggressor can't block.

If Kavu Aggressor was kicked, it enters the battlefield with a +1/+1 counter on it.
3 / 2
{3}{G}{G}
Kavu Climber
Creature - Kavu
When Kavu Climber enters the battlefield, draw a card.
3 / 3
{4}{G}{G}
Kavu Howler
Creature - Kavu
When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order.
4 / 5
{4}{G}{G}
Kavu Mauler
Creature - Kavu
Trample

Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu.
4 / 4
{2}{R}{R}
Kavu Monarch
Creature - Kavu
Kavu creatures have trample.

Whenever another Kavu enters the battlefield, put a +1/+1 counter on Kavu Monarch.
3 / 3
{1}{G}
Kavu Predator
Creature - Kavu
Trample

Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator.
2 / 2
{3}{G}
Kavu Primarch
Creature - Kavu
Kicker {4} (You may pay an additional {4} as you cast this spell.)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

If Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it.
3 / 3
{2}{R}
Kavu Scout
Creature - Kavu Scout
Domain -- Kavu Scout gets +1/+0 for each basic land type among lands you control.
0 / 2
{1}{G}
Kavu Titan
Creature - Kavu
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)

If Kavu Titan was kicked, it enters the battlefield with three +1/+1 counters on it and with trample.
2 / 2
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{1}{B}{R}
Kolaghan's Command
Instant
Choose two --

• Return target creature card from your graveyard to your hand.

• Target player discards a card.

• Destroy target artifact.

• Kolaghan's Command deals 2 damage to any target.
{2}{G}
Krosan Grip
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Destroy target artifact or enchantment.
{3}
Lifecrafter's Bestiary
Artifact
At the beginning of your upkeep, scry 1.

Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
--
Luxury Suite
Land
Luxury Suite enters the battlefield tapped unless you have two or more opponents.

{T}: Add {B} or {R}.
{3}{R}
Mire Kavu
Creature - Kavu
Mire Kavu gets +1/+1 as long as you control a Swamp.
3 / 2
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{3}
Obelisk of Jund
Artifact
{T}: Add {B}, {R}, or {G}.
{3}{R}
Outpost Siege
Enchantment
As Outpost Siege enters the battlefield, choose Khans or Dragons.

• Khans -- At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.

• Dragons -- Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.
--
Overgrown Tomb
Land - Swamp Forest
({T}: Add {B} or {G}.)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{3}{G}
Parallel Lives
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
{4}{G}
Penumbra Kavu
Creature - Kavu
When Penumbra Kavu dies, create a 3/3 black Kavu creature token.
3 / 3
{1}{R}
Pouncing Kavu
Creature - Kavu
Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.)

First strike

If Pouncing Kavu was kicked, it enters the battlefield with two +1/+1 counters on it and with haste.
1 / 1
{1}{G}
Primal Rage
Enchantment
Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
{1}{R}{G}
Raging Kavu
Creature - Kavu
Flash

Haste
3 / 1
--
Rakdos Carnarium
Land
Rakdos Carnarium enters the battlefield tapped.

When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.

{T}: Add {B}{R}.
{2}
Rakdos Signet
Artifact
{1}, {T}: Add {B}{R}.
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{2}{B}
Read the Bones
Sorcery
Scry 2, then draw two cards. You lose 2 life.
{1}{R}{G}
Rhythm of the Wild
Enchantment
Creature spells you control can't be countered.

Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
--
Riveteers Overlook
Land
When Riveteers Overlook enters the battlefield, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
--
Rockfall Vale
Land
Rockfall Vale enters the battlefield tapped unless you control two or more other lands.

{T}: Add {R} or {G}.
{3}{R}{R}
Rousing Refrain
Sorcery
Add {R} for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it.

Suspend 3--{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
--
Savage Lands
Land
Savage Lands enters the battlefield tapped.

{T}: Add {B}, {R}, or {G}.
{4}{G}
Serpentine Kavu
Creature - Kavu
{R}: Serpentine Kavu gains haste until end of turn.
4 / 4
--
Smoldering Marsh
Land - Swamp Mountain
({T}: Add {B} or {R}.)

Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
--
Spire Garden
Land
Spire Garden enters the battlefield tapped unless you have two or more opponents.

{T}: Add {R} or {G}.
--
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G}.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}
Talisman of Impulse
Artifact
{T}: Add {C}.

{T}: Add {R} or {G}. Talisman of Impulse deals 1 damage to you.
{B}{R}
Terminate
Instant
Destroy target creature. It can't be regenerated.
{R}{G}
Territorial Kavu
Creature - Kavu
Domain -- Territorial Kavu's power and toughness are each equal to the number of basic land types among lands you control.

Whenever Territorial Kavu attacks, choose one --

• Discard a card. If you do, draw a card.

• Exile up to one target card from a graveyard.
* / *
{1}{R}
Thunderscape Familiar
Creature - Kavu
First strike

Black spells and green spells you cast cost {1} less to cast.
1 / 1
--
Undergrowth Stadium
Land
Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents.

{T}: Add {B} or {G}.
{1}{B}{R}{G}
Unleash the Inferno
Instant
Unleash the Inferno deals 7 damage to target creature or planeswalker. When it deals excess damage this way, destroy target artifact or enchantment an opponent controls with mana value less than or equal to that amount of excess damage.
{1}{B}{R}
Unlicensed Disintegration
Instant
Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.
{1}{G}
Untamed Kavu
Creature - Kavu
Kicker {3} (You may pay an additional {3} as you cast this spell.)

Vigilance, trample

If Untamed Kavu was kicked, it enters the battlefield with three +1/+1 counters on it.
2 / 2
{1}{B}{R}
Vicious Kavu
Creature - Kavu
Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn.
2 / 2
{5}{R}
Warstorm Surge
Enchantment
Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.
{2}{R}{G}
Yavimaya Kavu
Creature - Kavu
Yavimaya Kavu's power is equal to the number of red creatures on the battlefield.

Yavimaya Kavu's toughness is equal to the number of green creatures on the battlefield.
* / *
--
Ziatora's Proving Ground
Land - Swamp Mountain Forest
({T}: Add {B}, {R}, or {G}.)

Ziatora's Proving Ground enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)

{2}{G}
Kavu Lair
Enchantment
Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card.

--
Copy
Token
Colorless

(This token can be used to represent a token that's a copy of a permanent.)
--
Saproling
Token Creature - Saproling
Green
1 / 1