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{2}{R}
Act on Impulse
Sorcery
Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
{1}{W}
Adamant Will
Instant
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{3}{U}
Adverse Conditions
Instant
Devoid (This card has no color.)

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
{1}{B}
Altar's Reap
Instant
As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.
{3}{U}
Amass the Components
Sorcery
Draw three cards, then put a card from your hand on the bottom of your library.
{2}
Amorphous Axe
Artifact - Equipment
Equipped creature gets +3/+0 and is every creature type.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{1}{G}
Ancient Animus
Instant
Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
{3}
Angelic Armaments
Artifact - Equipment
Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{2}{W}
Angelic Purge
Sorcery
As an additional cost to cast this spell, sacrifice a permanent.

Exile target artifact, creature, or enchantment.
{1}{U}
Anticipate
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
{B}
Appetite for Brains
Sorcery
Target opponent reveals their hand. You choose a card from it with mana value 4 or greater and exile that card.
{U}
Arcane Flight
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has flying.
{2}{W}
Arrest
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.
{2}{U}
Artificer's Epiphany
Instant
Draw two cards. If you control no artifacts, discard a card.
{B}
Artificer's Hex
Enchantment - Aura
Enchant Equipment

At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.
{1}{B}{B}
Asphyxiate
Sorcery
Destroy target untapped creature.
{2}{B}
Assassinate
Sorcery
Destroy target tapped creature.
{2}{W}
Astral Steel
Instant
Target creature gets +1/+2 until end of turn.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
{U}
Aura Finesse
Instant
Attach target Aura you control to target creature.

Draw a card.
{2}{R}
Awe for the Guilds
Sorcery
Monocolored creatures can't block this turn.
{2}{U}
Baleful Stare
Sorcery
Target opponent reveals their hand. You draw a card for each Mountain and red card in it.
{5}{W}
Banishing Stroke
Instant
Put target artifact, creature, or enchantment on the bottom of its owner's library.

Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
{1}{B}
Bankrupt in Blood
Sorcery
As an additional cost to cast this spell, sacrifice two creatures.

Draw three cards.
{2}{R}
Barrage of Boulders
Sorcery
Barrage of Boulders deals 1 damage to each creature you don't control.

Ferocious -- If you control a creature with power 4 or greater, creatures can't block this turn.
{2}{B}{B}
Barter in Blood
Sorcery
Each player sacrifices two creatures.
{1}{B}
Bladebrand
Instant
Target creature gains deathtouch until end of turn.

Draw a card.
{1}{R}
Blades of Velis Vel
Tribal Instant - Shapeshifter
Changeling (This card is every creature type.)

Up to two target creatures each get +2/+0 and gain all creature types until end of turn.
{3}{R}
Bolt Bend
Instant
This spell costs {3} less to cast if you control a creature with power 4 or greater.

Change the target of target spell or ability with a single target.
{4}{W}
Bond of Discipline
Sorcery
Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.
{1}{G}
Bond of Flourishing
Sorcery
Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life.
{B}
Bone Splinters
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature.
{2}{U}
Borrowing 100,000 Arrows
Sorcery
Draw a card for each tapped creature target opponent controls.
{2}{W}
Bring to Trial
Sorcery
Exile target creature with power 4 or greater.
{1}{U}{U}
Broken Concentration
Instant
Counter target spell.

Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{W}
Burden of Guilt
Enchantment - Aura
Enchant creature

{1}: Tap enchanted creature.
{2}{U}
Calculated Dismissal
Instant
Counter target spell unless its controller pays {3}.

Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{1}{U}{U}
Cancel
Instant
Counter target spell.
{2}{W}
Cease-Fire
Instant
Target player can't cast creature spells this turn.

Draw a card.
{R}
Chaos Charm
Instant
Choose one --

• Destroy target Wall.

• Chaos Charm deals 1 damage to target creature.

• Target creature gains haste until end of turn.
{2}{U}
Chilling Grasp
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{2}{U}
Clear the Mind
Sorcery
Target player shuffles their graveyard into their library.

Draw a card.
{1}{G}
Clip Wings
Instant
Each opponent sacrifices a creature with flying.
{3}
Cogwork Assembler
Artifact Creature - Assembly-Worker
{7}: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step.
2 / 3
{1}{R}
Combust
Instant
This spell can't be countered.

Combust deals 5 damage to target white or blue creature. The damage can't be prevented.
{3}{U}
Comparative Analysis
Instant
Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Target player draws two cards.
{2}{B}
Complete Disregard
Instant
Devoid (This card has no color.)

Exile target creature with power 3 or less.
{2}{U}{U}
Concentrate
Sorcery
Draw three cards.
{W}{B}
Conjurer's Ban
Sorcery
Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played.

Draw a card.
{2}{G}
Consign to Dust
Instant
Strive -- This spell costs {2}{G} more to cast for each target beyond the first.

Destroy any number of target artifacts and/or enchantments.
{1}{U}
Contingency Plan
Sorcery
Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{1}{B}
Corpse Churn
Instant
Mill three cards, then you may return a creature card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
{1}{U}
Corridor Monitor
Artifact Creature - Construct
When Corridor Monitor enters the battlefield, untap target artifact or creature you control.
1 / 4
{5}{B}
Corrupt
Sorcery
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
{1}{B}
Cradle to Grave
Instant
Destroy target nonblack creature that entered the battlefield this turn.
{B}
Cremate
Instant
Exile target card from a graveyard.

Draw a card.
{G}
Crumble
Instant
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.
--
Crumbling Vestige
Land
Crumbling Vestige enters the battlefield tapped.

When Crumbling Vestige enters the battlefield, add one mana of any color.

{T}: Add {C}. ({C} represents colorless mana.)
{2}{G}
Crushing Canopy
Instant
Choose one --

• Destroy target creature with flying.

• Destroy target enchantment.
{2}{G}
Crushing Vines
Instant
Choose one --

• Destroy target creature with flying.

• Destroy target artifact.
{1}{U}
Crypsis
Instant
Target creature you control gains protection from creatures your opponents control until end of turn. Untap it.
--
Crypt of the Eternals
Land
When Crypt of the Eternals enters the battlefield, you gain 1 life.

{T}: Add {C}.

{1}, {T}: Add {U}, {B}, or {R}.
--
Cryptic Caves
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Cryptic Caves: Draw a card. Activate only if you control five or more lands.
{1}{R}
Crystal Slipper
Artifact - Equipment
Equipped creature gets +1/+0 and has haste.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{B}
Cursed Flesh
Enchantment - Aura
Enchant creature

Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
{1}{W}
Curtain of Light
Instant
Cast this spell only during combat after blockers are declared.

Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.)

Draw a card.
{W}
Daily Regimen
Enchantment - Aura
Enchant creature

{1}{W}: Put a +1/+1 counter on enchanted creature.
{1}{W}{U}
Daring Leap
Instant
Target creature gets +1/+1 and gains flying and first strike until end of turn.
{B}
Dark Betrayal
Instant
Destroy target black creature.
{2}{B}
Dark Dabbling
Instant
Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.
{2}{R}
Dark Temper
Instant
Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.
{1}
Darksteel Axe
Artifact - Equipment
Indestructible (Effects that say "destroy" don't destroy this artifact.)

Equipped creature gets +2/+0.

Equip {2}
{3}{B}
Dead Revels
Sorcery
Spectacle {1}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Return up to two target creature cards from your graveyard to your hand.
{5}{B}
Death Rattle
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Destroy target nongreen creature. It can't be regenerated.
{B}
Deathmark
Sorcery
Destroy target green or white creature.
{R}
Deface
Sorcery
Choose one --

• Destroy target artifact.

• Destroy target creature with defender.
{2}{U}
Deluge
Instant
Tap all creatures without flying.
{2}{R}
Demoralize
Instant
All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Threshold -- If seven or more cards are in your graveyard, creatures can't block this turn.
{W}
Demotion
Enchantment - Aura
Enchant creature

Enchanted creature can't block, and its activated abilities can't be activated.
{2}{U}
Deny Existence
Instant
Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{2}{U}
Deny the Divine
Instant
Counter target creature or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{2}{W}
Desert's Hold
Enchantment - Aura
Enchant creature

When Desert's Hold enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life.

Enchanted creature can't attack or block, and its activated abilities can't be activated.
{1}{B}{ // }{3}{G}
Destined // Lead
Instant // Sorcery
Target creature gets +1/+0 and gains indestructible until end of turn.



Aftermath (Cast this spell only from your graveyard. Then exile it.)

All creatures able to block target creature this turn do so.
{U}
Diminish
Instant
Target creature has base power and toughness 1/1 until end of turn.
{1}{U}{U}
Disappearing Act
Instant
As an additional cost to cast this spell, return a permanent you control to its owner's hand.

Counter target spell.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{G}
Divergent Growth
Instant
Until end of turn, lands you control gain "{T}: Add one mana of any color."
{B}
Divest
Sorcery
Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
{1}{U}{U}
Domineer
Enchantment - Aura
Enchant artifact creature

You control enchanted artifact creature.
{3}{B}{R}{G}
Dragon Appeasement
Enchantment
Skip your draw step.

Whenever you sacrifice a creature, you may draw a card.
{2}{U}{B}{R}
Drastic Revelation
Sorcery
Discard your hand. Draw seven cards, then discard three cards at random.
{3}{U}
Dreadwaters
Sorcery
Target player mills X cards, where X is the number of lands you control.
{5}{R}
Dreamshaper Shaman
Enchantment Creature - Minotaur Shaman
At the beginning of your end step, you may pay {2}{R} and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
5 / 4
{1}{G}
Druid's Deliverance
Instant
Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{1}{R}
Echoing Ruin
Sorcery
Destroy target artifact and all other artifacts with the same name as that artifact.
{1}{U}
Eel Umbra
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +1/+1.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{U}
Enchantment Alteration
Instant
Attach target Aura attached to a creature or land to another permanent of that type.
{1}{U}{U}
Encrust
Enchantment - Aura
Enchant artifact or creature

Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
{3}{G}{W}
Engineered Might
Sorcery
Choose one --

• Target creature gets +5/+5 and gains trample until end of turn.

• Creatures you control get +2/+2 and gain vigilance until end of turn.
{3}{G}{G}
Enlarge
Sorcery
Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
{W}
Erase
Instant
Exile target enchantment.
{1}{G}{G}
Essence Filter
Sorcery
Destroy all enchantments or all nonwhite enchantments.
{U}
Essence Leak
Enchantment - Aura
Enchant permanent

As long as enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost."
{1}{W}{W}
Everdawn Champion
Creature - Human Soldier
Prevent all combat damage that would be dealt to Everdawn Champion.
2 / 2
{1}{U}
Everdream
Instant
Draw a card.

Splice onto instant or sorcery {2}{U} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{B}
Evil Presence
Enchantment - Aura
Enchant land

Enchanted land is a Swamp.
{2}{U}
Exclude
Instant
Counter target creature spell.

Draw a card.
{4}{W}{W}
Exclusion Ritual
Enchantment
Imprint -- When Exclusion Ritual enters the battlefield, exile target nonland permanent.

Players can't cast spells with the same name as the exiled card.
{U}
Eye Spy
Sorcery
Look at the top card of target player's library. You may put that card into their graveyard.
{2}{B}
Eyeblight's Ending
Tribal Instant - Elf
Destroy target non-Elf creature.
{2}{G}
Fade into Antiquity
Sorcery
Exile target artifact or enchantment.
{2}{U}
False Demise
Enchantment - Aura
Enchant creature

When enchanted creature dies, return that card to the battlefield under your control.
{1}{U}
Fatigue
Sorcery
Target player skips their next draw step.
{8}{G}
Feral Incarnation
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Create three 3/3 green Beast creature tokens.
{4}{B}
Final Death
Instant
Exile target creature.
{W}{B}
Final Payment
Instant
As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment.

Destroy target creature.
{4}{B}
Final Reward
Instant
Exile target creature.
{X}{R}
Fireball
Sorcery
This spell costs {1} more to cast for each target beyond the first.

Fireball deals X damage divided evenly, rounded down, among any number of targets.
{1}{U}
Fishliver Oil
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)
{1}{R}
Fists of Flame
Instant
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.
{1}{U}
Flashfreeze
Instant
Counter target red or green spell.
{3}{U}
Foresee
Sorcery
Scry 4, then draw two cards.
{1}{U}
Foreshadow
Instant
Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card.

Draw a card at the beginning of the next turn's upkeep.
{1}{B}
Forever Young
Sorcery
Put any number of target creature cards from your graveyard on top of your library.

Draw a card.
{2}{B}
Fortuitous Find
Sorcery
Choose one or both --

• Return target artifact card from your graveyard to your hand.

• Return target creature card from your graveyard to your hand.
{1}{R}
Fractured Loyalty
Enchantment - Aura
Enchant creature

Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.)
{3}{W}
Frantic Salvage
Instant
Put any number of target artifact cards from your graveyard on top of your library.

Draw a card.
{1}{U}
Gainsay
Instant
Counter target blue spell.
{2}{R}
Geomancer's Gambit
Sorcery
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Draw a card.
{2}{W}
Ghostly Possession
Enchantment - Aura
Enchant creature

Enchanted creature has flying.

Prevent all combat damage that would be dealt to and dealt by enchanted creature.
{W}
Gideon's Sacrifice
Instant
Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield).
{1}{W}
Gideon's Triumph
Instant
Target opponent sacrifices a creature that attacked or blocked this turn. If you control a Gideon planeswalker, that player sacrifices two of those creatures instead.
{4}{B/G}
Gift of the Deity
Enchantment - Aura
Enchant creature

As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)

As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.
{1}{B}{B}
Golden Demise
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.
{1}{W}
Graceful Reprieve
Instant
When target creature dies this turn, return that card to the battlefield under its owner's control.
{2}{R}
Granite Grip
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+0 for each Mountain you control.
{2}{B}
Gravepurge
Instant
Put any number of target creature cards from your graveyard on top of your library.

Draw a card.
{1}{B}
Grim Discovery
Sorcery
Choose one or both --

• Return target creature card from your graveyard to your hand.

• Return target land card from your graveyard to your hand.
{5}{G}
Grim Flowering
Sorcery
Draw a card for each creature card in your graveyard.
{4}{B}{B}
Grip of Desolation
Instant
Devoid (This card has no color.)

Exile target creature and target land.
{2}{B}
Grotesque Demise
Instant
Exile target creature with power 3 or less.
{2}{B}
Gruesome Encore
Sorcery
Put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
{W}
Guard Duty
Enchantment - Aura
Enchant creature

Enchanted creature has defender.
{W}
Guildscorn Ward
Enchantment - Aura
Enchant creature

Enchanted creature has protection from multicolored.
{2}{U}
Halt Order
Instant
Counter target artifact spell.

Draw a card.
--
Haunted Fengraf
Land
{T}: Add {C}.

{3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.
{2}{R}{W}
Heartwarming Redemption
Instant
Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.
{2}{W}
Heliod's Pilgrim
Creature - Human Cleric
When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
1 / 2
{2}{R}
Hellraiser Goblin
Creature - Goblin Berserker
Creatures you control have haste and attack each combat if able.
2 / 2
{2}{U}
Hornswoggle
Instant
Counter target creature spell. You create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{1}{B}{B}
Horobi's Whisper
Instant - Arcane
If you control a Swamp, destroy target nonblack creature.

Splice onto Arcane--Exile four cards from your graveyard. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{1}{U}
Horribly Awry
Instant
Devoid (This card has no color.)

Counter target creature spell with mana value 4 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{1}{U}
Hubris
Instant
Return target creature and all Auras attached to it to their owners' hands.
{1}{W}
Humble
Instant
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
{2}{G}
Hunter's Ambush
Instant
Prevent all combat damage that would be dealt by nongreen creatures this turn.
{1}{U}
Ice Over
Enchantment - Aura
Enchant artifact or creature

Enchanted permanent doesn't untap during its controller's untap step.
{2}{U}{U}
Imaginary Threats
Instant
Creatures target opponent controls attack this turn if able. During that player's next untap step, creatures they control don't untap.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{U}
Inaction Injunction
Sorcery
Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Draw a card.
{U}
Index
Sorcery
Look at the top five cards of your library, then put them back in any order.
{1}{U}
Inertia Bubble
Enchantment - Aura
Enchant artifact

Enchanted artifact doesn't untap during its controller's untap step.
{2}{R}{R}
Into the Core
Instant
Exile two target artifacts.
{U}
Invasive Surgery
Instant
Counter target sorcery spell.

Delirium -- If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles.
{2}{W}
Invoke the Divine
Instant
Destroy target artifact or enchantment. You gain 4 life.
{2}{W}
Ironwright's Cleansing
Sorcery
Exile target artifact or enchantment.
{U}{R}{W}
Jeskai Charm
Instant
Choose one --

• Put target creature on top of its owner's library.

• Jeskai Charm deals 4 damage to target opponent or planeswalker.

• Creatures you control get +1/+1 and gain lifelink until end of turn.
{3}{G}{W}
Join Shields
Instant
Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.)
{2}
Kitesail
Artifact - Equipment
Equipped creature gets +1/+0 and has flying.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}{W}
Kor Chant
Instant
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
{2}{B}
Krovikan Rot
Instant
Destroy target creature with power 2 or less.

Recover {1}{B}{B} (When a creature is put into your graveyard from the battlefield, you may pay {1}{B}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
{3}{W}{W}
Landbind Ritual
Sorcery
You gain 2 life for each Plains you control.
{1}{W}{U}
Lawmage's Binding
Enchantment - Aura
Flash

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.
{1}
Lens of Clarity
Artifact
You may look at the top card of your library and at face-down creatures you don't control any time.
{B}
Leshrac's Rite
Enchantment - Aura
Enchant creature

Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)
{3}{G}
Lifecrafter's Gift
Instant
Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
{2}{U}
Liquify
Instant
Counter target spell with mana value 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{3}{B}{B}
Liturgy of Blood
Sorcery
Destroy target creature. Add {B}{B}{B}.
--
Looming Spires
Land
Looming Spires enters the battlefield tapped.

When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn.

{T}: Add {R}.
{1}{B}
Lost Hours
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player puts that card into their library third from the top.
{1}{G}{G}
Lure
Enchantment - Aura
Enchant creature

All creatures able to block enchanted creature do so.
{R}
Magma Spray
Instant
Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.
{1}{R}
Magmatic Chasm
Sorcery
Creatures without flying can't block this turn.
{4}{W}
Mammoth Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3 and has vigilance.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{4}
Manaforce Mace
Artifact - Equipment
Domain -- Equipped creature gets +1/+1 for each basic land type among lands you control.

Equip {3}
{2}{G}
Map the Wastes
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
{R}{W}{B}
Mardu Charm
Instant
Choose one --

• Mardu Charm deals 4 damage to target creature.

• Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn.

• Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{2}{R}
Mark of Mutiny
Sorcery
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {T} this turn.)
{2}{U}{U}
Memory Drain
Instant
Counter target spell. Scry 2.
{G}
Mending Touch
Instant
Regenerate target creature.
{R}
Messenger's Speed
Enchantment - Aura
Enchant creature

Enchanted creature has trample and haste.
{2}{W}
Metal Fatigue
Instant
Tap all artifacts.
{G}
Metamorphosis
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Add X mana of any one color, where X is 1 plus the sacrificed creature's mana value. Spend this mana only to cast creature spells.
{5}{B}
Mindstab
Sorcery
Target player discards three cards.

Suspend 4--{B} (Rather than cast this card from your hand, you may pay {B} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
{2}{B}
Minion's Return
Enchantment - Aura
Flash

Enchant creature

When enchanted creature dies, return that card to the battlefield under your control.
{1}{U}
Misstep
Sorcery
Creatures target player controls don't untap during that player's next untap step.
{4}{B}
Mob
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Destroy target creature.
{3}{G}
Multani's Decree
Sorcery
Destroy all enchantments. You gain 2 life for each enchantment destroyed this way.
{1}{B}{B}
Murder
Instant
Destroy target creature.
{1}{B}
Murderous Compulsion
Sorcery
Destroy target tapped creature.

Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{U}{U}
Mystic Denial
Instant
Counter target creature or sorcery spell.
{2}{U}
Naiad of Hidden Coves
Enchantment Creature - Nymph
As long as it's not your turn, spells you cast cost {1} less to cast.
2 / 3
{1}{U}
Narcolepsy
Enchantment - Aura
Enchant creature

At the beginning of each upkeep, if enchanted creature is untapped, tap it.
{2}{G}
Natural Connection
Instant
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{G}
Natural End
Instant
Destroy target artifact or enchantment. You gain 3 life.
{1}{G}
Natural Obsolescence
Instant
Put target artifact on the bottom of its owner's library.
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
{1}{G/W}
Nature's Chant
Instant
Destroy target artifact or enchantment.
{1}{G}
Nature's Spiral
Sorcery
Return target permanent card from your graveyard to your hand.
{1}{G}
Nature's Way
Sorcery
Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
{2}{B}
Never Happened
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.
{2}{B}
Night Terrors
Sorcery
Target player reveals their hand. You choose a nonland card from it. Exile that card.
--
Nivix, Aerie of the Firemind
Land
{T}: Add {C}.

{2}{U}{R}, {T}: Exile the top card of your library. Until your next turn, you may cast it if it's an instant or sorcery spell.
{2}{U}
No Escape
Instant
Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Scry 1.
{U}{U}
Nullify
Instant
Counter target creature or Aura spell.
{2}{B}
Ob Nixilis's Cruelty
Instant
Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.
{3}{B}
Oblivion Strike
Sorcery
Devoid (This card has no color.)

Exile target creature.
{3}{U}
One with the Stars
Enchantment - Aura
Enchant creature or enchantment

Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)
{2}{R}{ // }{2}{W}
Onward // Victory
Instant // Sorcery
Target creature gets +X/+0 until end of turn, where X is its power.



Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gains double strike until end of turn.
{2}{U}
Oona's Grace
Instant
Target player draws a card.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
{2}{U}
Oppressive Will
Instant
Counter target spell unless its controller pays {1} for each card in your hand.
{U}
Outwit
Instant
Counter target spell that targets a player.
{2}{U}
Override
Instant
Counter target spell unless its controller pays {1} for each artifact you control.
{1}{U}
Passwall Adept
Creature - Human Wizard
{2}{U}: Target creature can't be blocked this turn.
1 / 3
{1}{U}
Peel from Reality
Instant
Return target creature you control and target creature you don't control to their owners' hands.
{2}{W}
Pentarch Ward
Enchantment - Aura
Enchant creature

As Pentarch Ward enters the battlefield, choose a color.

When Pentarch Ward enters the battlefield, draw a card.

Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
{4}{B}
Perilous Predicament
Instant
Each opponent sacrifices an artifact creature and a nonartifact creature.
{2}{U}{U}
Permafrost Trap
Instant - Trap
If an opponent had a green creature enter the battlefield under their control this turn, you may pay {U} rather than pay this spell's mana cost.

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
{2}{U}
Phantasmal Form
Instant
Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types.

Draw a card.
{3}{B}{B}{B}{B}
Phthisis
Sorcery
Destroy target creature. Its controller loses life equal to its power plus its toughness.

Suspend 5--{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
--
Phyrexia's Core
Land
{T}: Add {C}.

{1}, {T}, Sacrifice an artifact: You gain 1 life.
{2}{W}
Pillar of Light
Instant
Exile target creature with toughness 4 or greater.
{2}{G}
Pistus Strike
Instant
Destroy target creature with flying. Its controller gets a poison counter.
{2}{W}
Pitfall Trap
Instant - Trap
If exactly one creature is attacking, you may pay {W} rather than pay this spell's mana cost.

Destroy target attacking creature without flying.
{1}{G}{W}
Pledge of Unity
Instant
Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control.
{1}{G}
Plummet
Instant
Destroy target creature with flying.
{3}{U}{U}
Pore Over the Pages
Sorcery
Draw three cards, untap up to two lands, then discard a card.
{1}{G}
Pounce
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
{1}{U}
Press for Answers
Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.

Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{4}{R}
Press into Service
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
{B}
Price of Betrayal
Sorcery
Remove up to five counters from target artifact, creature, planeswalker, or opponent.
{1}{U}
Psychic Rebuttal
Instant
Counter target instant or sorcery spell that targets you.

Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, you may copy the spell countered this way. You may choose new targets for the copy.
{2}{G}
Pulse of Murasa
Instant
Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
{W}
Purify the Grave
Instant
Exile target card from a graveyard.

Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{B}
Quag Sickness
Enchantment - Aura
Enchant creature

Enchanted creature gets -1/-1 for each Swamp you control.
{2}{U}{U}
Quash
Instant
Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.
{1}{G}
Rabid Bite
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
{2}{R}
Rack and Ruin
Instant
Destroy two target artifacts.
{B}
Raise Dead
Sorcery
Return target creature card from your graveyard to your hand.
{2}{U}
Rakshasa's Disdain
Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.
{2}{R}
Rally the Forces
Instant
Attacking creatures get +1/+0 and gain first strike until end of turn.
{2}{W}
Rallying Roar
Instant
Creatures you control get +1/+1 until end of turn. Untap them.
{G}
Ranger's Guile
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{3}{U}
Ray of Command
Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
{1}{B}
Reave Soul
Sorcery
Destroy target creature with power 3 or less.
{2}{B}
Reaver Ambush
Instant
Exile target creature with power 3 or less.
{2}{W}
Rebuke
Instant
Destroy target attacking creature.
{1}{B}{B}
Reckless Spite
Instant
Destroy two target nonblack creatures. You lose 5 life.
{2}{B}
Recover
Sorcery
Return target creature card from your graveyard to your hand.

Draw a card.
{4}{G}
Relic Crush
Instant
Destroy target artifact or enchantment and up to one other target artifact or enchantment.
{2}{W}
Remember the Fallen
Sorcery
Choose one or both --

• Return target creature card from your graveyard to your hand.

• Return target artifact card from your graveyard to your hand.
{3}{W/U}
Repel Intruders
Instant
Create two 1/1 white Kithkin Soldier creature tokens if {W} was spent to cast this spell. Counter up to one target creature spell if {U} was spent to cast this spell. (Do both if {W}{U} was spent.)
{1}{W}
Reprisal
Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
{U}
Rescue
Instant
Return target permanent you control to its owner's hand.
{4}{B}
Rescue from the Underworld
Instant
As an additional cost to cast this spell, sacrifice a creature.

Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld.
{1}{B}
Resourceful Return
Sorcery
Return target creature card from your graveyard to your hand. If you control an artifact, draw a card.
{1}{W}{U}
Restore the Peace
Instant
Return each creature that dealt damage this turn to its owner's hand.
{1}{B}
Return from Extinction
Sorcery
Choose one --

• Return target creature card from your graveyard to your hand.

• Return two target creature cards that share a creature type from your graveyard to your hand.
{1}{G}
Return to Nature
Instant
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Exile target card from a graveyard.
{3}{U}{U}
Reverse Engineer
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Draw three cards.
{1}{W}
Revoke Existence
Sorcery
Exile target artifact or enchantment.
{4}{B}
Rise from the Grave
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
{5}{U}
Rise from the Tides
Sorcery
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
{R}
Rites of Initiation
Instant
Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.
{1}{U}
Rites of Refusal
Instant
Discard any number of cards. Counter target spell unless its controller pays {3} for each card discarded this way.
{W}
Ritual of Restoration
Sorcery
Return target artifact card from your graveyard to your hand.
{2}{G}
Roar of Challenge
Sorcery
All creatures able to block target creature this turn do so.

Ferocious -- That creature gains indestructible until end of turn if you control a creature with power 4 or greater.
{2}{G}
Root Out
Sorcery
Destroy target artifact or enchantment.

Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{1}{R}{ // }{5}{R}
Rough // Tumble
Sorcery // Sorcery
Rough deals 2 damage to each creature without flying.



Tumble deals 6 damage to each creature with flying.
{3}{R}
Rubble Reading
Sorcery
Destroy target land. Scry 2.
{1}{R}
Run Amok
Instant
Target attacking creature gets +3/+3 and gains trample until end of turn.
{1}{U}
Run Away Together
Instant
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
{1}{U}
Sage of Lat-Nam
Creature - Human Artificer
{T}, Sacrifice an artifact: Draw a card.
1 / 2
{4}{B}
Sanguimancy
Sorcery
You draw X cards and you lose X life, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
{B}
Sanitarium Skeleton
Creature - Skeleton
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
1 / 2
{B}
Scarab Feast
Instant
Exile up to three target cards from a single graveyard.

Cycling {B} ({B}, Discard this card: Draw a card.)
{1}{U}
Scour All Possibilities
Sorcery
Scry 2, then draw a card.

Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{4}{U}{U}
Scour the Laboratory
Instant
Delirium -- This spell costs {2} less to cast if there are four or more card types among cards in your graveyard.

Draw three cards.
{1}{R}
Scouring Sands
Sorcery
Scouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{X}{U}{B}
Sealed Fate
Sorcery
Look at the top X cards of target opponent's library. Exile one of those cards and put the rest back on top of that player's library in any order.
{1}{U}
Second Guess
Instant
Counter target spell that's the second spell cast this turn.
{1}{U}{U}
Secrets of the Golden City
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Draw two cards. If you have the city's blessing, draw three cards instead.
{1}{U}
See Beyond
Sorcery
Draw two cards, then shuffle a card from your hand into your library.
{3}{G}
Seek the Horizon
Sorcery
Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
{1}{G}
Seek the Wilds
Sorcery
Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
{3}{R}
Seismic Shift
Sorcery
Destroy target land. Up to two target creatures can't block this turn.
{2}{R}
Seismic Strike
Instant
Seismic Strike deals damage to target creature equal to the number of Mountains you control.
{U}
Select for Inspection
Instant
Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{G}
Serene Remembrance
Sorcery
Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries.
{1}{G}
Setessan Training
Enchantment - Aura
Enchant creature you control

When Setessan Training enters the battlefield, draw a card.

Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
{2}{G}
Seton's Desire
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2.

Threshold -- As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so.
{1}{B}
Shade's Breath
Instant
Until end of turn, each creature you control becomes a black Shade and gains "{B}: This creature gets +1/+1 until end of turn."
{X}{B}{B}
Shattered Crypt
Sorcery
Return X target creature cards from your graveyard to your hand. You lose X life.
{1}{R/W}
Shattering Blow
Instant
Exile target artifact.
{2}{G/U}
Shielding Plax
Enchantment - Aura
({G/U} can be paid with either {G} or {U}.)

Enchant creature

When Shielding Plax enters the battlefield, draw a card.

Enchanted creature can't be the target of spells or abilities your opponents control.
{2}
Silverskin Armor
Artifact - Equipment
Equipped creature gets +1/+1 and is an artifact in addition to its other types.

Equip {2}
{3}{G}
Slingbow Trap
Instant - Trap
If a black creature with flying is attacking, you may pay {G} rather than pay this spell's mana cost.

Destroy target attacking creature with flying.
{R}
Smelt
Instant
Destroy target artifact.
--
Smoldering Spires
Land
Smoldering Spires enters the battlefield tapped.

When Smoldering Spires enters the battlefield, target creature can't block this turn.

{T}: Add {R}.
--
Soaring Seacliff
Land
Soaring Seacliff enters the battlefield tapped.

When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn.

{T}: Add {U}.
{1}{W}
Soul-Strike Technique
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has vigilance.

When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
{1}{W}
Spare from Evil
Instant
Creatures you control gain protection from non-Human creatures until end of turn.
{2}
Sparring Collar
Artifact - Equipment
Equipped creature has first strike.

{R}{R}: Attach Sparring Collar to target creature you control.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{U}{U}
Spell Snuff
Instant
Counter target spell.

Fateful hour -- If you have 5 or less life, draw a card.
{3}
Spinning Wheel
Artifact
{T}: Add one mana of any color.

{5}, {T}: Tap target creature.
{4}{R}
Spire Barrage
Sorcery
Spire Barrage deals damage to any target equal to the number of Mountains you control.
{1}{R}
Spitting Earth
Sorcery
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
{2}
Spy Kit
Artifact - Equipment
Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name.

Equip {2}
{1}{W}
Stasis Cocoon
Enchantment - Aura
Enchant artifact

Enchanted artifact can't attack or block, and its activated abilities can't be activated.
{U}
Steel Sabotage
Instant
Choose one --

• Counter target artifact spell.

• Return target artifact to its owner's hand.
{1}{U}{U}
Stoic Rebuttal
Instant
Metalcraft -- This spell costs {1} less to cast if you control three or more artifacts.

Counter target spell.
{G}
Stony Strength
Instant
Put a +1/+1 counter on target creature you control. Untap that creature.
{1}{U}
Stratus Walk
Enchantment - Aura
Enchant creature

When Stratus Walk enters the battlefield, draw a card.

Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)

Enchanted creature can block only creatures with flying.
{1}{U}
Stream of Consciousness
Instant - Arcane
Target player shuffles up to four target cards from their graveyard into their library.
{3}
Strider Harness
Artifact - Equipment
Equipped creature gets +1/+1 and has haste.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{U}
String of Disappearances
Instant
Return target creature to its owner's hand. Then that creature's controller may pay {U}{U}. If the player does, they may copy this spell and may choose a new target for that copy.
{W}
Strip Bare
Instant
Destroy all Auras and Equipment attached to target creature.
{3}{R}
Structural Distortion
Sorcery
Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller.
{1}{U}
Stupefying Touch
Enchantment - Aura
Enchant creature

When Stupefying Touch enters the battlefield, draw a card.

Enchanted creature's activated abilities can't be activated.
{B}{G}{U}
Sultai Charm
Instant
Choose one --

• Destroy target monocolored creature.

• Destroy target artifact or enchantment.

• Draw two cards, then discard a card.
{2}{G}
Sundering Vitae
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Destroy target artifact or enchantment.
{3}{W}
Suppression Bonds
Enchantment - Aura
Enchant nonland permanent

Enchanted permanent can't attack or block, and its activated abilities can't be activated.
{1}{R}
Swashbuckling
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has haste.
{1}{W}
Swift Reckoning
Sorcery
Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, you may cast Swift Reckoning as though it had flash. (You may cast it any time you could cast an instant.)

Destroy target tapped creature.
{R}
Tahngarth's Glare
Sorcery
Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order.
{1}{G}
Talons of Wildwood
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

{2}{G}: Return Talons of Wildwood from your graveyard to your hand.
{3}{U}
Tamiyo's Epiphany
Sorcery
Scry 4, then draw two cards.
{2}{W}
Tattoo Ward
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward.

Sacrifice Tattoo Ward: Destroy target enchantment.
{1}{U}
Teferi's Curse
Enchantment - Aura
Enchant artifact or creature

Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
{1}{U}
Teferi's Time Twist
Instant
Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it.
{2}{W}
Tempest of Light
Instant
Destroy all enchantments.
{G}{U}{R}
Temur Charm
Instant
Choose one --

• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.

• Counter target spell unless its controller pays {3}.

• Creatures with power 3 or less can't block this turn.
{1}{G}
Terrifying Presence
Instant
Prevent all combat damage that would be dealt by creatures other than target creature this turn.
{1}{B}
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
{4}{B}{B}
Thought Distortion
Sorcery
This spell can't be countered.

Target opponent reveals their hand. Exile all noncreature, nonland cards from that player's hand and graveyard.
{2}{W}
Topple
Sorcery
Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)
{2}{W}
Topple the Statue
Instant
Tap target permanent. If it's an artifact, destroy it.

Draw a card.
{1}{R}
Tormenting Voice
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards.
{4}{B/R}
Torrent of Souls
Sorcery
Return up to one target creature card from your graveyard to the battlefield if {B} was spent to cast this spell. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to cast this spell. (Do both if {B}{R} was spent.)
{3}{U}
Tortoise Formation
Instant
Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
{B}
Torture
Enchantment - Aura
Enchant creature

{1}{B}: Put a -1/-1 counter on enchanted creature.
{1}{U}
Train of Thought
Sorcery
Replicate {1}{U} (When you cast this spell, copy it for each time you paid its replicate cost.)

Draw a card.
{1}{G}
Tranquil Domain
Instant
Destroy all non-Aura enchantments.
{4}{G}
Tranquil Path
Sorcery
Destroy all enchantments.

Draw a card.
{2}{G}
Tranquility
Sorcery
Destroy all enchantments.
{1}{W}
Transcendent Envoy
Enchantment Creature - Griffin
Flying

Aura spells you cast cost {1} less to cast.
1 / 2
{1}{W}
Trapped in the Tower
Enchantment - Aura
Enchant creature without flying

Enchanted creature can't attack or block, and its activated abilities can't be activated.
{2}{G}
Treefolk Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{W}{U}{ // }{U}{B}
Trial // Error
Instant // Instant
Return all creatures blocking or blocked by target creature to their owner's hand.



Counter target multicolored spell.
{5}{G}
Tromp the Domains
Sorcery
Domain -- Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.
{2}{W}{W}
True Love's Kiss
Instant
Exile target artifact or enchantment.

Draw a card.
{U}
Turn Aside
Instant
Counter target spell that targets a permanent you control.
{G}
Turn to Dust
Instant
Destroy target Equipment. Add {G}.
{1}{U}
Turn to Frog
Instant
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
{2}{R}
Undying Rage
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and can't block.

When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.
{2}{B}
Unholy Indenture
Enchantment - Aura
Enchant creature

When enchanted creature dies, return that card to the battlefield under your control with a +1/+1 counter on it.
{3}{U}
Unity of Purpose
Instant
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Untap each creature you control with a +1/+1 counter on it.
{2}{G}
Unnatural Aggression
Instant
Devoid (This card has no color.)

Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead.
{B}
Unnatural Endurance
Instant
Devoid (This card has no color.)

Target creature gets +2/+0 until end of turn. Regenerate it.
{G}
Unnatural Predation
Instant
Target creature gets +1/+1 and gains trample until end of turn.
{2}{G}
Untamed Wilds
Sorcery
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
{G}
Urban Burgeoning
Enchantment - Aura
Enchant land

Enchanted land has "Untap this land during each other player's untap step."
{1}{W}
Urgent Exorcism
Instant
Destroy target Spirit or enchantment.
{U}
Vault Skyward
Instant
Target creature gains flying until end of turn. Untap it.
{1}{G}
Verdant Rebirth
Instant
Until end of turn, target creature gains "When this creature dies, return it to its owner's hand."

Draw a card.
{2}{U}
Vex
Instant
Counter target spell. That spell's controller may draw a card.
{B}
Viper's Kiss
Enchantment - Aura
Enchant creature

Enchanted creature gets -1/-1, and its activated abilities can't be activated.
{B}
Virulent Swipe
Instant
Target creature gets +2/+0 and gains deathtouch until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{3}{W}
War Report
Instant
You gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield.
{3}{U}{U}
Whiplash Trap
Instant - Trap
If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay {U} rather than pay this spell's mana cost.

Return two target creatures to their owners' hands.
{R}{R}
Wild Guess
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards.
{1}{G}
Wildwood Rebirth
Instant
Return target creature card from your graveyard to your hand.
{1}{W}{W}
Wing Shards
Instant
Target player sacrifices an attacking creature.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
{2}{G}
Wing Snare
Sorcery
Destroy target creature with flying.
{2}{U}
Winged Words
Sorcery
This spell costs {1} less to cast if you control a creature with flying.

Draw two cards.
{2}
Wings of Hubris
Artifact - Equipment
Equipped creature has flying.

Sacrifice Wings of Hubris: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{U}
Wings of Velis Vel
Tribal Instant - Shapeshifter
Changeling (This card is every creature type.)

Until end of turn, target creature has base power and toughness 4/4, gains all creature types, and gains flying.
{1}
Witches' Eye
Artifact - Equipment
Equipped creature has "{1}, {T}: Scry 1." (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Equip {1}
{1}{B}
Without Weakness
Instant
Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{B}
Witness the End
Sorcery
Devoid (This card has no color.)

Target opponent exiles two cards from their hand and loses 2 life.
{1}{U}
Worldly Counsel
Instant
Domain -- Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
{G}
Wreath of Geists
Enchantment - Aura
Enchant creature

Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.
{1}{R}
Yamabushi's Storm
Sorcery
Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.