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Select Main Deck Cards

{3}{W}
Cloudchaser Eagle
Creature - Bird
Flying

When Cloudchaser Eagle enters the battlefield, destroy target enchantment.
2 / 2
{2}{B}
Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
{3}{B}
Darkling Stalker
Creature - Shade Spirit
{B}: Regenerate Darkling Stalker.

{B}: Darkling Stalker gets +1/+1 until end of turn.
1 / 1
{B}{B}
Death Stroke
Sorcery
Destroy target tapped creature.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{X}{B}
Endless Scream
Enchantment - Aura
Enchant creature

Endless Scream enters the battlefield with X scream counters on it.

Enchanted creature gets +1/+0 for each scream counter on Endless Scream.
{X}{B}
Endless Scream
Enchantment - Aura
Enchant creature

Endless Scream enters the battlefield with X scream counters on it.

Enchanted creature gets +1/+0 for each scream counter on Endless Scream.
{X}{B}
Endless Scream
Enchantment - Aura
Enchant creature

Endless Scream enters the battlefield with X scream counters on it.

Enchanted creature gets +1/+0 for each scream counter on Endless Scream.
{B}{B}
Enfeeblement
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets -2/-2.
{B}{B}
Enfeeblement
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets -2/-2.
{2}{B}{B}
Evincar's Justice
Sorcery
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Evincar's Justice deals 2 damage to each creature and each player.
{2}{B}{B}
Evincar's Justice
Sorcery
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Evincar's Justice deals 2 damage to each creature and each player.
{W}
Flickering Ward
Enchantment - Aura
Enchant creature

As Flickering Ward enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.

{W}: Return Flickering Ward to its owner's hand.
{3}{B}
Gravedigger
Creature - Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
2 / 2
{3}{B}
Gravedigger
Creature - Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
2 / 2
{1}{W}{W}
Knight of Dawn
Creature - Human Knight
First strike

{W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn.
2 / 2
{1}{W}{W}
Knight of Dawn
Creature - Human Knight
First strike

{W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn.
2 / 2
{B}
Lab Rats
Sorcery
Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)

Create a 1/1 black Rat creature token.
{B}
Lab Rats
Sorcery
Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)

Create a 1/1 black Rat creature token.
{3}{W}{W}
Lancers en-Kor
Creature - Kor Soldier
Trample

{0}: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead.
3 / 3
{3}{W}{W}
Lancers en-Kor
Creature - Kor Soldier
Trample

{0}: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead.
3 / 3
{W}
Nomads en-Kor
Creature - Kor Nomad Soldier
{0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.
1 / 1
{W}
Nomads en-Kor
Creature - Kor Nomad Soldier
{0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.
1 / 1
{W}
Nomads en-Kor
Creature - Kor Nomad Soldier
{0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.
1 / 1
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{B}{B}
Screeching Harpy
Creature - Harpy Beast
Flying

{1}{B}: Regenerate Screeching Harpy.
2 / 2
{1}{W}
Shaman en-Kor
Creature - Kor Cleric Shaman
{0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.

{1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.
1 / 2
{2}{B}
Skeleton Scavengers
Creature - Skeleton
Skeleton Scavengers enters the battlefield with a +1/+1 counter on it.

Pay {1} for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it.
0 / 0
{W}
Smite
Instant
Destroy target blocked creature.
{2}{W}
Soltari Champion
Creature - Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Soltari Champion attacks, other creatures you control get +1/+1 until end of turn.
2 / 2
{3}{W}
Spirit en-Kor
Creature - Kor Spirit
Flying

{0}: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.
2 / 2
{3}{W}
Spirit en-Kor
Creature - Kor Spirit
Flying

{0}: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.
2 / 2
{3}{W}
Spirit en-Kor
Creature - Kor Spirit
Flying

{0}: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.
2 / 2
{3}{W}
Spirit en-Kor
Creature - Kor Spirit
Flying

{0}: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.
2 / 2
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{X}{1}{W}
Temper
Instant
Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
{W}{W}
Warrior en-Kor
Creature - Kor Warrior Knight
{0}: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.
2 / 2
{W}{W}
Warrior en-Kor
Creature - Kor Warrior Knight
{0}: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.
2 / 2