{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{2}
Crashing Drawbridge
Artifact Creature - Wall
Defender
{T}: Creatures you control gain haste until end of turn.
0 /
4
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{1}{R}
Ember-Eye Wolf
Creature - Wolf
Haste
{1}{R}: Ember-Eye Wolf gets +2/+0 until end of turn.
1 /
2
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{R}
Fearful Villager
Creature - Human Werewolf
Menace (This creature can't be blocked except by two or more creatures.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2 /
3
--
Fearsome Werewolf
Creature - Werewolf
Menace (This creature can't be blocked except by two or more creatures.)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
2 /
3
{2}{R}
Feral Ridgewolf
Creature - Wolf
Trample
{1}{R}: Feral Ridgewolf gets +2/+0 until end of turn.
1 /
2
{2}{G}
Ferocious Pup
Creature - Wolf
When Ferocious Pup enters the battlefield, create a 2/2 green Wolf creature token.
0 /
1
{4}{R}
Gatstaf Arsonists
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists.
5 /
4
--
Gatstaf Ravagers
Creature - Werewolf
Menace (This creature can't be blocked except by two or more creatures.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers.
5 /
4
{R}{G}
Goblin Anarchomancer
Creature - Goblin Shaman
Each spell you cast that's red or green costs {1} less to cast.
2 /
2
{4}{G}
Grizzled Outcasts
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts.
4 /
4
--
Krallenhorde Wantons
Creature - Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons.
4 /
4
{2}{R}
Harvesttide Infiltrator
Creature - Human Werewolf
Trample
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
3 /
2
--
Harvesttide Assailant
Creature - Werewolf
Trample
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
3 /
2
{1}{G}
Hinterland Logger
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger.
2 /
1
--
Timber Shredder
Creature - Werewolf
Trample
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder.
2 /
1
{3}{G}
Hookhand Mariner
Creature - Human Werewolf
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
4 /
4
--
Riphook Raider
Creature - Werewolf
Riphook Raider can't be blocked by creatures with power 2 or less.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
4 /
4
{2}{G}
Howl of the Hunt
Enchantment - Aura
Flash
Enchant creature
When Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature.
Enchanted creature gets +2/+2 and has vigilance.
{R}{G}
Hull Breach
Sorcery
Choose one --
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target artifact and target enchantment.
{1}{R}
Hungry Ridgewolf
Creature - Wolf
As long as you control another Wolf or Werewolf, Hungry Ridgewolf gets +1/+0 and has trample.
2 /
2
{1}{R}{G}
Immerwolf
Creature - Wolf
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Each other creature you control that's a Wolf or a Werewolf gets +1/+1.
Non-Human Werewolves you control can't transform.
2 /
2
{1}{R}
Lambholt Harrier
Creature - Wolf
{3}{R}: Target creature can't block this turn.
2 /
2
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{1}{G}
Moonmist
Instant
Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)
{G}
Nature's Claim
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
{2}{G}
Nyxborn Wolf
Enchantment Creature - Wolf
Bestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +3/+1.
3 /
1
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{G}
Rancor
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{2}{G}
Sacred Wolf
Creature - Wolf
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
3 /
1
{1}{G}
Scorned Villager
Creature - Human Werewolf
{T}: Add {G}.
At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.
1 /
1
--
Moonscarred Werewolf
Creature - Werewolf
Vigilance
{T}: Add {G}{G}.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf.
1 /
1
{G}
Snakeskin Veil
Instant
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{4}{G}
Spectral Hunt-Caller
Creature - Wolf Spirit
{5}{G}: Creatures you control get +1/+1 and gain trample until end of turn.
4 /
4
{G}
Tamiyo's Safekeeping
Instant
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{4}{G}
Tireless Hauler
Creature - Human Werewolf
Vigilance
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
4 /
5
--
Dire-Strain Brawler
Creature - Werewolf
Vigilance
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
4 /
5
--
Tranquil Thicket
Land
Tranquil Thicket enters the battlefield tapped.
{T}: Add {G}.
Cycling {G} ({G}, Discard this card: Draw a card.)
{1}{G}
Ulvenwald Captive
Creature - Werewolf Horror
Defender
{T}: Add {G}.
{5}{G}{G}: Transform Ulvenwald Captive.
1 /
2
--
Ulvenwald Abomination
Creature - Eldrazi Werewolf
{T}: Add {C}{C}.
1 /
2
{4}{R}
Vildin-Pack Outcast
Creature - Werewolf Horror
Trample
{R}: Vildin-Pack Outcast gets +1/-1 until end of turn.
{5}{R}{R}: Transform Vildin-Pack Outcast.
4 /
4
--
Dronepack Kindred
Creature - Eldrazi Werewolf
Trample
{1}: Dronepack Kindred gets +1/+0 until end of turn.
4 /
4
{1}{R}
Village Ironsmith
Creature - Human Werewolf
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.
1 /
1
--
Ironfang
Creature - Werewolf
First strike
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.
1 /
1
{1}{R}{G}
Violent Outburst
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Creatures you control get +1/+0 until end of turn.
{G}
Young Wolf
Creature - Wolf
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1 /
1
{R}{G}
Zhur-Taa Druid
Creature - Human Druid
{T}: Add {G}.
Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.