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{R}{G}
Agatha of the Vile Cauldron
Legendary Creature - Human Warlock
Activated abilities of creatures you control cost {X} less to activate, where X is Agatha of the Vile Cauldron's power. This effect can't reduce the mana in that cost to less than one mana.

{4}{R}{G}: Other creatures you control get +1/+1 and gain trample and haste until end of turn.
1 / 1
{2}{G}{W}
Applejack
Legendary Creature - Pony
Family Gathering -- At the beginning of your end step, put a toy you own onto the battlefield as a 2/2 creature token with that toy's name, colors, and creature types. If the toy has wings, the token has flying. If the toy has a horn, scry 2. If it has neither, create a Food token.
4 / 4
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{6}{G}{G}
Archetype of Endurance
Enchantment Creature - Boar
Creatures you control have hexproof.

Creatures your opponents control lose hexproof and can't have or gain hexproof.
6 / 5
{4}{U}{U}
Archetype of Imagination
Enchantment Creature - Human Wizard
Creatures you control have flying.

Creatures your opponents control lose flying and can't have or gain flying.
3 / 2
{2}{W}{W}
Archon of Sun's Grace
Creature - Archon
Flying, lifelink

Pegasus creatures you control have lifelink.

Constellation -- Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.
3 / 4
--
Ash Barrens
Land
{T}: Add {C}.

Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{6}{W}{W}{W}
Blazing Archon
Creature - Archon
Flying

Creatures can't attack you.
5 / 6
{3}{W}{W}
Blessed Sanctuary
Enchantment
Prevent all noncombat damage that would be dealt to you and creatures you control.

Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token.
{2}{W}
Boreas Charger
Creature - Pegasus
Flying

When Boreas Charger leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle.
2 / 1
--
Canopy Vista
Land - Forest Plains
({T}: Add {G} or {W}.)

Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
{2}{R}
Chaos Warp
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
--
Cinder Glade
Land - Mountain Forest
({T}: Add {R} or {G}.)

Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
{3}{W}{W}
Crested Sunmare
Creature - Horse
Other Horses you control have indestructible.

At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.
5 / 5
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{U}
Diminish
Instant
Target creature has base power and toughness 1/1 until end of turn.
{2}{B}{R}
Discord, Lord of Disharmony
Legendary Creature - Chimera
Flying

At the beginning of your end step, choose a random nonland Magic card name. Until your next end step, you may cast a copy of a spell with that name, and mana of any type can be spent to cast it. If you cast a spell this way, copy this ability if Discord is on the battlefield.
3 / 5
{G}
Eladamri's Vineyard
Enchantment
At the beginning of each player's precombat main phase, that player adds {G}{G}.
{2}{W}{W}
Emiel the Blessed
Legendary Creature - Unicorn
{3}: Exile another target creature you control, then return it to the battlefield under its owner's control.

Whenever another creature enters the battlefield under your control, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ({G/W} can be paid with either {G} or {W}.)
4 / 4
{W}
Enlightened Tutor
Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
--
Escape Tunnel
Land
{T}, Sacrifice Escape Tunnel: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

{T}, Sacrifice Escape Tunnel: Target creature with power 2 or less can't be blocked this turn.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{1}{G}{W}
Fluttershy
Legendary Creature - Pegasus
Defender, flying

{1}, {T}: Put a +1/+1 counter on each creature with a tail target player controls. Stare down up to one target creature until end of turn. (It can't attack or block as long as you're looking directly at it.)
0 / 4
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{W}
Generous Gift
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
{1}{W}
Gift of Estates
Sorcery
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.
--
Glacial Fortress
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

{T}: Add {W} or {U}.
{1}{G}{W}
Good-Fortune Unicorn
Creature - Unicorn
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature.
2 / 2
--
Grasslands
Land
Grasslands enters the battlefield tapped.

{T}, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
{2}{W}
Happily Ever After
Enchantment
When Happily Ever After enters the battlefield, each player gains 5 life and draws a card.

At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
--
Haunted Mire
Land - Swamp Forest
({T}: Add {B} or {G}.)

Haunted Mire enters the battlefield tapped.
{1}{G}
Heroic Intervention
Instant
Permanents you control gain hexproof and indestructible until end of turn.
--
Hinterland Harbor
Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

{T}: Add {G} or {U}.
--
Idyllic Beachfront
Land - Plains Island
({T}: Add {W} or {U}.)

Idyllic Beachfront enters the battlefield tapped.
--
Irrigated Farmland
Land - Plains Island
({T}: Add {W} or {U}.)

Irrigated Farmland enters the battlefield tapped.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{U}{U}
Jace Beleren
Legendary Planeswalker - Jace
+2: Each player draws a card.

-1: Target player draws a card.

-10: Target player mills twenty cards.
L: 3
{4}{W}
Kenrith, the Returned King
Legendary Creature - Human Noble
{R}: All creatures gain trample and haste until end of turn.

{1}{G}: Put a +1/+1 counter on target creature.

{2}{W}: Target player gains 5 life.

{3}{U}: Target player draws a card.

{4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control.
5 / 5
--
Krosan Verge
Land
Krosan Verge enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
{W}{U}
Kwain, Itinerant Meddler
Legendary Creature - Rabbit Wizard
{T}: Each player may draw a card, then each player who drew a card this way gains 1 life.
1 / 3
{2}{G}{W}
Lathiel, the Bounteous Dawn
Legendary Creature - Unicorn
Lifelink

At the beginning of each end step, if you gained life this turn, distribute up to that many +1/+1 counters among any number of other target creatures.
2 / 2
{G/W}{G/U}{B/G}{R/G}
Leyline of the Guildpact
Enchantment
If Leyline of the Guildpact is in your opening hand, you may begin the game with it on the battlefield.

Each nonland permanent you control is all colors.

Lands you control are every basic land type in addition to their other types.
{W}{W}{W}
Linden, the Steadfast Queen
Legendary Creature - Human Noble
Vigilance

Whenever a white creature you control attacks, you gain 1 life.
3 / 3
{3}{W}
Loyal Unicorn
Creature - Unicorn
Vigilance

Lieutenant -- At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.
3 / 4
{W}{U}{B}{R}{G}
Maelstrom Nexus
Enchantment
The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
{4}
Maskwood Nexus
Artifact
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

{3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{G}
Nature's Lore
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
{4}{B}{B}
Nightmare Moon
Legendary Creature - Alicorn
Flying

As long as it's nighttime, Nightmare Moon gets +2/+2 and has menace.

{6}: Transform Nightmare Moon. Anypony may activate this ability or help pay the cost. When they do, they become your friend.
6 / 6
--
Princess Luna
Legendary Creature - Alicorn

Flying

When this creature transforms into Princess Luna, choose up to six cards you own from outside the game with a moon in their art, then exile those cards. As long as those cards remain exiled, you may cast them, and your friends may cast them with your permission. (Gifts are appreciated.)
6 / 6
{5}{W}{ // }{1}{W}
Pegasus Guardian // Rescue the Foal
Creature - Pegasus // Instant - Adventure
Flying

At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 white Pegasus creature token with flying.



Exile target creature you control, then return that card to the battlefield under its owner's control. (Then exile this card. You may cast the creature later from exile.)
3 / 3
{R}{W}
Pinkie Pie
Legendary Creature - Pony
Whenever you cast a spell with a smile in its art, create a tapped Treasure token.

Everypony's Invited -- Your party consists of each creature you control, and your party is always full.
2 / 2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Prairie Stream
Land - Plains Island
({T}: Add {W} or {U}.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
{W}{U}
Princess Twilight Sparkle
Legendary Creature - Alicorn
Flying

Other Alicorns, Horses, Pegasi, Ponies, and Unicorns you control get +1/+1.

{W}{U}{B}{R}{G}: If you control Applejack, Fluttershy, Pinkie Pie, Rainbow Dash, and Rarity, everypony wins the game.
2 / 2
--
Radiant Grove
Land - Forest Plains
({T}: Add {G} or {W}.)

Radiant Grove enters the battlefield tapped.
{1}{R}{W}
Rainbow Dash
Legendary Creature - Pegasus
Flying, haste

Whenever a creature you control with flying and/or haste attacks, you get 20% cooler. (You start at 0% coolness.)

Sonic Rainboom -- {T}: If you're at least 100% cool, add {W}{U}{B}{R}{G}, draw a card, and reset your coolness.
2 / 2
{3}{G}
Ranger's Path
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
{1}{W}{U}
Rarity
Legendary Creature - Unicorn
Rare and mythic rare spells you cast cost {1} less to cast.

{1}, {T}, Reveal a My Little Pony® toy you own: Until end of turn, another target creature gains protection from each color in that toy's coat, mane, and outfit.
2 / 2
{1}{W}
Regal Bunnicorn
Creature - Rabbit Unicorn
Regal Bunnicorn's power and toughness are each equal to the number of nonland permanents you control.
* / *
{2}{R}
Rising of the Day
Enchantment
Creatures you control have haste.

Legendary creatures you control get +1/+0.
{1}{W}
Ronom Unicorn
Creature - Unicorn
Sacrifice Ronom Unicorn: Destroy target enchantment.
2 / 2
--
Rootbound Crag
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

{T}: Add {R} or {G}.
{2}{G}
Rootweaver Druid
Creature - Elf Druid
When Rootweaver Druid enters the battlefield, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles.
2 / 1
{2}{W}
Sacred Mesa
Enchantment
At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.

{1}{W}: Create a 1/1 white Pegasus creature token with flying.
--
Scattered Groves
Land - Forest Plains
({T}: Add {G} or {W}.)

Scattered Groves enters the battlefield tapped.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{R}{W}
Shadowfax, Lord of Horses
Legendary Creature - Horse
Horses you control have haste. (They can attack and {T} as soon as they come under your control.)

Whenever Shadowfax, Lord of Horses attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking.
4 / 4
--
Sheltered Thicket
Land - Mountain Forest
({T}: Add {R} or {G}.)

Sheltered Thicket enters the battlefield tapped.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{G}
Skyshroud Claim
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{W}
Soul Warden
Creature - Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
1 / 1
{8}{W}{W}
Storm Herd
Sorcery
Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.
--
Sunpetal Grove
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.

{T}: Add {G} or {W}.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{3}{G}{W}
Sylvan Reclamation
Instant
Exile up to two target artifacts and/or enchantments.

Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
--
Tangled Islet
Land - Forest Island
({T}: Add {G} or {U}.)

Tangled Islet enters the battlefield tapped.
{2}{W}
Teferi's Protection
Instant
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)

Exile Teferi's Protection.
--
Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
{3}{G}
Tempt with Discovery
Sorcery
Tempting offer -- Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
{3}{W}
Tenacity
Instant
Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{W}
Teyo, Geometric Tactician
Legendary Planeswalker - Teyo
When Teyo, Geometric Tactician enters the battlefield, create a 0/4 white Wall creature token with defender and flying.

+1: You and target opponent each draw a card.

-2: Choose left or right. Until your next turn, each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
L: 3
{U}
Training Grounds
Enchantment
Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
{2}{W}
Trusted Pegasus
Creature - Pegasus
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn.
2 / 2
{2}{W}{W}
Wedding Ring
Artifact
When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it.

Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.

Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
--
Wooded Ridgeline
Land - Mountain Forest
({T}: Add {R} or {G}.)

Wooded Ridgeline enters the battlefield tapped.
--
Woodland Cemetery
Land
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.

{T}: Add {B} or {G}.
{1}{R/W}{R/W}
Zirda, the Dawnwaker
Legendary Creature - Elemental Fox
Companion -- Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.

{1}, {T}: Target creature can't block this turn.
3 / 3

{U}{U}
Kami of the Crescent Moon
Legendary Creature - Spirit
At the beginning of each player's draw step, that player draws an additional card.
1 / 3