When Aether Adept enters the battlefield, return target creature to its owner's hand.
2 /
2
{1}{U}{U}
Aether Adept
Creature - Human Wizard
When Aether Adept enters the battlefield, return target creature to its owner's hand.
2 /
2
{1}{U}{U}
Aether Adept
Creature - Human Wizard
When Aether Adept enters the battlefield, return target creature to its owner's hand.
2 /
2
{1}{U}{U}
Aether Adept
Creature - Human Wizard
When Aether Adept enters the battlefield, return target creature to its owner's hand.
2 /
2
{U}
Annul
Instant
Counter target artifact or enchantment spell.
{3}{U}
Aven Fleetwing
Creature - Bird Soldier
Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
2 /
2
{2}{U}{U}
Chamber of Manipulation
Enchantment - Aura
Enchant land
Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn."
{2}{U}
Chill of Foreboding
Sorcery
Each player mills five cards.
Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{U}
Chronic Flooding
Enchantment - Aura
Enchant land
Whenever enchanted land becomes tapped, its controller mills three cards.
{2}{U}
Crafty Pathmage
Creature - Human Wizard
{T}: Target creature with power 2 or less can't be blocked this turn.
1 /
1
{3}{U}
Dreadwaters
Sorcery
Target player mills X cards, where X is the number of lands you control.
{U}
Envelop
Instant
Counter target sorcery spell.
{3}{U}{U}
Fervent Denial
Instant
Counter target spell.
Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{U}
Flash Counter
Instant
Counter target instant spell.
{2}{U}
Frost Breath
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
{2}{U}{U}
Fuel for the Cause
Instant
Counter target spell, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{1}{U}
Ghostly Wings
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
Discard a card: Return enchanted creature to its owner's hand.
{3}{U}
Gulf Squid
Creature - Squid Beast
When Gulf Squid enters the battlefield, tap all lands target player controls.
2 /
2
{2}{U}
Hover Barrier
Creature - Illusion Wall
Defender, flying
0 /
6
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{U}
Ixidor's Will
Instant
Counter target spell unless its controller pays {2} for each Wizard on the battlefield.
{2}{U}
Liquify
Instant
Counter target spell with mana value 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{U}
Manta Riders
Creature - Merfolk
{U}: Manta Riders gains flying until end of turn.
1 /
1
{U}
Merfolk of the Pearl Trident
Creature - Merfolk
1 /
1
{3}{U}
Mesmeric Sliver
Creature - Sliver
All Slivers have "When this permanent enters the battlefield, you may fateseal 1." (To fateseal 1, its controller looks at the top card of an opponent's library, then they may put that card on the bottom of that library.)
2 /
2
{U}
Mind Games
Instant
Buyback {2}{U} (You may pay an additional {2}{U} as you cast this spell. If you do, put this card into your hand as it resolves.)
Tap target artifact, creature, or land.
{3}{U}
Moon Heron
Creature - Spirit Bird
Flying
3 /
2
{1}{U}
Psychic Venom
Enchantment - Aura
Enchant land
Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
{2}{U}
Second Wind
Enchantment - Aura
Enchant creature
{T}: Tap enchanted creature.
{T}: Untap enchanted creature.
{2}{U}
Shadow Sliver
Creature - Sliver
All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.)
1 /
1
{1}{U}
Shriekgeist
Creature - Spirit
Flying
Whenever Shriekgeist deals combat damage to a player, that player mills two cards.
1 /
1
{1}{U}
Shriekgeist
Creature - Spirit
Flying
Whenever Shriekgeist deals combat damage to a player, that player mills two cards.
1 /
1
{5}{U}
Skaab Goliath
Creature - Zombie Giant
As an additional cost to cast this spell, exile two creature cards from your graveyard.
Trample
6 /
9
{1}{U}
Skygames
Enchantment - Aura
Enchant land
Enchanted land has "{T}: Target creature gains flying until end of turn. Activate only as a sorcery."
{1}{U}
Spectral Flight
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
{X}{U}
Spell Burst
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Counter target spell with mana value X.
{4}{U}
Spire Monitor
Creature - Phyrexian Drake
Flash (You may cast this spell any time you could cast an instant.)
Flying
3 /
3
{4}{U}
Spire Monitor
Creature - Phyrexian Drake
Flash (You may cast this spell any time you could cast an instant.)
Flying
3 /
3
{1}{U}{U}
Stormbound Geist
Creature - Spirit
Flying
Stormbound Geist can block only creatures with flying.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
2 /
2
{4}{U}
Synchronous Sliver
Creature - Sliver
All Sliver creatures have vigilance.
3 /
3
{3}{U}
Tricks of the Trade
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and can't be blocked.