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To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
Commander Cube
The Commander Cube consists of 3 Cubes: The generals, the cards, and a land cube.
Cube is a draft format, consisting of a pre-built cube, from wich packs are created to draft. This opens up many possibilities usually not viable in a draft, while also finding a use for otherwise unused cards and saving money on packs.
This cube is specifically for the Commander format. At the end of the draft each player will have selected a general and built a 60-card deck for him/her. It's meant to be played in multiplayer (4-8), not duel commander.
The Generals-Cube
The Commanders are broken up into themes, and I aimed to have each Commander be unique - usually every category contains a color combination only once, exceptions apply where two commanders do vastly different things (Lazav, Dimir Mastermind and Phenax, God of Deception). All Commanders are supporteed by the cube, but not neccissarily all strategies a commander can be played (although the main strategy of a commander is always supported).
The Draft
Commander-Drafts will happen in 2 Pack of 4 Cards each, for 8 Commanders total, before cards are drafted. Cards not used as Commander cards can be played in the Maindeck (wich consists of 59 cards + commander).
Color identity applies with the following exceptions: Cards using hybrid mana symbols may be played as a mono-colored identity. When using a mono-colored General, players may select a second color after the draft. Their general then becomes a mjlti-color card, using his original and the chosen color. One colored mana symbol in his cost will be replaced by the symbol corresponding to the chosen color. If the general has only 1 colored mana symbol, one colorless mana will become the chosen color (e.G Daretti, Scrap Savant may have cost of 2UR, or Grenzo, Havoc Raiser my be costing BR)
Draft will be played with 5 pack of 12 cards each, giving a total of 68 cards.
Land will be generated through the Lands Cube, usually drafted with 1 pack of 12 cards.
Aditionally, players may select one of any gate they wish to add to their deck.
Alternate draft format:
each player is dealt 10 generals face down, selecting 2 of them. The generals are put together face down, and then each player is randomly assigned 1 general. Card draft will be with 5 packs of 13 cards, to account for the smaller card pool. Lands are drafted as usual. This provieds a unique deck building challenge, as players are forced to use a "bad" commander they may not usually pick.
2-sided (coin flip) | |
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6-sided (d6) | |
20-sided (d20) | |
Sides: |
Double-click to open card details.
Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
Compare | Revision | Created | By | |||
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» | Revision 8 | September 27, 2019 | Raketenudo | |||
Revision 7 | September 26, 2019 | Raketenudo | ||||
Revision 6 | September 19, 2019 | Raketenudo | ||||
Revision 5 | September 2, 2019 | Raketenudo | ||||
Revision 4 | August 31, 2019 | Raketenudo | ||||
Revision 3 | August 29, 2019 | Raketenudo | ||||
Revision 2 | August 28, 2019 | Raketenudo | ||||
Revision 1 | August 28, 2019 | Raketenudo |