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Select Main Deck Cards

{1}{U}
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{1}{U}{U}
Bane's Contingency
Instant
Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card.
{3}{U}
Behold the Multiverse
Instant
Scry 2, then draw two cards.

Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{2}{U}
Champion of Wits
Creature - Naga Wizard
When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards.

Eternalize {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Naga Wizard with no mana cost. Eternalize only as a sorcery.)
2 / 1
{2}
Coldsteel Heart
Snow Artifact
Coldsteel Heart enters the battlefield tapped.

As Coldsteel Heart enters the battlefield, choose a color.

{T}: Add one mana of the chosen color.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{X}{X}
Cryptic Trilobite
Creature - Trilobite
Cryptic Trilobite enters the battlefield with X +1/+1 counters on it.

Remove a +1/+1 counter from Cryptic Trilobite: Add {C}{C}. Spend this mana only to activate abilities.

{1}, {T}: Put a +1/+1 counter on Cryptic Trilobite.
0 / 0
--
Darkwater Catacombs
Land
{1}, {T}: Add {U}{B}.
{2}
Dimir Signet
Artifact
{1}, {T}: Add {U}{B}.
{U}{B}
Drown in the Loch
Instant
Choose one --

• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.

• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
--
Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

{T}: Add {U} or {B}.
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
--
Fetid Pools
Land - Island Swamp
({T}: Add {U} or {B}.)

Fetid Pools enters the battlefield tapped.

Cycling {2} ({2}, Discard this card: Draw a card.)
{U}{U}{U}
Fractured Sanity
Sorcery
Each opponent mills fourteen cards.

Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)

When you cycle Fractured Sanity, each opponent mills four cards.
{2}{U}
Frantic Search
Instant
Draw two cards, then discard two cards. Untap up to three lands.
--
Great Hall of the Citadel
Land
{T}: Add {C}.

{1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast legendary spells.
{4}
Hedron Archive
Artifact
{T}: Add {C}{C}.

{2}, {T}, Sacrifice Hedron Archive: Draw two cards.
{4}
Ichor Elixir
Artifact
If you would roll one or more planar dice, instead roll that many planar dice plus one and ignore one.

{T}: Add {C}{C}.
{2}{U}{U}
Imaginary Threats
Instant
Creatures target opponent controls attack this turn if able. During that player's next untap step, creatures they control don't untap.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{U}
Lazotep Plating
Instant
Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{2}
Liquimetal Torque
Artifact
{T}: Add {C}.

{T}: Target nonland permanent becomes an artifact in addition to its other types until end of turn.
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
{4}{U}
Mulldrifter
Creature - Elemental
Flying

When Mulldrifter enters the battlefield, draw two cards.

Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
2 / 2
{1}{U}
Negate
Instant
Counter target noncreature spell.
{1}{U}{U}
Neutralize
Instant
Counter target spell.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{U}{B}
Notion Rain
Sorcery
Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{2}
Obsidian Obelisk
Artifact
Obsidian Obelisk enters the battlefield tapped.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
{U}
Omen Hawker
Creature - Cephalid Advisor
{T}: Add {C}{U}. Spend this mana only to activate abilities.
1 / 1
{1}{U}{B}
Perplex
Instant
Counter target spell unless its controller discards their hand.

Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{2}
Prismatic Lens
Artifact
{T}: Add {C}.

{1}, {T}: Add one mana of any color.
{1}{U}{B}
Psychic Strike
Instant
Counter target spell. Its controller mills two cards.
{2}{B}
Read the Bones
Sorcery
Scry 2, then draw two cards. You lose 2 life.
--
River of Tears
Land
{T}: Add {U}. If you played a land this turn, add {B} instead.
--
Rootwater Depths
Land
{T}: Add {C}.

{T}: Add {U} or {B}. Rootwater Depths doesn't untap during your next untap step.
--
Secret Passage
Land
Secret Passage enters the battlefield tapped.

{T}: Add {U} or {B}.

{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{4}
Sisay's Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{4}
Stonespeaker Crystal
Artifact
{T}: Add {C}{C}.

{2}, {T}, Sacrifice Stonespeaker Crystal: Exile any number of target players' graveyards. Draw a card.
--
Sunken Hollow
Land - Island Swamp
({T}: Add {U} or {B}.)

Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{2}
Talisman of Dominance
Artifact
{T}: Add {C}.

{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.
{U}
The Enigma Jewel
Legendary Artifact
The Enigma Jewel enters the battlefield tapped.

{T}: Add {C}{C}. Spend this mana only to activate abilities.

Craft with four or more nonlands with activated abilities {8}{U} ({8}{U}, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
--
Locus of Enlightenment
Legendary Artifact

Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn.

Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy.
{3}{U}{B}
The Scarab God
Legendary Creature - God
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.

{2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.

When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
5 / 5
{4}
Thran Dynamo
Artifact
{T}: Add {C}{C}{C}.
{1}
Thran Turbine
Artifact
At the beginning of your upkeep, you may add {C}{C}. You can't spend this mana to cast spells.
{U}
Training Grounds
Enchantment
Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
{B}{B}
Undead Augur
Creature - Zombie Wizard
Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life.
2 / 2
--
Vivid Creek
Land
Vivid Creek enters the battlefield tapped with two charge counters on it.

{T}: Add {U}.

{T}, Remove a charge counter from Vivid Creek: Add one mana of any color.
--
Vivid Marsh
Land
Vivid Marsh enters the battlefield tapped with two charge counters on it.

{T}: Add {B}.

{T}, Remove a charge counter from Vivid Marsh: Add one mana of any color.
--
Waterveil Cavern
Land
{T}: Add {C}.

{T}: Add {U} or {B}. Waterveil Cavern doesn't untap during your next untap step.
{3}
Worn Powerstone
Artifact
Worn Powerstone enters the battlefield tapped.

{T}: Add {C}{C}.