-2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.
L:
5
{G}
Arboreal Grazer
Creature - Beast
Reach
When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped.
0 /
3
{G}
Arboreal Grazer
Creature - Beast
Reach
When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped.
0 /
3
{G}
Arboreal Grazer
Creature - Beast
Reach
When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped.
0 /
3
{1}{G}{W}
Atzocan Seer
Creature - Human Druid
{T}: Add one mana of any color.
Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.
2 /
3
{1}{G}{W}
Atzocan Seer
Creature - Human Druid
{T}: Add one mana of any color.
Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.
2 /
3
{G}
Blossoming Defense
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
{G}
Blossoming Defense
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
--
Blossoming Sands
Land
Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
{T}: Add {G} or {W}.
--
Blossoming Sands
Land
Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
{T}: Add {G} or {W}.
{1}{W}
Desperate Lunge
Instant
Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life.
{1}{W}
Desperate Lunge
Instant
Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life.
{1}{G}
Druid of the Cowl
Creature - Elf Druid
{T}: Add {G}.
1 /
3
{1}{G}
Druid of the Cowl
Creature - Elf Druid
{T}: Add {G}.
1 /
3
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{G}{W}
Huatli's Raptor
Creature - Dinosaur
Vigilance
When Huatli's Raptor enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
2 /
3
{G}{W}
Huatli's Raptor
Creature - Dinosaur
Vigilance
When Huatli's Raptor enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
2 /
3
{2}{G/W}
Huatli, the Sun's Heart
Legendary Planeswalker - Huatli
Each creature you control assigns combat damage equal to its toughness rather than its power.
-3: You gain life equal to the greatest toughness among creatures you control.
L:
7
{2}{G/W}
Huatli, the Sun's Heart
Legendary Planeswalker - Huatli
Each creature you control assigns combat damage equal to its toughness rather than its power.
-3: You gain life equal to the greatest toughness among creatures you control.
L:
7
{2}{G/W}
Huatli, the Sun's Heart
Legendary Planeswalker - Huatli
Each creature you control assigns combat damage equal to its toughness rather than its power.
-3: You gain life equal to the greatest toughness among creatures you control.
L:
7
{2}{W}
Kinjalli's Sunwing
Creature - Dinosaur
Flying
Creatures your opponents control enter the battlefield tapped.
2 /
3
{3}{G}
Knight of the Stampede
Creature - Human Knight
Dinosaur spells you cast cost {2} less to cast.
2 /
4
{3}{G}
Knight of the Stampede
Creature - Human Knight
Dinosaur spells you cast cost {2} less to cast.
2 /
4
{3}{W}
Looming Altisaur
Creature - Dinosaur
1 /
7
{3}{W}
Looming Altisaur
Creature - Dinosaur
1 /
7
{3}{W}
Looming Altisaur
Creature - Dinosaur
1 /
7
--
Lotus Field
Land
Hexproof
Lotus Field enters the battlefield tapped.
When Lotus Field enters the battlefield, sacrifice two lands.
{T}: Add three mana of any one color.
{2}{G}{W}
Loxodon Hierarch
Creature - Elephant Cleric
When Loxodon Hierarch enters the battlefield, you gain 4 life.
{G}{W}, Sacrifice Loxodon Hierarch: Regenerate each creature you control.
4 /
4
{G}{W}
Oath of Ajani
Legendary Enchantment
When Oath of Ajani enters the battlefield, put a +1/+1 counter on each creature you control.
Planeswalker spells you cast cost {1} less to cast.
{G}{W}
Oath of Ajani
Legendary Enchantment
When Oath of Ajani enters the battlefield, put a +1/+1 counter on each creature you control.
Planeswalker spells you cast cost {1} less to cast.
{G}
Ornamental Courage
Instant
Untap target creature. It gets +1/+3 until end of turn.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{G}{G}
Runic Armasaur
Creature - Dinosaur
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
2 /
5
{1}{G}{G}
Runic Armasaur
Creature - Dinosaur
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
2 /
5
{1}{G}
Steady Aim
Instant
Untap target creature. It gets +1/+4 and gains reach until end of turn.
{1}{G}
Steady Aim
Instant
Untap target creature. It gets +1/+4 and gains reach until end of turn.
{1}{G}
Steady Aim
Instant
Untap target creature. It gets +1/+4 and gains reach until end of turn.
{1}{G}
Steady Aim
Instant
Untap target creature. It gets +1/+4 and gains reach until end of turn.
{4}{W}
Sun-Crested Pterodon
Creature - Dinosaur
Flying
Sun-Crested Pterodon has vigilance as long as you control another Dinosaur.
2 /
5
{4}{G}
Thundering Ceratok
Creature - Rhino
Trample
When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn.
4 /
5
{4}{G}
Thundering Ceratok
Creature - Rhino
Trample
When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn.
4 /
5
{5}{G}{G}
Verdant Sun's Avatar
Creature - Dinosaur Avatar
Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness.