Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

{2}{W}{W}
Angel's Mercy
Instant
You gain 7 life.
{1}{W}
Angelic Wall
Creature - Wall
Defender (This creature can't attack.)

Flying
0 / 4
{2}{W}
Avian Changeling
Creature - Shapeshifter
Changeling (This card is every creature type.)

Flying
2 / 2
{3}{W}
Ballista Squad
Creature - Human Rebel
{X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature.
2 / 2
{3}{W}
Ballynock Trapper
Creature - Kithkin Soldier
{T}: Tap target creature.

Whenever you cast a white spell, you may untap Ballynock Trapper.
2 / 2
{1}{W}
Ballyrush Banneret
Creature - Kithkin Soldier
Kithkin spells and Soldier spells you cast cost {1} less to cast.
2 / 1
{W}
Bandage
Instant
Prevent the next 1 damage that would be dealt to any target this turn.

Draw a card.
{1}{W}
Benalish Trapper
Creature - Human Soldier
{W}, {T}: Tap target creature.
1 / 2
{2}{W}
Benevolent Ancestor
Creature - Spirit
Defender (This creature can't attack.)

{T}: Prevent the next 1 damage that would be dealt to any target this turn.
0 / 4
{W}
Boros Elite
Creature - Human Soldier
Battalion -- Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.
1 / 1
{1}{W}
Carom
Instant
The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.

Draw a card.
{3}{W}
Castle
Enchantment
Untapped creatures you control get +0/+2.
{1}{W}
Catapult Squad
Creature - Human Soldier
Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature.
2 / 1
{1}{W}
Celestial Purge
Instant
Exile target black or red permanent.
{3}{W}
Chastise
Instant
Destroy target attacking creature. You gain life equal to its power.
{1}{W}
Circle of Protection: Red
Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
{2}{W}{W}
Conversion
Enchantment
At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.

All Mountains are Plains.
{W}
Coordinated Barrage
Instant
Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.
{2}{W}
D'Avenant Archer
Creature - Human Soldier Archer
{T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
1 / 2
{1}
Darksteel Axe
Artifact - Equipment
Indestructible (Effects that say "destroy" don't destroy this artifact.)

Equipped creature gets +2/+0.

Equip {2}
{1}{W}
Dawn Charm
Instant
Choose one --

• Prevent all combat damage that would be dealt this turn.

• Regenerate target creature.

• Counter target spell that targets you.
{1}{W}
Devout Decree
Sorcery
Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{1}{W}
Disciple of Law
Creature - Human Cleric
Protection from red

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 2
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{3}{W}
Divine Congregation
Sorcery
You gain 2 life for each creature target player controls.

Suspend 5--{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
{1}{W}
Divine Offering
Instant
Destroy target artifact. You gain life equal to its mana value.
{2}{W}
Elder Cathar
Creature - Human Soldier
When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.
2 / 2
{2}{W}
Elite Skirmisher
Creature - Human Soldier
Heroic -- Whenever you cast a spell that targets Elite Skirmisher, you may tap target creature.
3 / 1
{W}
Ephara's Radiance
Enchantment - Aura
Enchant creature

Enchanted creature has "{1}{W}, {T}: You gain 3 life."
{W}
Ethereal Haze
Instant - Arcane
Prevent all damage that would be dealt by creatures this turn.
{3}{W}
Faith's Fetters
Enchantment - Aura
Enchant permanent

When Faith's Fetters enters the battlefield, you gain 4 life.

Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
{1}{W}
Fencing Ace
Creature - Human Soldier
Double strike
1 / 1
{1}{W}
Field Surgeon
Creature - Human Cleric
Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.
1 / 1
{1}{W}
Font of Vigor
Enchantment
{2}{W}, Sacrifice Font of Vigor: You gain 7 life.
--
Forbidding Watchtower
Land
Forbidding Watchtower enters the battlefield tapped.

{T}: Add {W}.

{1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
{1}{W}
Forfend
Instant
Prevent all damage that would be dealt to creatures this turn.
{3}{W}
Foriysian Interceptor
Creature - Human Soldier
Flash (You may cast this spell any time you could cast an instant.)

Defender

Foriysian Interceptor can block an additional creature each combat.
0 / 5
{2}{W}
Frantic Purification
Instant
Destroy target enchantment.

Madness {W} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{W}
Gideon's Lawkeeper
Creature - Human Soldier
{W}, {T}: Tap target creature.
1 / 1
{1}
Glasses of Urza
Artifact
{T}: Look at target player's hand.
{X}{W}
Glimpse the Sun God
Instant
Tap X target creatures. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{1}{W}
Glorious Charge
Instant
Creatures you control get +1/+1 until end of turn.
{W}
Gods Willing
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Scry 1.
{W}
Guard Duty
Enchantment - Aura
Enchant creature

Enchanted creature has defender.
{W}
Hallow
Instant
Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
{2}{W}{W}
Harmless Assault
Instant
Prevent all combat damage that would be dealt this turn by attacking creatures.
{2}{W}
Heart of Light
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Prevent all damage that would be dealt to and dealt by enchanted creature.
{2}
Heart-Piercer Bow
Artifact - Equipment
Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}
Hold at Bay
Instant
Prevent the next 7 damage that would be dealt to any target this turn.
{W}
Honor Guard
Creature - Human Soldier
{W}: Honor Guard gets +0/+1 until end of turn.
1 / 1
{W}
Honorable Scout
Creature - Human Soldier Scout
When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls.
1 / 1
{1}{W}
Ikiral Outrider
Creature - Human Soldier
Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-3

2/6

Vigilance

LEVEL 4+

3/10

Vigilance
1 / 2
{4}{W}
Iona's Judgment
Sorcery
Exile target creature or enchantment.
{4}
Jayemdae Tome
Artifact
{4}, {T}: Draw a card.
{2}{W}
Kill Shot
Instant
Destroy target attacking creature.
{1}{W}
Kjeldoran Outrider
Creature - Human Soldier
{W}: Kjeldoran Outrider gets +0/+1 until end of turn.
2 / 2
{1}{W}
Kjeldoran War Cry
Instant
Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards.
{2}{W}
Kor Scythemaster
Creature - Kor Soldier Ally
Kor Scythemaster has first strike as long as it's attacking.
3 / 1
{2}{W}
Kor Sky Climber
Creature - Kor Soldier Ally
{1}{W}: Kor Sky Climber gains flying until end of turn.
3 / 2
{2}{W}{W}
Kytheon's Irregulars
Creature - Human Soldier
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

{W}{W}: Tap target creature.
4 / 3
{1}{W}
Last Breath
Instant
Exile target creature with power 2 or less. Its controller gains 4 life.
{1}{W}
Leonin Snarecaster
Creature - Cat Soldier
When Leonin Snarecaster enters the battlefield, you may tap target creature.
2 / 1
{3}{W}
Liege of the Axe
Creature - Human Soldier
Vigilance

Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Liege of the Axe is turned face up, untap it.
2 / 3
{4}{W}
Loxodon Partisan
Creature - Elephant Soldier
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
3 / 4
{2}{W}
Makeshift Battalion
Creature - Human Soldier
Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion.
3 / 2
{W}
Mana Tithe
Instant
Counter target spell unless its controller pays {1}.
{1}{W}{W}
Marshaling Cry
Sorcery
Creatures you control get +1/+1 and gain vigilance until end of turn.

Cycling {2} ({2}, Discard this card: Draw a card.)

Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{W}{W}
Martyrs of Korlis
Creature - Human
As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead.
1 / 6
{W}
Mask of Law and Grace
Enchantment - Aura
Enchant creature

Enchanted creature has protection from black and from red.
--
Mobilized District
Land
{T}: Add {C}.

{4}: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control.
{1}{W}
Moorland Inquisitor
Creature - Human Soldier
{2}{W}: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
2 / 2
{1}{W}{W}
Morale
Instant
Attacking creatures get +1/+1 until end of turn.
{3}{W}
Mounted Archers
Creature - Human Soldier Archer
Reach (This creature can block creatures with flying.)

{W}: Mounted Archers can block an additional creature this turn.
2 / 3
{4}{W}
Nav Squad Commandos
Creature - Human Soldier
Battalion -- Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it.
3 / 5
{5}{W}
Noble Templar
Creature - Human Cleric Soldier
Vigilance

Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
3 / 6
--
Oasis
Land
{T}: Prevent the next 1 damage that would be dealt to target creature this turn.
{2}{W}
Oblivion Ring
Enchantment
When Oblivion Ring enters the battlefield, exile another target nonland permanent.

When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{W}
Pay No Heed
Instant
Prevent all damage a source of your choice would deal this turn.
{2}{W}
Pentarch Ward
Enchantment - Aura
Enchant creature

As Pentarch Ward enters the battlefield, choose a color.

When Pentarch Ward enters the battlefield, draw a card.

Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
{3}{W}
Pious Interdiction
Enchantment - Aura
Enchant creature

When Pious Interdiction enters the battlefield, you gain 2 life.

Enchanted creature can't attack or block.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{W/P}
Porcelain Legionnaire
Artifact Creature - Phyrexian Soldier
({W/P} can be paid with either {W} or 2 life.)

First strike
3 / 1
{1}{W}
Puncturing Light
Instant
Destroy target attacking or blocking creature with power 3 or less.
{1}{W}
Raise the Alarm
Instant
Create two 1/1 white Soldier creature tokens.
{6}
Razor Golem
Artifact Creature - Golem
Affinity for Plains (This spell costs {1} less to cast for each Plains you control.)

Vigilance
3 / 4
{W}
Recruit the Worthy
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Create a 1/1 white Soldier creature token.
{2}{W}
Remember the Fallen
Sorcery
Choose one or both --

• Return target creature card from your graveyard to your hand.

• Return target artifact card from your graveyard to your hand.
{1}{W}
Reprisal
Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
{5}{W}
Resupply
Instant
You gain 6 life.

Draw a card.
{2}{W}
Reviving Dose
Instant
You gain 3 life.

Draw a card.
{1}{W}
Rune of Protection: Red
Enchantment
{W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{W}
Safe Passage
Instant
Prevent all damage that would be dealt to you and creatures you control this turn.
{1}{W}
Samite Healer
Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
1 / 1
{1}{W}
Samite Pilgrim
Creature - Human Cleric
Domain -- {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.
1 / 1
{W}
Shielded Passage
Instant
Prevent all damage that would be dealt to target creature this turn.
{1}{W}
Show of Valor
Instant
Target creature gets +2/+4 until end of turn.
{1}
Silver-Inlaid Dagger
Artifact - Equipment
Equipped creature gets +2/+0.

As long as equipped creature is a Human, it gets an additional +1/+0.

Equip {2}
{1}{W}{ // }{2}{W}
Silverflame Squire // On Alert
Creature - Human Soldier // Instant - Adventure




Target creature gets +2/+2 until end of turn. Untap it. (Then exile this card. You may cast the creature later from exile.)
2 / 1
{1}{W}
Spare from Evil
Instant
Creatures you control gain protection from non-Human creatures until end of turn.
{W}
Spirit Link
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Whenever enchanted creature deals damage, you gain that much life.
{W}
Spurnmage Advocate
Creature - Human Nomad
{T}: Return two target cards from an opponent's graveyard to their hand. Destroy target attacking creature.
1 / 1
{3}
Staff of the Sun Magus
Artifact
Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life.
{1}{W}
Stalwart Shield-Bearers
Creature - Human Soldier
Defender

Other creatures you control with defender get +0/+2.
0 / 3
{2}{W}
Standing Troops
Creature - Human Soldier
Vigilance
1 / 4
{W}
Stave Off
Instant
Target creature gains protection from the color of your choice until end of turn.
{2}{W}
Steadfast Sentry
Creature - Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.)

When Steadfast Sentry dies, put a +1/+1 counter on target creature you control.
3 / 2
{1}{W}
Sun's Bounty
Instant
You gain 4 life.

Recover {1}{W} (When a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
{1}{W}
Swift Maneuver
Instant
Prevent the next 2 damage that would be dealt to any target this turn.

Draw a card at the beginning of the next turn's upkeep.
{2}{W}
Sworn Companions
Sorcery
Create two 1/1 white Soldier creature tokens with lifelink.
{2}{W}
Tenth District Veteran
Creature - Human Soldier
Vigilance

Whenever Tenth District Veteran attacks, untap another target creature you control.
2 / 3
{2}{W}
Thermal Glider
Creature - Human Rebel
Flying, protection from red
2 / 1
{3}{W}
Thraben Sentry
Creature - Human Soldier
Vigilance

Whenever another creature you control dies, you may transform Thraben Sentry.
2 / 2
--
Thraben Militia
Creature - Human Soldier

Trample
2 / 2
{2}{W}
Unquestioned Authority
Enchantment - Aura
Enchant creature

When Unquestioned Authority enters the battlefield, draw a card.

Enchanted creature has protection from creatures.
{1}{W}
Unruly Mob
Creature - Human
Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.
1 / 1
{W}
Valor Made Real
Instant
Target creature can block any number of creatures this turn.
{1}{G/W}
Vernadi Shieldmate
Creature - Human Soldier
Vigilance
2 / 2
{3}{W}
Wall of Faith
Creature - Wall
Defender (This creature can't attack.)

{W}: Wall of Faith gets +0/+1 until end of turn.
0 / 5
{3}{W}{W}
Wall of One Thousand Cuts
Creature - Wall
Defender, flying

{W}: Wall of One Thousand Cuts can attack this turn as though it didn't have defender.
3 / 5
{W}
War Falcon
Creature - Bird
Flying

War Falcon can't attack unless you control a Knight or a Soldier.
2 / 1
{3}{W}
War Report
Instant
You gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield.
{1}{W}
Warmth
Enchantment
Whenever an opponent casts a red spell, you gain 2 life.
{W}
Wojek Siren
Instant
Radiance -- Target creature and each other creature that shares a color with it get +1/+1 until end of turn.
{3}
Yotian Soldier
Artifact Creature - Soldier
Vigilance
1 / 4