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Select Main Deck Cards

{5}{R}
Akoum Warrior
Creature - Minotaur Warrior
Trample
4 / 5
--
Akoum Teeth
Land

Akoum Teeth enters the battlefield tapped.

{T}: Add {R}.
4 / 5
{3}{B}
Alesha's Vanguard
Creature - Orc Warrior
Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
3 / 3
{2}{R}
Alesha, Who Smiles at Death
Legendary Creature - Human Warrior
First strike

Whenever Alesha, Who Smiles at Death attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
3 / 2
{3}{G}{G}
Anthousa, Setessan Hero
Legendary Creature - Human Warrior
Heroic -- Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.
4 / 5
{1}{W}{W}
Arashin Foremost
Creature - Human Warrior
Double strike

Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn.
2 / 2
{1}{R}{R}
Archetype of Aggression
Enchantment Creature - Human Warrior
Creatures you control have trample.

Creatures your opponents control lose trample and can't have or gain trample.
3 / 2
{3}{R}{W}
Asari Captain
Creature - Human Samurai
Haste

Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.
4 / 3
{2}{W}
Aurora Champion
Creature - Elf Warrior
Whenever Aurora Champion attacks, if your team controls another Warrior, tap target creature.
3 / 2
{3}{W}{W}
Avenging Huntbonder
Creature - Human Warrior
Double strike

Whenever Avenging Huntbonder attacks, put a double strike counter on another target attacking creature.
3 / 3
{3}{W}{W}
Ballroom Brawlers
Creature - Human Warrior
Whenever Ballroom Brawlers attacks, Ballroom Brawlers and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn.
3 / 5
{1}{B}
Battle Brawler
Creature - Orc Warrior
As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike.
2 / 2
{1}{G}{W}
Battle for Bretagard
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Create a 1/1 white Human Warrior creature token.

II -- Create a 1/1 green Elf Warrior creature token.

III -- Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it.
{4}{B}
Bellowing Mauler
Creature - Ogre Warrior
At the beginning of your end step, each player loses 4 life unless they sacrifice a nontoken creature.
4 / 6
{3}{B}
Blaring Captain
Creature - Azra Warrior
Partner with Blaring Recruiter (When this creature enters the battlefield, target player may put Blaring Recruiter into their hand from their library, then shuffle.)

Whenever Blaring Captain attacks, attacking Warriors get +1/+1 until end of turn.
2 / 2
{3}{W}
Blaring Recruiter
Creature - Elf Warrior
Partner with Blaring Captain (When this creature enters the battlefield, target player may put Blaring Captain into their hand from their library, then shuffle.)

{2}{W}: Create a 1/1 white Warrior creature token.
2 / 2
{1}{B}{B}
Blood-Chin Fanatic
Creature - Orc Warrior
{1}{B}, Sacrifice another Warrior creature: Target player loses X life and you gain X life, where X is the sacrificed creature's power.
3 / 3
{1}{B}
Blood-Chin Rager
Creature - Human Warrior
Whenever Blood-Chin Rager attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
2 / 2
{B}
Bloodsoaked Champion
Creature - Human Warrior
Bloodsoaked Champion can't block.

Raid -- {1}{B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate only if you attacked this turn.
2 / 1
{1}{B}
Bojuka Brigand
Creature - Human Warrior Ally
Bojuka Brigand can't block.

Whenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand.
1 / 1
{5}{R}{R}
Boldwyr Intimidator
Creature - Giant Warrior
Cowards can't block Warriors.

{R}: Target creature becomes a Coward until end of turn.

{2}{R}: Target creature becomes a Warrior until end of turn.
5 / 5
{3}{W}{W}
Boon-Bringer Valkyrie
Creature - Angel Warrior
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)

Flying, first strike, lifelink
4 / 4
{G}{W}
Botanical Brawler
Creature - Elemental Warrior
Trample

Botanical Brawler enters the battlefield with two +1/+1 counters on it.

Whenever one or more +1/+1 counters are put on another permanent you control, if it's the first time +1/+1 counters have been put on that permanent this turn, put a +1/+1 counter on Botanical Brawler.
0 / 0
{1}{G}
Bramblewood Paragon
Creature - Elf Warrior
Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it.

Each creature you control with a +1/+1 counter on it has trample.
2 / 2
{3}{G}
Briarbridge Patrol
Creature - Human Warrior
Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.
3 / 3
{1}{R}
Brighthearth Banneret
Creature - Elemental Warrior
Elemental spells and Warrior spells you cast cost {1} less to cast.

Reinforce 1--{1}{R} ({1}{R}, Discard this card: Put a +1/+1 counter on target creature.)
1 / 1
{3}{B}
Brutal Hordechief
Creature - Orc Warrior
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.

{3}{R/W}{R/W}: Creatures your opponents control block this turn if able, and you choose how those creatures block.
3 / 3
{3}{B}
Burakos, Party Leader
Legendary Creature - Orc
Burakos, Party Leader is also a Cleric, Rogue, Warrior, and Wizard.

Whenever Burakos attacks, defending player loses X life and you create X Treasure tokens, where X is the number of creatures in your party.

Choose a Background (You can have a Background as a second commander.)
2 / 4
{4}{G}
Caldaia Strongarm
Creature - Human Warrior
When Caldaia Strongarm enters the battlefield, put two +1/+1 counters on target creature.

Blitz {3}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
2 / 3
{1}{G}{G}
Champion of Lambholt
Creature - Human Warrior
Creatures with power less than Champion of Lambholt's power can't block creatures you control.

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
1 / 1
{3}{R}
Chaos Terminator Lord
Creature - Astartes Warrior
Lord of Chaos -- At the beginning of combat on your turn, another target creature you control gains double strike until end of turn.
3 / 3
{W}{B}
Chief of the Edge
Creature - Human Warrior
Other Warrior creatures you control get +1/+0.
3 / 2
{W}{B}
Chief of the Scale
Creature - Human Warrior
Other Warrior creatures you control get +0/+1.
2 / 3
{2}{R}
Combat Celebrant
Creature - Human Warrior
If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
4 / 1
{B}{R}{G}
Crew Captain
Creature - Human Warrior
Haste

Crew Captain has indestructible as long as it entered the battlefield this turn.
4 / 2
{2}{R}
Death-Greeter's Champion
Creature - Human Warrior
Dash {3}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)

Double strike
2 / 1
{1}{G}
Decorated Champion
Creature - Elf Warrior
Whenever another Warrior enters the battlefield under your team's control, put a +1/+1 counter on Decorated Champion.
2 / 2
{1}{G}
Den Protector
Creature - Human Warrior
Creatures with power less than Den Protector's power can't block it.

Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Den Protector is turned face up, return target card from your graveyard to your hand.
2 / 1
{1}{G}
Disciple of the Old Ways
Creature - Human Warrior
{R}: Disciple of the Old Ways gains first strike until end of turn.
2 / 2
{B}
Disowned Ancestor
Creature - Spirit Warrior
Outlast {1}{B} ({1}{B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
0 / 4
{2}{G}{G}
Doomskar Warrior
Creature - Human Warrior
Backup 1

Trample

Whenever this creature deals combat damage to a player or battle, look at that many cards from the top of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
4 / 3
{4}
Door of Destinies
Artifact
As Door of Destinies enters the battlefield, choose a creature type.

Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.

Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
{3}{R}{G}
Doors of Durin
Legendary Artifact
Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf.
{W}
Dragon Hunter
Creature - Human Warrior
Protection from Dragons

Dragon Hunter can block Dragons as though it had reach.
2 / 1
{3}{W}
Dragonscale General
Creature - Human Warrior
At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
2 / 3
{B}{R}
Dreadhorde Butcher
Creature - Zombie Warrior
Haste

Whenever Dreadhorde Butcher deals combat damage to a player or planeswalker, put a +1/+1 counter on Dreadhorde Butcher.

When Dreadhorde Butcher dies, it deals damage equal to its power to any target.
1 / 1
{1}{B}
Felhide Brawler
Creature - Minotaur
Felhide Brawler can't block unless you control another Minotaur.
2 / 2
{4}{R}
Flamerush Rider
Creature - Human Warrior
Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat.

Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
3 / 3
{4}{R}
Frenzied Saddlebrute
Creature - Orc Warrior
Haste

All creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste.
5 / 4
{2}{G}{G}
Glissa Sunseeker
Legendary Creature - Elf Warrior
First strike

{T}: Destroy target artifact if its mana value is equal to the amount of unspent mana you have.
3 / 2
{G}
Glistener Elf
Creature - Phyrexian Elf Warrior
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
1 / 1
{B}{R}
Goblin Deathraiders
Creature - Goblin Warrior
Trample
3 / 1
{R}{R}
Goblin Wardriver
Creature - Goblin Warrior
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
2 / 2
{3}{G}
Golgari Raiders
Creature - Elf Warrior
Haste

Undergrowth -- Golgari Raiders enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.
0 / 0
{1}{R}
Goma Fada Vanguard
Creature - Human Warrior
Whenever Goma Fada Vanguard attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can't block this turn.
2 / 2
{2}{R}{G}
Grand Warlord Radha
Legendary Creature - Elf Warrior
Haste

Whenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end.
3 / 4
{B}
Gutterbones
Creature - Skeleton Warrior
Gutterbones enters the battlefield tapped.

{1}{B}: Return Gutterbones from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn.
2 / 1
{R}{R}{W}{W}
Haktos the Unscarred
Legendary Creature - Human Warrior
Haktos the Unscarred attacks each combat if able.

As Haktos enters the battlefield, choose 2, 3, or 4 at random.

Haktos has protection from each mana value other than the chosen number.
6 / 1
{4}{B}{R}
Havoc Festival
Enchantment
Players can't gain life.

At the beginning of each player's upkeep, that player loses half their life, rounded up.
{4}{R}{G}{W}
Hazezon Tamar
Legendary Creature - Human Warrior
When Hazezon Tamar enters the battlefield, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time.

When Hazezon leaves the battlefield, exile all Sand Warriors.
2 / 4
{R}{G}{W}
Hazezon, Shaper of Sand
Legendary Creature - Human Warrior
Desertwalk (This creature can't be blocked as long as defending player controls a Desert.)

You may play Desert lands from your graveyard.

Whenever a Desert enters the battlefield under your control, create two 1/1 red, green, and white Sand Warrior creature tokens.
3 / 3
{1}{W}
Herald of Dromoka
Creature - Human Warrior
Vigilance

Other Warrior creatures you control have vigilance.
2 / 2
{R}{W}
Honored Crop-Captain
Creature - Human Warrior
Whenever Honored Crop-Captain attacks, other attacking creatures get +1/+0 until end of turn.
3 / 2
{2}{G}
Horizon Seeker
Creature - Human Warrior
Boast -- {1}{G}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Activate only if this creature attacked this turn and only once each turn.)
3 / 2
{2}{G}{G}
Hunted Troll
Creature - Troll Warrior
When Hunted Troll enters the battlefield, target opponent creates four 1/1 blue Faerie creature tokens with flying.

{G}: Regenerate Hunted Troll.
8 / 4
{3}{W}
Icewind Stalwart
Creature - Tiefling Warrior
Protection Fighting Style -- When Icewind Stalwart enters the battlefield, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control.
3 / 3
{5}{R}
Inescapable Brute
Creature - Giant Warrior
Wither (This deals damage to creatures in the form of -1/-1 counters.)

Inescapable Brute must be blocked if able.
3 / 3
{R}{G}{W}
Jared Carthalion, True Heir
Legendary Creature - Human Warrior
When Jared Carthalion, True Heir enters the battlefield, target opponent becomes the monarch. You can't become the monarch this turn.

If damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it.
3 / 3
{3}{R}
Jaxis, the Troublemaker
Legendary Creature - Human Warrior
{R}, {T}, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery.

Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
2 / 3
{R}{W}{B}
Mardu Charm
Instant
Choose one --

• Mardu Charm deals 4 damage to target creature.

• Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn.

• Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Mardu Shadowspear
Creature - Human Warrior
Whenever Mardu Shadowspear attacks, each opponent loses 1 life.

Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
1 / 1
{2}{B}
Mardu Strike Leader
Creature - Human Warrior
Whenever Mardu Strike Leader attacks, create a 2/1 black Warrior creature token.

Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
3 / 2
{W}
Mardu Woe-Reaper
Creature - Human Warrior
Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life.
2 / 1
{1}{B}
Mindblade Render
Creature - Azra Warrior
Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life.
1 / 3
{R}
Mudbutton Clanger
Creature - Goblin Warrior
Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn.
1 / 1
{R}
Norin the Wary
Legendary Creature - Human Warrior
When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step.
2 / 1
{1}{B}
Null Champion
Creature - Zombie Warrior
Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-3

4/2

LEVEL 4+

7/3

{B}: Regenerate Null Champion.
1 / 1
{3}
Obsidian Battle-Axe
Tribal Artifact - Warrior Equipment
Equipped creature gets +2/+1 and has haste.

Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it.

Equip {3}
{2}
Obsidian Obelisk
Artifact
Obsidian Obelisk enters the battlefield tapped.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
{3}{R}
Paragon of Fierce Defiance
Creature - Human Warrior
Other red creatures you control get +1/+1.

{R}, {T}: Another target red creature you control gains haste until end of turn. (It can attack and {T} this turn.)
2 / 2
{3}{B}
Paragon of Open Graves
Creature - Skeleton Warrior
Other black creatures you control get +1/+1.

{2}{B}, {T}: Another target black creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
2 / 2
{1}{R}{G}
Relentless Hunter
Creature - Human Warrior
{1}{R}{G}: Relentless Hunter gets +1/+1 and gains trample until end of turn.
3 / 3
{3}{R}
Roar of the Crowd
Sorcery
Choose a creature type. Roar of the Crowd deals damage to any target equal to the number of permanents you control of the chosen type.
{B}{R}{G}{W}
Saskia the Unyielding
Legendary Creature - Human Soldier
Vigilance, haste

As Saskia the Unyielding enters the battlefield, choose a player.

Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.
3 / 4
{1}{W}
Sightless Brawler
Enchantment Creature - Human Warrior
Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Sightless Brawler can't attack alone.

Enchanted creature gets +3/+2 and can't attack alone.
3 / 2
{G}
Skarrgan Pit-Skulk
Creature - Human Warrior
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

Creatures with power less than Skarrgan Pit-Skulk's power can't block it.
1 / 1
{1}{W}
Steward of Solidarity
Creature - Human Warrior
{T}, Exert Steward of Solidarity: Create a 1/1 white Warrior creature token with vigilance. (An exerted creature won't untap during your next untap step.)
2 / 2
{1}{G}
Tajuru Paragon
Creature - Elf
Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard.

Kicker {3}

When Tajuru Paragon enters the battlefield, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.
3 / 2
{4}{G}
Tajuru Pathwarden
Creature - Elf Warrior Ally
Vigilance, trample
5 / 4
{1}{G}
Talara's Battalion
Creature - Elf Warrior
Cast this spell only if you've cast another green spell this turn.

Trample
4 / 3
{3}{R}
Vengeful Firebrand
Creature - Elemental Warrior
Vengeful Firebrand has haste as long as a Warrior card is in your graveyard.

{R}: Vengeful Firebrand gets +1/+0 until end of turn.
5 / 2
{4}{B}
Vengeful Warchief
Creature - Orc Warrior
Whenever you lose life for the first time each turn, put a +1/+1 counter on Vengeful Warchief. (Damage causes loss of life.)
4 / 4
{3}{B}
Viscera Dragger
Creature - Zombie Ogre Warrior
Cycling {2} ({2}, Discard this card: Draw a card.)

Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
3 / 3