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{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{3}{B}{B}
Archfiend of Ifnir
Creature - Demon
Flying

Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.

Cycling {2} ({2}, Discard this card: Draw a card.)
5 / 4
{1}{U/B}{U/B}
Ashiok, Dream Render
Legendary Planeswalker - Ashiok
Spells and abilities your opponents control can't cause their controller to search their library.

-1: Target player mills four cards. Then exile each opponent's graveyard.
L: 5
{8}{R}
Blasphemous Act
Sorcery
This spell costs {1} less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.
--
Blood Crypt
Land - Swamp Mountain
({T}: Add {B} or {R}.)

As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{B}
Bloodchief Ascension
Enchantment
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)

Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
{4}{B}
Bone Miser
Creature - Zombie Wizard
Whenever you discard a creature card, create a 2/2 black Zombie creature token.

Whenever you discard a land card, add {B}{B}.

Whenever you discard a noncreature, nonland card, draw a card.
4 / 4
{2}{R}
Chaos Warp
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
{2}{U}{U}
Clever Impersonator
Creature - Shapeshifter
You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield.
0 / 0
{3}
Coalition Relic
Artifact
{T}: Add one mana of any color.

{T}: Put a charge counter on Coalition Relic.

At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.
--
Command Beacon
Land
{T}: Add {C}.

{T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{1}{U}{B}{R}
Cormela, Glamour Thief
Legendary Creature - Vampire Rogue
Haste

{1}, {T}: Add {U}{B}{R}. Spend this mana only to cast instant and/or sorcery spells.

When Cormela, Glamour Thief dies, return up to one target instant or sorcery card from your graveyard to your hand.
2 / 4
{U}{U}
Counterspell
Instant
Counter target spell.
--
Crumbling Necropolis
Land
Crumbling Necropolis enters the battlefield tapped.

{T}: Add {U}, {B}, or {R}.
{U}
Curiosity
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.
{2}{B}{B}
Damnation
Sorcery
Destroy all creatures. They can't be regenerated.
{2}{B}
Dark Deal
Sorcery
Each player discards all the cards in their hand, then draws that many cards minus one.
{2}
Dimir Signet
Artifact
{1}, {T}: Add {U}{B}.
{1}{U}{U}
Disallow
Instant
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{3}{B}
Fate Unraveler
Enchantment Creature - Hag
Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player.
3 / 4
{3}{B}
Fell Specter
Creature - Specter
Flying

When Fell Specter enters the battlefield, target opponent discards a card.

Whenever an opponent discards a card, that player loses 2 life.
1 / 3
--
Fiery Islet
Land
{T}, Pay 1 life: Add {U} or {R}.

{1}, {T}, Sacrifice Fiery Islet: Draw a card.
{4}{U}{U}
Forced Fruition
Enchantment
Whenever an opponent casts a spell, that player draws seven cards.
{U}
Giant's Amulet
Artifact - Equipment
When Giant's Amulet enters the battlefield, you may pay {3}{U}. If you do, create a 4/4 blue Giant Wizard creature token, then attach Giant's Amulet to it.

Equipped creature gets +0/+1 and has "This creature has hexproof as long as it's untapped." (It can't be the target of spells or abilities your opponents control.)

Equip {2}
--
Haunted Ridge
Land
Haunted Ridge enters the battlefield tapped unless you control two or more other lands.

{T}: Add {B} or {R}.
{1}{B}
Heartless Summoning
Enchantment
Creature spells you cast cost {2} less to cast.

Creatures you control get -1/-1.
{3}{U/B}
Helm of the Ghastlord
Enchantment - Aura
Enchant creature

As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."

As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."
{3}{R}{R}
Incendiary Command
Sorcery
Choose two --

• Incendiary Command deals 4 damage to target player or planeswalker.

• Incendiary Command deals 2 damage to each creature.

• Destroy target nonbasic land.

• Each player discards all the cards in their hand, then draws that many cards.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}
Izzet Signet
Artifact
{1}, {T}: Add {U}{R}.
{1}{U}{U}
Jace's Archivist
Creature - Vedalken Wizard
{U}, {T}: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
2 / 2
{1}{U}{B}{R}
Kess, Dissident Mage
Legendary Creature - Human Wizard
Flying

Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.
3 / 4
{4}{R}
Khorvath's Fury
Sorcery
For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. Khorvath's Fury deals damage to each foe equal to the number of cards in their hand.
{1}
Library of Leng
Artifact
You have no maximum hand size.

If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
{1}{B}
Liliana's Caress
Enchantment
Whenever an opponent discards a card, that player loses 2 life.
--
Luxury Suite
Land
Luxury Suite enters the battlefield tapped unless you have two or more opponents.

{T}: Add {B} or {R}.
{3}{U}{U}
Magus of the Jar
Creature - Human Wizard
{T}, Sacrifice Magus of the Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
3 / 3
{2}{R}
Magus of the Wheel
Creature - Human Wizard
{1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.
3 / 3
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
{2}{B}
Megrim
Enchantment
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
{5}
Memory Jar
Artifact
{T}, Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
{3}{R}
Mizzix's Mastery
Sorcery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.

Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
--
Morphic Pool
Land
Morphic Pool enters the battlefield tapped unless you have two or more opponents.

{T}: Add {U} or {B}.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{U}{U}
Narset, Parter of Veils
Legendary Planeswalker - Narset
Each opponent can't draw more than one card each turn.

-2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
L: 5
{1}{U}
Negate
Instant
Counter target noncreature spell.
{2}{U}{B}{R}
Nekusar, the Mindrazer
Legendary Creature - Zombie Wizard
At the beginning of each player's draw step, that player draws an additional card.

Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.
2 / 4
{1}{B}
Nightscape Familiar
Creature - Zombie
Blue spells and red spells you cast cost {1} less to cast.

{1}{B}: Regenerate Nightscape Familiar.
1 / 1
{2}{U}{U}{R}{R}
Niv-Mizzet, the Firemind
Legendary Creature - Dragon Wizard
Flying

Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target.

{T}: Draw a card.
4 / 4
{2}{B}{B}
No Mercy
Enchantment
Whenever a creature deals damage to you, destroy it.
{2}{U}{B}
Notion Thief
Creature - Human Rogue
Flash

If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
3 / 1
{2}{B}
Opposition Agent
Creature - Human Rogue
Flash

You control your opponents while they're searching their libraries.

While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
3 / 2
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{4}{B}{B}{B}
Peer into the Abyss
Sorcery
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
{1}{U}{B}
Perplex
Instant
Counter target spell unless its controller discards their hand.

Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
--
Prismatic Vista
Land
{T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle.
{2}{U}
Propaganda
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{5}
Psychosis Crawler
Artifact Creature - Phyrexian Horror
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.

Whenever you draw a card, each opponent loses 1 life.
* / *
{3}{B}
Raiders' Wake
Enchantment
Whenever an opponent discards a card, that player loses 2 life.

Raid -- At the beginning of your end step, if you attacked this turn, target opponent discards a card.
{2}
Rakdos Signet
Artifact
{1}, {T}: Add {B}{R}.
--
Reflecting Pool
Land
{T}: Add one mana of any type that a land you control could produce.
{3}{R}{R}
Reforge the Soul
Sorcery
Each player discards their hand, then draws seven cards.

Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
--
Shipwreck Marsh
Land
Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.

{T}: Add {U} or {B}.
--
Shivan Reef
Land
{T}: Add {C}.

{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
{4}{B}{R}
Sire of Insanity
Creature - Demon
At the beginning of each end step, each player discards their hand.
6 / 4
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{2}{U}
Solve the Equation
Sorcery
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
--
Steam Vents
Land - Island Mountain
({T}: Add {U} or {R}.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Stormcarved Coast
Land
Stormcarved Coast enters the battlefield tapped unless you control two or more other lands.

{T}: Add {U} or {R}.
--
Sulfurous Springs
Land
{T}: Add {C}.

{T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}
Talisman of Creativity
Artifact
{T}: Add {C}.

{T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you.
{2}
Talisman of Dominance
Artifact
{T}: Add {C}.

{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.
{2}
Talisman of Indulgence
Artifact
{T}: Add {C}.

{T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you.
{4}
Teferi's Puzzle Box
Artifact
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
{3}{U}
Tidal Barracuda
Creature - Fish
Any player may cast spells as though they had flash.

Your opponents can't cast spells during your turn.
3 / 4
{4}{U}{U}
Time Spiral
Sorcery
Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.
{2}{U}
Timetwister
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
--
Training Center
Land
Training Center enters the battlefield tapped unless you have two or more opponents.

{T}: Add {U} or {R}.
--
Underground River
Land
{T}: Add {C}.

{T}: Add {U} or {B}. Underground River deals 1 damage to you.
{B}{B}{B}
Underworld Dreams
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
{B}
Vampiric Tutor
Instant
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
{R}
Vandalblast
Sorcery
Destroy target artifact you don't control.

Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{U}
Vanishing
Enchantment - Aura
Enchant creature

{U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
{1}{B}
Waste Not
Enchantment
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.

Whenever an opponent discards a land card, add {B}{B}.

Whenever an opponent discards a noncreature, nonland card, draw a card.
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{2}{R}
Wheel of Fortune
Sorcery
Each player discards their hand, then draws seven cards.
{2}{U}{B}
Whispering Madness
Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
{2}{U}
Windfall
Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
{R}
Winds of Change
Sorcery
Each player shuffles the cards from their hand into their library, then draws that many cards.
{1}{U}{U}
Wizard's Retort
Instant
This spell costs {1} less to cast if you control a Wizard.

Counter target spell.
--
Xander's Lounge
Land - Island Swamp Mountain
({T}: Add {U}, {B}, or {R}.)

Xander's Lounge enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)

{R}
Burning Inquiry
Sorcery
Each player draws three cards, then discards three cards at random.
{2}{U}
Day's Undoing
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
{3}{U}{U}
Dream Halls
Enchantment
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
{1}{B}{R}
Fire Covenant
Instant
As an additional cost to cast this spell, pay X life.

Fire Covenant deals X damage divided as you choose among any number of target creatures.
{4}{U}{U}
Flood of Tears
Sorcery
Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
{4}
Geth's Grimoire
Artifact
Whenever an opponent discards a card, you may draw a card.
{2}{U}{U}
Insidious Will
Instant
Choose one --

• Counter target spell.

• You may choose new targets for target spell.

• Copy target instant or sorcery spell. You may choose new targets for the copy.
{3}
Mirage Mirror
Artifact
{2}: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn.
{1}{R}{R}
Molten Psyche
Sorcery
Each player shuffles the cards from their hand into their library, then draws that many cards.

Metalcraft -- If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{0}
Spellbook
Artifact
You have no maximum hand size.
{2}
Thought Vessel
Artifact
You have no maximum hand size.

{T}: Add {C}.
{2}
Walking Atlas
Artifact Creature - Construct
{T}: You may put a land card from your hand onto the battlefield.
1 / 1

{1}{U}{U}
Bane's Contingency
Instant
Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card.
{4}{U}{U}
Echo of Eons
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards.

Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{R}{R}
Fork
Instant
Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
{U}{R}
Galvanic Iteration
Instant
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{R}{R}
Increasing Vengeance
Instant
Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.

Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{U}{U}
Lier, Disciple of the Drowned
Legendary Creature - Human Wizard
Spells can't be countered.

Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
3 / 4
{R}{R}
Reverberate
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
{3}{U}{U}
Time Reversal
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
{U}{U}
Twincast
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
{3}{U}
Wizards of Thay
Creature - Human Wizard
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Instant and sorcery spells you cast cost {1} less to cast.

You may cast sorcery spells as though they had flash.
3 / 3