{T}, Pay {E}{E}{E}{E}{E}{E}{E}{E}: Aethertorch Renegade deals 6 damage to target player or planeswalker.
1 /
2
{G}
Attune with Aether
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get {E}{E} (two energy counters).
{G}
Attune with Aether
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get {E}{E} (two energy counters).
{G}
Attune with Aether
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get {E}{E} (two energy counters).
{G}
Attune with Aether
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get {E}{E} (two energy counters).
{2}{G}{G}
Bristling Hydra
Creature - Hydra
When Bristling Hydra enters the battlefield, you get {E}{E}{E} (three energy counters).
Pay {E}{E}{E}: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.
4 /
3
{2}{G}{G}
Bristling Hydra
Creature - Hydra
When Bristling Hydra enters the battlefield, you get {E}{E}{E} (three energy counters).
Pay {E}{E}{E}: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.
4 /
3
{2}{G}{G}
Bristling Hydra
Creature - Hydra
When Bristling Hydra enters the battlefield, you get {E}{E}{E} (three energy counters).
Pay {E}{E}{E}: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.
4 /
3
{2}{G}{G}
Bristling Hydra
Creature - Hydra
When Bristling Hydra enters the battlefield, you get {E}{E}{E} (three energy counters).
Pay {E}{E}{E}: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.
4 /
3
{1}{R/G}{ // }{R}{G}
Collision // Colossus
Instant // Instant
Collision deals 6 damage to target creature with flying.
Target creature gets +4/+2 and gains trample until end of turn.
{1}{R/G}{ // }{R}{G}
Collision // Colossus
Instant // Instant
Collision deals 6 damage to target creature with flying.
Target creature gets +4/+2 and gains trample until end of turn.
{1}{R/G}{ // }{R}{G}
Collision // Colossus
Instant // Instant
Collision deals 6 damage to target creature with flying.
Target creature gets +4/+2 and gains trample until end of turn.
{3}
Dynavolt Tower
Artifact
Whenever you cast an instant or sorcery spell, you get {E}{E} (two energy counters).
{T}, Pay {E}{E}{E}{E}{E}: Dynavolt Tower deals 3 damage to any target.
{3}
Dynavolt Tower
Artifact
Whenever you cast an instant or sorcery spell, you get {E}{E} (two energy counters).
{T}, Pay {E}{E}{E}{E}{E}: Dynavolt Tower deals 3 damage to any target.
{3}
Dynavolt Tower
Artifact
Whenever you cast an instant or sorcery spell, you get {E}{E} (two energy counters).
{T}, Pay {E}{E}{E}{E}{E}: Dynavolt Tower deals 3 damage to any target.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{G}
Greenbelt Rampager
Creature - Elephant
When Greenbelt Rampager enters the battlefield, pay {E}{E} (two energy counters). If you can't, return Greenbelt Rampager to its owner's hand and you get {E}.
3 /
4
{G}
Greenbelt Rampager
Creature - Elephant
When Greenbelt Rampager enters the battlefield, pay {E}{E} (two energy counters). If you can't, return Greenbelt Rampager to its owner's hand and you get {E}.
3 /
4
{G}
Greenbelt Rampager
Creature - Elephant
When Greenbelt Rampager enters the battlefield, pay {E}{E} (two energy counters). If you can't, return Greenbelt Rampager to its owner's hand and you get {E}.
3 /
4
{G}
Greenbelt Rampager
Creature - Elephant
When Greenbelt Rampager enters the battlefield, pay {E}{E} (two energy counters). If you can't, return Greenbelt Rampager to its owner's hand and you get {E}.
3 /
4
{1}{R}
Harnessed Lightning
Instant
Choose target creature. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Harnessed Lightning deals that much damage to that creature.
{1}{R}
Harnessed Lightning
Instant
Choose target creature. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Harnessed Lightning deals that much damage to that creature.
{1}{R}
Harnessed Lightning
Instant
Choose target creature. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Harnessed Lightning deals that much damage to that creature.
{1}{R}
Harnessed Lightning
Instant
Choose target creature. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Harnessed Lightning deals that much damage to that creature.
{1}{G}
Highspire Infusion
Instant
Target creature gets +3/+3 until end of turn. You get {E}{E} (two energy counters).
{1}{G}
Highspire Infusion
Instant
Target creature gets +3/+3 until end of turn. You get {E}{E} (two energy counters).
{1}{G}
Highspire Infusion
Instant
Target creature gets +3/+3 until end of turn. You get {E}{E} (two energy counters).
--
Kazandu Refuge
Land
Kazandu Refuge enters the battlefield tapped.
When Kazandu Refuge enters the battlefield, you gain 1 life.
{T}: Add {R} or {G}.
--
Kazandu Refuge
Land
Kazandu Refuge enters the battlefield tapped.
When Kazandu Refuge enters the battlefield, you gain 1 life.
{T}: Add {R} or {G}.
--
Kazandu Refuge
Land
Kazandu Refuge enters the battlefield tapped.
When Kazandu Refuge enters the battlefield, you gain 1 life.
{T}: Add {R} or {G}.
--
Kazandu Refuge
Land
Kazandu Refuge enters the battlefield tapped.
When Kazandu Refuge enters the battlefield, you gain 1 life.
{T}: Add {R} or {G}.
{2}{R}
Lathnu Hellion
Creature - Hellion
Haste
When Lathnu Hellion enters the battlefield, you get {E}{E} (two energy counters).
At the beginning of your end step, sacrifice Lathnu Hellion unless you pay {E}{E}.
4 /
4
{2}{R}
Lathnu Hellion
Creature - Hellion
Haste
When Lathnu Hellion enters the battlefield, you get {E}{E} (two energy counters).
At the beginning of your end step, sacrifice Lathnu Hellion unless you pay {E}{E}.
4 /
4
{2}{R}
Lathnu Hellion
Creature - Hellion
Haste
When Lathnu Hellion enters the battlefield, you get {E}{E} (two energy counters).
At the beginning of your end step, sacrifice Lathnu Hellion unless you pay {E}{E}.
4 /
4
{2}{R}
Lathnu Hellion
Creature - Hellion
Haste
When Lathnu Hellion enters the battlefield, you get {E}{E} (two energy counters).
At the beginning of your end step, sacrifice Lathnu Hellion unless you pay {E}{E}.
4 /
4
{3}{R}{R}
Lightning Runner
Creature - Human Warrior
Double strike, haste
Whenever Lightning Runner attacks, you get {E}{E} (two energy counters), then you may pay {E}{E}{E}{E}{E}{E}{E}{E}. If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.
2 /
2
{1}{G}
Longtusk Cub
Creature - Cat
Whenever Longtusk Cub deals combat damage to a player, you get {E}{E} (two energy counters).
Pay {E}{E}: Put a +1/+1 counter on Longtusk Cub.
2 /
2
{1}{G}
Longtusk Cub
Creature - Cat
Whenever Longtusk Cub deals combat damage to a player, you get {E}{E} (two energy counters).
Pay {E}{E}: Put a +1/+1 counter on Longtusk Cub.
2 /
2
{1}{G}
Longtusk Cub
Creature - Cat
Whenever Longtusk Cub deals combat damage to a player, you get {E}{E} (two energy counters).
Pay {E}{E}: Put a +1/+1 counter on Longtusk Cub.
2 /
2
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{R}{G}
Voltaic Brawler
Creature - Human Warrior
When Voltaic Brawler enters the battlefield, you get {E}{E} (two energy counters).
Whenever Voltaic Brawler attacks, you may pay {E}. If you do, it gets +1/+1 and gains trample until end of turn.
3 /
2
{R}{G}
Voltaic Brawler
Creature - Human Warrior
When Voltaic Brawler enters the battlefield, you get {E}{E} (two energy counters).
Whenever Voltaic Brawler attacks, you may pay {E}. If you do, it gets +1/+1 and gains trample until end of turn.
3 /
2
{R}{G}
Voltaic Brawler
Creature - Human Warrior
When Voltaic Brawler enters the battlefield, you get {E}{E} (two energy counters).
Whenever Voltaic Brawler attacks, you may pay {E}. If you do, it gets +1/+1 and gains trample until end of turn.
3 /
2
{R}{G}
Voltaic Brawler
Creature - Human Warrior
When Voltaic Brawler enters the battlefield, you get {E}{E} (two energy counters).
Whenever Voltaic Brawler attacks, you may pay {E}. If you do, it gets +1/+1 and gains trample until end of turn.
3 /
2
{1}{R}
Abrade
Instant
Choose one --
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
{G}
Blossoming Defense
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
{R}{G}
Cindervines
Enchantment
Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player.
{1}, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.
{1}{R}{G}
Gruul Spellbreaker
Creature - Ogre Warrior
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Trample
As long as it's your turn, you and Gruul Spellbreaker have hexproof.
3 /
3
{1}{G}
Servant of the Conduit
Creature - Elf Druid
When Servant of the Conduit enters the battlefield, you get {E}{E} (two energy counters).
{T}, Pay {E}: Add one mana of any color.
2 /
2
{2}{R}
Skewer the Critics
Sorcery
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Skewer the Critics deals 3 damage to any target.
{3}{R}
Territorial Gorger
Creature - Gremlin
Trample
Whenever you get one or more {E} (energy counters), Territorial Gorger gets +2/+2 until end of turn.