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Select Main Deck Cards

{W}{W}{U}{U}{U}{B}{B}
Brilliant Ultimatum
Sorcery
Exile the top five cards of your library. An opponent separates those cards into two piles. You may play lands and cast spells from one of those piles. If you cast a spell this way, you cast it without paying its mana cost.
{4}
Chrome Steed
Artifact Creature - Horse
Metalcraft -- Chrome Steed gets +2/+2 as long as you control three or more artifacts.
2 / 2
{4}
Chrome Steed
Artifact Creature - Horse
Metalcraft -- Chrome Steed gets +2/+2 as long as you control three or more artifacts.
2 / 2
{4}
Chrome Steed
Artifact Creature - Horse
Metalcraft -- Chrome Steed gets +2/+2 as long as you control three or more artifacts.
2 / 2
{9}
Colossus of Sardia
Artifact Creature - Golem
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Colossus of Sardia doesn't untap during your untap step.

{9}: Untap Colossus of Sardia. Activate only during your upkeep.
9 / 9
{2}
Copper Myr
Artifact Creature - Myr
{T}: Add {G}.
1 / 1
{5}
Darksteel Juggernaut
Artifact Creature - Juggernaut
Indestructible

Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control.

Darksteel Juggernaut attacks each combat if able.
* / *
{2}{U}
Divination
Sorcery
Draw two cards.
{2}{U}
Divination
Sorcery
Draw two cards.
{2}{U}
Divination
Sorcery
Draw two cards.
{2}{U}
Divination
Sorcery
Draw two cards.
{4}
Drill-Skimmer
Artifact Creature - Thopter
Flying

Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.)
2 / 1
{2}
Emblazoned Golem
Artifact Creature - Golem
Kicker {X} (You may pay an additional {X} as you cast this spell.)

Spend only colored mana on X. No more than one mana of each color may be spent this way.

If Emblazoned Golem was kicked, it enters the battlefield with X +1/+1 counters on it.
1 / 2
{2}
Energy Chamber
Artifact
At the beginning of your upkeep, choose one --

• Put a +1/+1 counter on target artifact creature.

• Put a charge counter on target noncreature artifact.
{2}
Energy Chamber
Artifact
At the beginning of your upkeep, choose one --

• Put a +1/+1 counter on target artifact creature.

• Put a charge counter on target noncreature artifact.
{2}
Energy Chamber
Artifact
At the beginning of your upkeep, choose one --

• Put a +1/+1 counter on target artifact creature.

• Put a charge counter on target noncreature artifact.
{2}
Energy Chamber
Artifact
At the beginning of your upkeep, choose one --

• Put a +1/+1 counter on target artifact creature.

• Put a charge counter on target noncreature artifact.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}{W}{U}
Glassdust Hulk
Artifact Creature - Golem
Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and can't be blocked this turn.

Cycling {W/U} ({W/U}, Discard this card: Draw a card.)
3 / 4
{3}{W}{U}
Glassdust Hulk
Artifact Creature - Golem
Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and can't be blocked this turn.

Cycling {W/U} ({W/U}, Discard this card: Draw a card.)
3 / 4
{2}
Gold Myr
Artifact Creature - Myr
{T}: Add {W}.
1 / 1
{2}
Gold Myr
Artifact Creature - Myr
{T}: Add {W}.
1 / 1
{2}
Gold Myr
Artifact Creature - Myr
{T}: Add {W}.
1 / 1
{2}
Iron Myr
Artifact Creature - Myr
{T}: Add {R}.
1 / 1
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{4}
Khalni Gem
Artifact
When Khalni Gem enters the battlefield, return two lands you control to their owner's hand.

{T}: Add two mana of any one color.
{0}
Memnite
Artifact Creature - Construct
1 / 1
{0}
Memnite
Artifact Creature - Construct
1 / 1
{0}
Memnite
Artifact Creature - Construct
1 / 1
{3}
Piston Sledge
Artifact - Equipment
When Piston Sledge enters the battlefield, attach it to target creature you control.

Equipped creature gets +3/+1.

Equip--Sacrifice an artifact.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{6}
Razorfield Rhino
Artifact Creature - Rhino
Metalcraft -- Razorfield Rhino gets +2/+2 as long as you control three or more artifacts.
4 / 4
{3}
Sculpting Steel
Artifact
You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.
{1}{G}{W}
Sigil of the Nayan Gods
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each creature you control.

Cycling {G/W} ({G/W}, Discard this card: Draw a card.)
{1}
Signal Pest
Artifact Creature - Pest
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Signal Pest can't be blocked except by creatures with flying or reach.
0 / 1
{3}
Snapsail Glider
Artifact Creature - Construct
Metalcraft -- Snapsail Glider has flying as long as you control three or more artifacts.
2 / 2
{3}
Snapsail Glider
Artifact Creature - Construct
Metalcraft -- Snapsail Glider has flying as long as you control three or more artifacts.
2 / 2
{3}
Snapsail Glider
Artifact Creature - Construct
Metalcraft -- Snapsail Glider has flying as long as you control three or more artifacts.
2 / 2
{3}
Snapsail Glider
Artifact Creature - Construct
Metalcraft -- Snapsail Glider has flying as long as you control three or more artifacts.
2 / 2
{2}
Specter's Shroud
Artifact - Equipment
Equipped creature gets +1/+0.

Whenever equipped creature deals combat damage to a player, that player discards a card.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{G}{W}
Wildfield Borderpost
Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost.

Wildfield Borderpost enters the battlefield tapped.

{T}: Add {G} or {W}.
{1}{G}{W}
Wildfield Borderpost
Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost.

Wildfield Borderpost enters the battlefield tapped.

{T}: Add {G} or {W}.