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Queen Marchesa Aikido Control (EDH / Commander)

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    > Overview

    This deck is a political control deck with heavy pillow fort elements that seeks to win by turning opponent's forces against them. The deck emphasizes interesting interaction, decision making, and variable gameplay.

    Play this deck if you:

    • Want a deck that can adjust to the power level of your meta
    • Like having to change up your gameplan mid-game
    • Enjoy politicing and making deals
    • Like being able to pull a win out of nowhere

    Do not play this deck if you:

    • Prefer to have a set strategy going into the game
    • Enjoy the consistency of green ramp
    • Prefer strategies that require your commander to be out
    • Hate politics in EDH

    > Strategy

    > Early Game - Establish

    Early game is all about establishing a board sate. Drop some ramp pieces, and get out Queen Marchesa as early as possible. Hopefully by turn 3-5 you'll have her out.

    • Try to make a deal with somebody at the table so that you can pass The Monarch back and forth, getting both an extra draw and an Assassin every turn. Getting Queen Marchesa out early is key, since we'll likely need the draw to hit our land drops and propel ourselves into mid game.

    • Drop a rattlesnake / pillow fort piece or 2 to avoid becoming an easy target early.

    • Feel free to use Reverberate or Fork to grab somebody's ramp spell.

    • Either use tutors for ramp / card draw, or hold them until mid game to grab finishers.

    > Mid Game - Politic and Set Up

    The midgame for this deck is incredibly varied. In general, you want to have just enough pillow fort / rattlesnake pieces to avoid being attacked, while also not establishing yourself as a threat. Basically, stay alive while you assemble a way to swoop in and win during late game.

    • Hold finisher pieces in your hand until you're ready to win, otherwise you'll be targeted down.

    • Try to make deals to curry favor with your opponents - use cards like Scheming Symmetry, Wishclaw Talisman, Duelist's Heritage, and of course The Monarch to make allies. Remember that Maze of Ith and Duelist's Heritage can hit any creature. Make some deals.

    • Use your target removal on the player who is "the threat" to stay useful and friendly.

    • Sunforger is incredibly useful in this stage of the game, because it gives us answers to opponents, scares people away from attacking us, and protects itself.

    • Only drop a board clear if it looks like an opponent is about to run away with the game (in general, it is better for our opponents to have huge boards but hurting each other, than no boards at all).

    > Late Game - Steal the Show

    The late game is where we swoop in for a win. At this point in the game, if you've politiced correctly, your enemies are running low on life, and you're still not a perceivable threat. You've scared and discouraged people from attacking you, and helped removed common threats. Maybe a player has already been knocked out of the game. Hopefully you've got either a big finisher in hand or most of a combo. In general, you want to win with one of these, based on board state. Protect your wincon with Sunforger, or individual answer cards.

    If you've done your job correctly, you should be able to steal the show. Since with win by turning our opponents' forces against them, they're usually in the position to win in the next round by the time we finish them off. This is fun, since everybody gets to feel like they almost could have won, play their deck, and interact with the board state. You should be able to take the game out of nowhere, making for a memorable ending and a satisfying victory!

    > Tutor targets

    > Priority 1: Finishers, based on board state

    If you have the mana, these cards can end the game. They let us hit hard out of nowhere to steal a win.

    > Priority 2: Combo pieces

    If you have one of these cards, get the others to complete the combo

    > Priority 3: Sunforger

    This cards gets you access to an answer for just about every situation. Can also hit Enlightened Tutor for more tutor.

    > Priority 4: Card Advantage

    These cards help you draw into an answer and give you crazy advantage

    > Priority 4: Mana Advantage / Fixing

    If you're behind on mana, these cards can get you back on track

    > Priority 6: Emergency Removal

    Only grab these if you need an answer right away or Sunforger is too slow, since they don't swing the game in our advantage long-term. Grab either a piece of target removal to deal with it or a board clear

    > Other Options

    Here is a budget list I made for those on a budget. It uses largely the same strategy and playstyle!

    https://deckstats.net/decks/137983/1713526-budget-queen-marchesa-politics?lng=en

    There are tons of different packages you can put in Queen Marchesa! Here's a sideboard-deck I made with all of my favorites, organized by purpose!

    https://deckstats.net/decks/137983/1635315-queen-marchesa-options/en

    Heavy inspiration taken from this wonderful primer!

    http://tappedout.net/mtg-decks/primer-political-subterfuge-marchesa-aikido/?cat=custom&sort=name&cb=1592452751

    Maybeboard

    Tokens

    This deck appears to be legal in EDH / Commander.

    Turn: Your life: Opponent's life: Poison counters:
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    If I play a card times in my 100 card deck, how likely am I to draw it times?
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    Score Card Name Type Mana Rarity
    Powered by edhrec.com
    These are the all the revisions of this deck. Click on a revision to view the deck as it looked back then.
      Compare Revision Created By
    » Revision 243 April 16, 2021 ScenicStump
    Rename Card Value
    Revision 242 April 13, 2021 ScenicStump
    Try new Silverquill cards
    Revision 241 April 8, 2021 ScenicStump
    Cursed mirror better late game and mirror on flavor than chrome mox
    Revision 240 April 8, 2021 ScenicStump
    Monologue Tax gets less hate than mana crypt, doesn't hurt us.
    Revision 239 April 8, 2021 ScenicStump
    Dream devourer too narrow, Imperial Recruiter hits most of our things
    Revision 238 March 21, 2021 ScenicStump
    Remove cards that feel out of place, try new Keldheim cards
    Revision 237 March 17, 2021 ScenicStump
    Improve mana + consitency
    Revision 236 March 10, 2021 ScenicStump
    Revision 234 March 8, 2021 ScenicStump
    Move land tax to Card Advantage, not Ramp
    Revision 233 March 8, 2021 ScenicStump
    Try our Kardur as a Disrupt Decorum effect
    Revision 231 February 19, 2021 ScenicStump
    Cut back down to 100
    Revision 230 February 19, 2021 ScenicStump
    Overfill with cards I want to try again
    Revision 229 February 19, 2021 ScenicStump
    Remove combos
    Revision 228 February 19, 2021 ScenicStump
    Revision 227 January 9, 2021 ScenicStump
    Remove cards that I needed for cube
    Revision 226 November 11, 2020 ScenicStump
    Revision 225 October 31, 2020 ScenicStump
    Revision 224 October 14, 2020 ScenicStump
    Remove urborg for swords
    Revision 223 October 14, 2020 ScenicStump
    Experiment with speeding up and making the deck more consistent
    Revision 222 October 9, 2020 ScenicStump
    Revision 221 October 8, 2020 ScenicStump
    Update tokens
    Revision 220 October 8, 2020 ScenicStump
    Remove maybeboard
    Revision 219 September 18, 2020 ScenicStump
    Add in rest of fetches, Top, and Vampiric Tutor
    Revision 218 September 18, 2020 ScenicStump
    Revision 217 September 17, 2020 ScenicStump
    Remove Ad Naus Package and sub out hushbringer for michiko
    Revision 216 August 26, 2020 ScenicStump
    Use snow basics in case somebody is running extraplanar lens
    Revision 215 August 25, 2020 ScenicStump
    Sickening dreams as ad naus payoff
    Revision 214 August 25, 2020 ScenicStump
    Experiment with Ad Naus package
    Revision 213 August 20, 2020 ScenicStump
    Try Oubliette for commander removal
    Revision 212 August 13, 2020 ScenicStump
    Add chrome mox I pulled
    Revision 211 August 12, 2020 ScenicStump
    Reflecting pool for better color fixing
    Revision 210 August 12, 2020 ScenicStump
    Ancient Tomb for more explosive early game
    Revision 209 August 5, 2020 ScenicStump
    Add answer for aristocrat strategies
    Revision 208 August 5, 2020 ScenicStump
    Test out Erebos for card draw
    Revision 207 July 30, 2020 ScenicStump
    Add combo pieces and tutors back in for more competitive meta and varied games ("Final Form")
    Revision 206 July 29, 2020 ScenicStump
    Add Yawgmoth's Will for recursion
    Revision 205 July 24, 2020 ScenicStump
    Add Badlands
    Revision 204 July 20, 2020 ScenicStump
    Add Scrubland
    Revision 203 July 19, 2020 ScenicStump
    Add Plateau
    Revision 202 July 17, 2020 ScenicStump
    Restructure categories, make "Rattlesnakes" "Deterrents"
    Revision 201 July 17, 2020 ScenicStump
    Disrupt doesn't do much in our meta, and Frontier plays nicely with politics and master of cruelties
    Revision 200 July 17, 2020 ScenicStump
    Treasure nabber does more to disrupt opponents, and Solemn competed w/ QM as a 4 drop
    Revision 199 July 16, 2020 ScenicStump
    Revision 198 July 16, 2020 ScenicStump
    Tune down power level and consistency to match playgroup
    Revision 197 July 8, 2020 ScenicStump
    Volrath's Stronghold to bring back removed threats
    Revision 196 July 8, 2020 ScenicStump
    Remove under-performing cards to increase consistency
    Revision 195 July 6, 2020 ScenicStump
    Basic land ramp is more resilient than artifact ramp + SS is a decent rattlesnake
    Revision 194 July 2, 2020 ScenicStump
    Revision 193 June 23, 2020 ScenicStump
    Remove solemnity combo, try out hide and seek
    Revision 192 June 23, 2020 ScenicStump
    Update Tokens
    Revision 191 June 17, 2020 ScenicStump
    Add Tymna for better draw
    Revision 190 June 15, 2020 ScenicStump
    More Fetches for Scroll Rack
    Revision 189 June 15, 2020 ScenicStump
    Clean Maybeboard
    Revision 188 June 15, 2020 ScenicStump
    Revision 187 June 8, 2020 ScenicStump
    Increase competitiveness (solemnity combos back, better ramp)
    Revision 186 June 5, 2020 ScenicStump
    Remove batwing brume from maybeboard
    Revision 185 June 5, 2020 ScenicStump
    Revision 184 June 5, 2020 ScenicStump
    Change haymakers section name to damage doublers
    Revision 183 June 5, 2020 ScenicStump
    ---
    Revision 182 June 5, 2020 ScenicStump
    Improve category names
    Revision 181 June 5, 2020 ScenicStump
    Fix deflecting palm category
    Revision 180 June 5, 2020 ScenicStump
    Better categories
    Revision 179 June 5, 2020 ScenicStump
    Remove feelsbad solemnity
    Revision 178 June 4, 2020 ScenicStump
    Less combo, more aikido
    Revision 177 June 4, 2020 ScenicStump
    Acidic soil as wincon
    Revision 176 June 4, 2020 ScenicStump
    Remove maybeboard
    Revision 175 June 2, 2020 ScenicStump
    Add ad naus combo and wheel breach combo
    Revision 174 May 30, 2020 ScenicStump
    more aikido cards, try out better lategame with bruse tarl
    Revision 173 May 29, 2020 ScenicStump
    Change up mana base, try out pyroblast
    Revision 172 May 26, 2020 ScenicStump
    Increase board clear and removal for more interactive games
    Revision 171 May 12, 2020 ScenicStump
    Add tokens
    Revision 170 May 12, 2020 ScenicStump
    Vampire nighthawk as rattlesnake, no longer need lifegain
    Revision 169 May 11, 2020 ScenicStump
    Kor haven back as more pillow fort in lieu of removing enchantments
    Revision 168 May 11, 2020 ScenicStump
    Add whole solemnity package
    Revision 167 May 9, 2020 ScenicStump
    Revision 166 May 8, 2020 ScenicStump
    Remove token theme, under performing cards, replace with more synergies
    Revision 165 May 7, 2020 ScenicStump
    ---
    Revision 164 May 7, 2020 ScenicStump
    ---
    Revision 163 May 7, 2020 ScenicStump
    ---
    Revision 162 May 7, 2020 ScenicStump
    ---
    Revision 161 May 7, 2020 ScenicStump
    Wound reflection back as wincon, tithe drinker nicer lifegain
    Revision 160 May 6, 2020 ScenicStump
    ---
    Revision 159 May 6, 2020 ScenicStump
    ---
    Revision 158 May 6, 2020 ScenicStump
    Authority less mean then blind
    Revision 157 May 6, 2020 ScenicStump
    Make pillow fort more interactive, add another fog
    Revision 156 May 6, 2020 ScenicStump
    Medium pillow fort, more aikido and consistency
    Revision 155 May 6, 2020 ScenicStump
    Revert to revision 152, deck felt weird
    Revision 154 May 4, 2020 ScenicStump
    Path to exile for better removal
    Revision 153 April 28, 2020 ScenicStump
    Experiment with tuning down pillow fort, replace with more aikido and politics
    Revision 152 April 24, 2020 ScenicStump
    Land tax is better than norn's annex ("Old Marchesa")
    Revision 151 April 24, 2020 ScenicStump
    Necropotence for good draw, take out land tax cuz low basics
    Revision 150 April 17, 2020 ScenicStump
    Disrupt decorum for midgame
    Revision 149 April 17, 2020 ScenicStump
    ---
    Revision 148 April 17, 2020 ScenicStump
    ---
    Revision 147 April 17, 2020 ScenicStump
    ---
    Revision 146 April 16, 2020 ScenicStump
    Temple bell is more political draw
    Revision 145 April 16, 2020 ScenicStump
    Remove slow evoling wilds now that lands are more consistent
    Revision 144 April 16, 2020 ScenicStump
    Add triome
    Revision 143 April 16, 2020 ScenicStump
    bloodthirsty blade more flexible than impetus
    Revision 142 April 16, 2020 ScenicStump
    Revision 141 April 7, 2020 ScenicStump
    axis of mortality as wincon again
    Revision 140 April 7, 2020 ScenicStump
    Try new card lavabrink floodgates
    Revision 139 April 7, 2020 ScenicStump
    Mathas didn't work, add new impetuses
    Revision 138 April 7, 2020 ScenicStump
    Try to make mathas work again
    Revision 137 April 7, 2020 ScenicStump
    Shiny impetus and xantcha as politcal ramp and draw
    Revision 136 April 5, 2020 ScenicStump
    stuffy doll and akroan war back in, starfield of nix too risky
    Revision 135 April 4, 2020 ScenicStump
    More enchantment support
    Revision 134 April 3, 2020 ScenicStump
    Mythos of snapdax as board clear
    Revision 133 April 2, 2020 ScenicStump
    ---
    Revision 132 March 29, 2020 ScenicStump
    Make draw more political
    Revision 131 March 29, 2020 ScenicStump
    Add lots more draw
    Revision 130 March 23, 2020 ScenicStump
    Remove unneeded land hate
    Revision 129 March 23, 2020 ScenicStump
    Crescendo of war made games too crazy
    Revision 128 March 23, 2020 ScenicStump
    Stuffy doll back in
    Revision 127 March 23, 2020 ScenicStump
    Shizo is a better swamp
    Revision 126 March 23, 2020 ScenicStump
    Better mana and draw. Try swapping out wincons
    Revision 125 March 21, 2020 ScenicStump
    ---
    Revision 124 March 18, 2020 ScenicStump
    Add lapse of certainty as an unexpected counterspell
    Revision 123 March 18, 2020 ScenicStump
    Add demonic tutor for consistency
    Revision 122 March 15, 2020 ScenicStump
    Norn's annex gives opponents' more of a choice than aurafication
    Revision 121 March 10, 2020 ScenicStump
    Avacyn as late game wincon/protection
    Revision 120 March 9, 2020 ScenicStump
    Remove solemnity combo pieces
    Revision 119 March 5, 2020 ScenicStump
    Solemnity combo pieces
    Revision 118 March 5, 2020 ScenicStump
    Debt and stuffy doll back in
    Revision 117 March 5, 2020 ScenicStump
    ---
    Revision 116 March 4, 2020 ScenicStump
    More aikido pieces
    Revision 115 March 2, 2020 ScenicStump
    Wound reflection is better damage doubler
    Revision 114 February 24, 2020 ScenicStump
    More powerful politics cards (RIP Goblin Game)
    Revision 113 February 23, 2020 ScenicStump
    Better enchantment support ("Old Old Marchesa")
    Revision 112 February 23, 2020 ScenicStump
    Talisman's > signets
    Revision 111 February 23, 2020 ScenicStump
    Fix basic land distribution
    Revision 110 February 23, 2020 ScenicStump
    Experiment with war cadence for politics
    Revision 109 February 23, 2020 ScenicStump
    ---
    Revision 108 February 21, 2020 ScenicStump
    Removal can be hit with sunforger
    Revision 107 February 21, 2020 ScenicStump
    ---
    Revision 106 February 21, 2020 ScenicStump
    Aurafication is flavorful
    Revision 105 February 21, 2020 ScenicStump
    ---
    Revision 104 February 20, 2020 ScenicStump
    ---
    Revision 103 February 20, 2020 ScenicStump
    More enchantment support
    Revision 102 February 20, 2020 ScenicStump
    Better mana rock and utility land
    Revision 101 February 19, 2020 ScenicStump
    More land hate
    Revision 100 February 19, 2020 ScenicStump
    Weathered wayfarer to grab utility lands
    Revision 99 February 19, 2020 ScenicStump
    Try heliod for politics again
    Revision 98 February 19, 2020 ScenicStump
    Better lands
    Revision 97 February 19, 2020 ScenicStump
    Ways to deal with combo/lands
    Revision 96 February 17, 2020 ScenicStump
    Play with axis of mortality
    Revision 95 February 14, 2020 ScenicStump
    Play with crescendo of war
    Revision 94 January 30, 2020 ScenicStump
    Try new wincons with approach and insurrection
    Revision 93 January 29, 2020 ScenicStump
    ---
    Revision 92 January 29, 2020 ScenicStump
    Kor haven for maze of ith redundancy
    Revision 91 January 28, 2020 ScenicStump
    ---
    Revision 90 January 28, 2020 ScenicStump
    Revision 89 January 27, 2020 ScenicStump
    ---
    Revision 88 January 26, 2020 ScenicStump
    More combat tools + political ramp
    Revision 87 January 26, 2020 ScenicStump
    Revision 86 January 26, 2020 ScenicStump
    Michiko konda for pillow fort and sunforger for tutors
    Revision 85 January 23, 2020 ScenicStump
    ---
    Revision 84 January 22, 2020 ScenicStump
    Revision 83 January 22, 2020 ScenicStump
    Exquisite blood for lifegain and sower of discord as wincon
    Revision 82 January 21, 2020 ScenicStump
    Vow of lightning for karmic justice, which didn't do enough
    Revision 81 January 21, 2020 ScenicStump
    Duelists heritage back for insurrection
    Revision 80 January 21, 2020 ScenicStump
    Try Heliod for political lifegain
    Revision 79 January 21, 2020 ScenicStump
    Revision 78 January 21, 2020 ScenicStump
    Try out vow cycle and maze of ith
    Revision 77 January 21, 2020 ScenicStump
    ---
    Revision 76 January 21, 2020 ScenicStump
    Add duelist's heritage and insurrection as wincon
    Revision 75 January 21, 2020 ScenicStump
    Better pillow fort and more consistent draw
    Revision 74 January 20, 2020 ScenicStump
    ---
    Revision 73 January 20, 2020 ScenicStump
    Curse of opulence as early politcal ramp
    Revision 72 January 20, 2020 ScenicStump
    ---
    Revision 71 January 20, 2020 ScenicStump
    Akroan war as boardclear
    Revision 70 January 18, 2020 ScenicStump
    More lifegain support
    Revision 69 January 16, 2020 ScenicStump
    Duelist's Heritage for politics
    Revision 68 January 16, 2020 ScenicStump
    Cheaper draw spell
    Revision 67 January 16, 2020 ScenicStump
    Answers to reaper king / nekusar
    Revision 66 January 16, 2020 ScenicStump
    ---
    Revision 65 January 16, 2020 ScenicStump
    ---
    Revision 64 January 16, 2020 ScenicStump
    ---
    Revision 63 January 15, 2020 ScenicStump
    Revel in riches as alt wincon
    Revision 62 January 15, 2020 ScenicStump
    Remove ramp for mathas as alt commander
    Revision 61 January 15, 2020 ScenicStump
    Try cards I have - liliana and revenge of ravens
    Revision 60 January 14, 2020 ScenicStump
    Axis of mortality experiment - more fun than enchantment protection
    Revision 59 January 11, 2020 ScenicStump
    Urborg is a better swamp
    Revision 58 January 10, 2020 ScenicStump
    Enchantment protection and pillow fort
    Revision 57 January 10, 2020 ScenicStump
    ---
    Revision 56 January 10, 2020 ScenicStump
    Revision 55 January 9, 2020 ScenicStump
    Experiment with war's toll
    Revision 54 January 8, 2020 ScenicStump
    ---
    Revision 53 January 8, 2020 ScenicStump
    ---
    Revision 52 January 7, 2020 ScenicStump
    Authority back in for kambal, since it's not as mean
    Revision 51 January 7, 2020 ScenicStump
    Replace authority for blind obedience, since it's better
    Revision 50 January 7, 2020 ScenicStump
    ---
    Revision 49 January 7, 2020 ScenicStump
    Replace some pillow fort with politics
    Revision 48 January 7, 2020 ScenicStump
    Replace "unfun" strategies with more political ones
    Revision 47 January 7, 2020 ScenicStump
    ---
    Revision 46 January 6, 2020 ScenicStump
    ---
    Revision 45 January 6, 2020 ScenicStump
    ---
    Revision 44 January 3, 2020 ScenicStump
    ---
    Revision 43 January 3, 2020 ScenicStump
    ---
    Revision 42 January 2, 2020 ScenicStump
    Remove monarch card for orzhov advokist
    Revision 41 January 2, 2020 ScenicStump
    Remove voting support for better aikido / pillow fort
    Revision 40 January 2, 2020 ScenicStump
    ---
    Revision 39 January 2, 2020 ScenicStump
    ---
    Revision 38 January 2, 2020 ScenicStump
    ---
    Revision 37 January 2, 2020 ScenicStump
    ---
    Revision 36 January 2, 2020 ScenicStump
    ---
    Revision 35 January 2, 2020 ScenicStump
    ---
    Revision 34 January 2, 2020 ScenicStump
    ---
    Revision 33 January 2, 2020 ScenicStump
    ---
    Revision 32 January 1, 2020 ScenicStump
    ---
    Revision 31 January 1, 2020 ScenicStump
    ---
    Revision 30 December 31, 2019 ScenicStump
    ---
    Revision 29 December 31, 2019 ScenicStump
    ---
    Revision 28 December 29, 2019 ScenicStump
    Spectral searchlight for politics
    Revision 27 December 29, 2019 ScenicStump
    ---
    Revision 26 December 29, 2019 ScenicStump
    ---
    Revision 25 December 29, 2019 ScenicStump
    ---
    Revision 24 December 29, 2019 ScenicStump
    ---
    Revision 23 December 27, 2019 ScenicStump
    Revision 22 December 27, 2019 ScenicStump
    Revert to revision 20
    Revision 21 December 27, 2019 ScenicStump
    Curse of opulence for better mana
    Revision 20 December 26, 2019 ScenicStump
    ---
    Revision 19 December 26, 2019 ScenicStump
    Right of the raging storm for master of cruelties
    Revision 18 December 26, 2019 ScenicStump
    More versatile mana rocks
    Revision 17 December 26, 2019 ScenicStump
    Exotic orchard for better mana
    Revision 16 December 26, 2019 ScenicStump
    Phyrexian Arena for better draw
    Revision 15 December 26, 2019 ScenicStump
    ---
    Revision 14 December 26, 2019 ScenicStump
    More efficient lands + pillow fort
    Revision 13 December 26, 2019 ScenicStump
    ---
    Revision 12 December 26, 2019 ScenicStump
    ---
    Revision 11 December 26, 2019 ScenicStump
    Adds cards with some better monarch synergy, remove spells that don't do as much
    Revision 10 December 25, 2019 ScenicStump
    ---
    Revision 9 December 25, 2019 ScenicStump
    ---
    Revision 8 December 22, 2019 ScenicStump
    Make draw spells cheaper / better
    Revision 7 December 22, 2019 ScenicStump
    Remove some voting/monarch stuff for better draw
    Revision 6 December 22, 2019 ScenicStump
    ---
    Revision 5 December 22, 2019 ScenicStump
    Cut to 100 cards
    Revision 4 December 22, 2019 ScenicStump
    ---
    Revision 3 December 22, 2019 ScenicStump
    ---
    Revision 2 December 20, 2019 ScenicStump
    Better lands, fix allhamarets archive
    Revision 1 December 20, 2019 ScenicStump
    Initial List
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