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{2}
Blade of Selves
Artifact - Equipment
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Equip {4}
{6}
Caged Sun
Artifact
As Caged Sun enters the battlefield, choose a color.

Creatures you control of the chosen color get +1/+1.

Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
{1}{U}
Cloud of Faeries
Creature - Faerie
Flying

When Cloud of Faeries enters the battlefield, untap up to two lands.

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 1
{5}
Conjurer's Closet
Artifact
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
{3}
Darksteel Plate
Artifact - Equipment
Indestructible

Equipped creature has indestructible.

Equip {2}
{4}{U}{U}
Deadeye Navigator
Creature - Spirit
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."
5 / 5
--
Endless Sands
Land - Desert
{T}: Add {C}.

{2}, {T}: Exile target creature you control.

{4}, {T}, Sacrifice Endless Sands: Return each creature card exiled with Endless Sands to the battlefield under its owner's control.
{1}{U}{U}
Equilibrium
Enchantment
Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand.
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 / 1
{X}{G}{G}{G}
Genesis Wave
Sorcery
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
{3}{G}
Guardian Project
Enchantment
Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
--
Mirrorpool
Land
Mirrorpool enters the battlefield tapped.

{T}: Add {C}.

{2}{C}, {T}, Sacrifice Mirrorpool: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

{4}{C}, {T}, Sacrifice Mirrorpool: Create a token that's a copy of target creature you control.
{4}
Panharmonicon
Artifact
If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
{4}{U}
Peregrine Drake
Creature - Drake
Flying

When Peregrine Drake enters the battlefield, untap up to five lands.
2 / 3
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{2}{U}{U}
Rite of Replication
Sorcery
Kicker {5} (You may pay an additional {5} as you cast this spell.)

Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
--
Safe Haven
Land
{2}, {T}: Exile target creature you control.

At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{4}
Solemn Simulacrum
Artifact Creature - Golem
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When Solemn Simulacrum dies, you may draw a card.
2 / 2
{2}
Strionic Resonator
Artifact
{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
{B}{G}{U}
Sultai Charm
Instant
Choose one --

• Destroy target monocolored creature.

• Destroy target artifact or enchantment.

• Draw two cards, then discard a card.
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{2}{B}{G}{U}
Yarok, the Desecrated
Legendary Creature - Elemental Horror
Deathtouch, lifelink

If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
3 / 5

{3}{U}{U}
Aether Gale
Sorcery
Return six target nonland permanents to their owners' hands.
{5}{U}{U}
Agent of Treachery
Creature - Human Rogue
When Agent of Treachery enters the battlefield, gain control of target permanent.

At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
2 / 3
{B}{G}
Assassin's Trophy
Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
{3}{U}{U}
Baral's Expertise
Sorcery
Return up to three target artifacts and/or creatures to their owners' hands.

You may cast a spell with mana value 4 or less from your hand without paying its mana cost.
{3}
Chromatic Lantern
Artifact
Lands you control have "{T}: Add one mana of any color."

{T}: Add one mana of any color.
{2}{U}{U}
Clever Impersonator
Creature - Shapeshifter
You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield.
0 / 0
{3}
Coalition Relic
Artifact
{T}: Add one mana of any color.

{T}: Put a charge counter on Coalition Relic.

At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.
{3}{U}{U}
Devastation Tide
Sorcery
Return all nonland permanents to their owners' hands.

Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
{5}{U}{U}
Diluvian Primordial
Creature - Avatar
Flying

When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
5 / 5
{2}{U}
Displace
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
{1}{G}{G}
Eldritch Evolution
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
{U}
Essence Flux
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
{2}{U}
Ghostly Flicker
Instant
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
{3}{U}{B}
Havengul Lich
Creature - Zombie Wizard
{1}: You may cast target creature card in a graveyard this turn. When you cast it this turn, Havengul Lich gains all activated abilities of that card until end of turn.
4 / 4
{2}{U}{B}
Hostage Taker
Creature - Human Pirate
When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
2 / 3
{2}{U}{U}
Identity Thief
Creature - Shapeshifter
Whenever Identity Thief attacks, you may exile another target nontoken creature. If you do, Identity Thief becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
0 / 3
{3}{U}
Illusionist's Stratagem
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

Draw a card.
{5}{U}
Infinite Reflection
Enchantment - Aura
Enchant creature

When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature.

Nontoken creatures you control enter the battlefield as a copy of enchanted creature.
{1}{B}{G}
Journey to Eternity
Legendary Enchantment - Aura
Enchant creature you control

When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.
--
Atzal, Cave of Eternity
Legendary Land

(Transforms from Journey to Eternity.)

{T}: Add one mana of any color.

{3}{B}{G}, {T}: Return target creature card from your graveyard to the battlefield.
{1}{G}
Khalni Heart Expedition
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.

Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{3}{U}{U}
Mystic Confluence
Instant
Choose three. You may choose the same mode more than once.

• Counter target spell unless its controller pays {3}.

• Return target creature to its owner's hand.

• Draw a card.
{U}
Nephalia Smuggler
Creature - Human Rogue
{3}{U}, {T}: Exile another target creature you control, then return that card to the battlefield under your control.
1 / 1
{3}{G}
Path of Discovery
Enchantment
Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
{3}{B}{B}
Phyrexian Delver
Creature - Phyrexian Zombie
When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's mana value.
3 / 2
{4}{G}{U}
Progenitor Mimic
Creature - Shapeshifter
You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield, except it has "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature."
0 / 0
{4}
Quicksilver Amulet
Artifact
{4}, {T}: You may put a creature card from your hand onto the battlefield.
{3}
Semblance Anvil
Artifact
Imprint -- When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand.

Spells you cast that share a card type with the exiled card cost {2} less to cast.
{1}{U}
Snap
Instant
Return target creature to its owner's hand. Untap up to two lands.
{4}
Soul Foundry
Artifact
Imprint -- When Soul Foundry enters the battlefield, you may exile a creature card from your hand.

{X}, {T}: Create a token that's a copy of the exiled card. X is the mana value of that card.
{4}{G}{G}
Soul of the Harvest
Creature - Elemental
Trample

Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
6 / 6
{1}{U}
Teferi's Time Twist
Instant
Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it.
{4}{B}
Tempt with Immortality
Sorcery
Tempting offer -- Return a creature card from your graveyard to the battlefield. Each opponent may return a creature card from their graveyard to the battlefield. For each opponent who does, return a creature card from your graveyard to the battlefield.
{2}{G}{G}
Temur Sabertooth
Creature - Cat
{1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.
4 / 3
{2}
Thought Vessel
Artifact
You have no maximum hand size.

{T}: Add {C}.
{2}{U}{U}
Venser, Shaper Savant
Legendary Creature - Human Wizard
Flash

When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.
2 / 2
{3}{U}
Voidwalk
Sorcery
Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
{2}{B}{B}
Whip of Erebos
Legendary Enchantment Artifact
Creatures you control have lifelink.

{2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.