Prevent all combat damage that would be dealt this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Angelsong
Instant
Prevent all combat damage that would be dealt this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Angelsong
Instant
Prevent all combat damage that would be dealt this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Angelsong
Instant
Prevent all combat damage that would be dealt this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Dawn Charm
Instant
Choose one --
• Prevent all combat damage that would be dealt this turn.
• Regenerate target creature.
• Counter target spell that targets you.
{1}{W}
Dawn Charm
Instant
Choose one --
• Prevent all combat damage that would be dealt this turn.
• Regenerate target creature.
• Counter target spell that targets you.
{1}{W}
Dawn Charm
Instant
Choose one --
• Prevent all combat damage that would be dealt this turn.
• Regenerate target creature.
• Counter target spell that targets you.
{1}{W}
Dawn Charm
Instant
Choose one --
• Prevent all combat damage that would be dealt this turn.
• Regenerate target creature.
• Counter target spell that targets you.
{1}{G}
Defend the Hearth
Instant
Prevent all combat damage that would be dealt to players this turn.
{1}{G}
Defend the Hearth
Instant
Prevent all combat damage that would be dealt to players this turn.
{1}{G}
Defend the Hearth
Instant
Prevent all combat damage that would be dealt to players this turn.
{1}{G}
Defend the Hearth
Instant
Prevent all combat damage that would be dealt to players this turn.
{3}{W}
Entrapment Maneuver
Instant
Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
{3}{W}
Entrapment Maneuver
Instant
Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
{3}{W}
Entrapment Maneuver
Instant
Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
{3}{W}
Entrapment Maneuver
Instant
Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
{1}{G}
Epic Confrontation
Sorcery
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
{2}{G}{G}
Epic Struggle
Enchantment
At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
{2}{G}{G}
Epic Struggle
Enchantment
At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
{2}{G}{G}
Epic Struggle
Enchantment
At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
{2}{G}{G}
Epic Struggle
Enchantment
At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
{X}{W}{W}
Finale of Glory
Sorcery
Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.
{X}{W}{W}
Finale of Glory
Sorcery
Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.
{X}{W}{W}
Finale of Glory
Sorcery
Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.
{X}{W}{W}
Finale of Glory
Sorcery
Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{W}
Hanna's Custody
Enchantment
All artifacts have shroud. (They can't be the targets of spells or abilities.)
{2}{W}
Hanna's Custody
Enchantment
All artifacts have shroud. (They can't be the targets of spells or abilities.)
{2}{W}
Hanna's Custody
Enchantment
All artifacts have shroud. (They can't be the targets of spells or abilities.)
{2}{W}
Hanna's Custody
Enchantment
All artifacts have shroud. (They can't be the targets of spells or abilities.)
{W}
Holy Day
Instant
Prevent all combat damage that would be dealt this turn.
{W}
Holy Day
Instant
Prevent all combat damage that would be dealt this turn.
{W}
Holy Day
Instant
Prevent all combat damage that would be dealt this turn.
{W}
Holy Day
Instant
Prevent all combat damage that would be dealt this turn.
{3}{W}
Indestructibility
Enchantment - Aura
Enchant permanent
Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)
{3}{W}
Indestructibility
Enchantment - Aura
Enchant permanent
Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)
{3}{W}
Indestructibility
Enchantment - Aura
Enchant permanent
Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)
{3}{W}
Indestructibility
Enchantment - Aura
Enchant permanent
Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)
{2}{W}{W}
Ivory Mask
Enchantment
You have shroud. (You can't be the target of spells or abilities.)
{2}{W}{W}
Ivory Mask
Enchantment
You have shroud. (You can't be the target of spells or abilities.)
{2}{W}{W}
Ivory Mask
Enchantment
You have shroud. (You can't be the target of spells or abilities.)
{4}
Lich's Tomb
Artifact
You don't lose the game for having 0 or less life.
Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.)
{4}
Lich's Tomb
Artifact
You don't lose the game for having 0 or less life.
Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.)
{4}
Lich's Tomb
Artifact
You don't lose the game for having 0 or less life.
Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.)
{4}
Lich's Tomb
Artifact
You don't lose the game for having 0 or less life.
Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{W}
Dawn Charm
Instant
Choose one --
• Prevent all combat damage that would be dealt this turn.
• Regenerate target creature.
• Counter target spell that targets you.
{3}{W}
Entrapment Maneuver
Instant
Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
{W}
Holy Day
Instant
Prevent all combat damage that would be dealt this turn.
{W}
Holy Day
Instant
Prevent all combat damage that would be dealt this turn.
{2}{W}{W}
Ivory Mask
Enchantment
You have shroud. (You can't be the target of spells or abilities.)