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{1}{R}
Accelerate
Instant
Target creature gains haste until end of turn.

Draw a card.
{4}
Aetherflux Reservoir
Artifact
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.

Pay 50 life: Aetherflux Reservoir deals 50 damage to any target.
{3}
Alloy Myr
Artifact Creature - Myr
{T}: Add one mana of any color.
2 / 2
{R}
Barge In
Instant
Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn.
{1}{R}
Battle Hymn
Instant
Add {R} for each creature you control.
{2}{R}{R}
Beetleback Chief
Creature - Goblin Warrior
When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.
2 / 2
{X}{R}{R}
Blazing Shoal
Instant - Arcane
You may exile a red card with mana value X from your hand rather than pay this spell's mana cost.

Target creature gets +X/+0 until end of turn.
{2}{R}
Boiling Blood
Instant
Target creature attacks this turn if able.

Draw a card.
{R}
Brightstone Ritual
Instant
Add {R} for each Goblin on the battlefield.
{R}
Brute Force
Instant
Target creature gets +3/+3 until end of turn.
{1}{R}
Brute Strength
Instant
Target creature gets +3/+1 and gains trample until end of turn.
{R}
Built to Smash
Instant
Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.
{4}{R}{R}{R}
Chancellor of the Forge
Creature - Phyrexian Giant
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, create a 1/1 red Phyrexian Goblin creature token with haste.

When Chancellor of the Forge enters the battlefield, create X 1/1 red Phyrexian Goblin creature tokens with haste, where X is the number of creatures you control.
5 / 5
{1}{R}
Chaotic Strike
Instant
Cast this spell only during combat after blockers are declared.

Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.

Draw a card.
{R}
Crimson Wisps
Instant
Target creature becomes red and gains haste until end of turn.

Draw a card.
{1}{R}
Desperate Ritual
Instant - Arcane
Add {R}{R}{R}.

Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{2}{R}
Downhill Charge
Instant
You may sacrifice a Mountain rather than pay this spell's mana cost.

Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.
{1}{R}{R}
Dualcaster Mage
Creature - Human Wizard
Flash

When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.
2 / 2
--
Dwarven Mine
Land - Mountain
({T}: Add {R}.)

Dwarven Mine enters the battlefield tapped unless you control three or more other Mountains.

When Dwarven Mine enters the battlefield untapped, create a 1/1 red Dwarf creature token.
{3}{R}
Empty the Warrens
Sorcery
Create two 1/1 red Goblin creature tokens.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{R}
Expedite
Instant
Target creature gains haste until end of turn.

Draw a card.
{R}
Faithless Looting
Sorcery
Draw two cards, then discard two cards.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{R}
Fiery Gambit
Sorcery
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
{1}{R}
Fists of Flame
Instant
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.
--
Forgotten Cave
Land
Forgotten Cave enters the battlefield tapped.

{T}: Add {R}.

Cycling {R} ({R}, Discard this card: Draw a card.)
{3}{R}{R}
Goblin Dark-Dwellers
Creature - Goblin
Menace

When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
4 / 4
{3}{R}{R}
Goblin Rally
Sorcery
Create four 1/1 red Goblin creature tokens.
{3}{R}
Goblin War Party
Sorcery
Choose one --

• Create three 1/1 red Goblin creature tokens.

• Creatures you control get +1/+1 and gain haste until end of turn.

Entwine {2}{R} (Choose both if you pay the entwine cost.)
{2}{R}
Guttersnipe
Creature - Goblin Shaman
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
2 / 2
{2}{R}
Heat Shimmer
Sorcery
Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this permanent."
{1}{R}{R}
Hordeling Outburst
Sorcery
Create three 1/1 red Goblin creature tokens.
{1}{R}
Impact Tremors
Enchantment
Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
{3}{R}
Inner Fire
Sorcery
Add {R} for each card in your hand.
{1}{R}
Invigorated Rampage
Instant
Choose one --

• Target creature gets +4/+0 and gains trample until end of turn.

• Two target creatures each get +2/+0 and gain trample until end of turn.
{2}
Iron Myr
Artifact Creature - Myr
{T}: Add {R}.
1 / 1
{1}{R}{R}
Kari Zev's Expertise
Sorcery
Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn.

You may cast a spell with mana value 2 or less from your hand without paying its mana cost.
{2}{R}{R}
Krenko, Mob Boss
Legendary Creature - Goblin Warrior
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
3 / 3
{2}{R}
Krenko, Tin Street Kingpin
Legendary Creature - Goblin
Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
1 / 2
{2}{R}
Make Mischief
Sorcery
Make Mischief deals 1 damage to any target. Create a 1/1 red Devil creature token. It has "When this creature dies, it deals 1 damage to any target."
{3}{R}{R}
Mana Geyser
Sorcery
Add {R} for each tapped land your opponents control.
--
Mishra's Factory
Land
{T}: Add {C}.

{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.

{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
{1}{R}{R}
Mogg Alarm
Sorcery
You may sacrifice two Mountains rather than pay this spell's mana cost.

Create two 1/1 red Goblin creature tokens.
{1}{R}
Mogg War Marshal
Creature - Goblin Warrior
Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token.
1 / 1
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{R}
Otherworldly Outburst
Instant
Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 colorless Eldrazi Horror creature token.
{3}{R}
Overblaze
Instant - Arcane
Each time target permanent would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.

Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{2}{R}
Pashalik Mons
Legendary Creature - Goblin Warrior
Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target.

{3}{R}, Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens.
2 / 2
{2}
Plague Myr
Artifact Creature - Phyrexian Myr
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

{T}: Add {C}.
1 / 1
{4}
Primal Amulet
Artifact
Instant and sorcery spells you cast cost {1} less to cast.

Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.
--
Primal Wellspring
Land

(Transforms from Primal Amulet.)

{T}: Add one mana of any color. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy.
{R}
Reckless Charge
Sorcery
Target creature gets +3/+0 and gains haste until end of turn.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{R}
Recoup
Sorcery
Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.)

Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{R}
Renegade Tactics
Sorcery
Target creature can't block this turn.

Draw a card.
{R}
Rile
Sorcery
Rile deals 1 damage to target creature you control. That creature gains trample until end of turn.

Draw a card.
{R}
Rouse the Mob
Instant
Strive -- This spell costs {2}{R} more to cast for each target beyond the first.

Any number of target creatures each get +2/+0 and gain trample until end of turn.
{2}
Ruby Medallion
Artifact
Red spells you cast cost {1} less to cast.
{1}{R}
Run Amok
Instant
Target attacking creature gets +3/+3 and gains trample until end of turn.
{1}{R}
Runaway Steam-Kin
Creature - Elemental
Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin.

Remove three +1/+1 counters from Runaway Steam-Kin: Add {R}{R}{R}.
1 / 1
{R}
Samut's Sprint
Instant
Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
{3}{R}{R}
Siege-Gang Commander
Creature - Goblin
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.

{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
2 / 2
{R}
Skirk Prospector
Creature - Goblin
Sacrifice a Goblin: Add {R}.
1 / 1
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{R}
Spark of Creativity
Sorcery
Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's mana value. If you don't, you may play that card until end of turn.
{1}{R}
Stun
Instant
Target creature can't block this turn.

Draw a card.
{1}{R}
Sure Strike
Instant
Target creature gets +3/+0 and gains first strike until end of turn.
{1}{R}
Temur Battle Rage
Instant
Target creature gains double strike until end of turn.

Ferocious -- That creature also gains trample until end of turn if you control a creature with power 4 or greater.
{R}
Titan's Strength
Instant
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{3}{R}
Treasonous Ogre
Creature - Ogre Shaman
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Pay 3 life: Add {R}.
2 / 3
{1}{R}
Twinflame
Sorcery
Strive -- This spell costs {2}{R} more to cast for each target beyond the first.

Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
{R}
Vandalblast
Sorcery
Destroy target artifact you don't control.

Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{1}{R}
Young Pyromancer
Creature - Human Shaman
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
2 / 1
{3}{R}
Zada, Hedron Grinder
Legendary Creature - Goblin Ally
Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
3 / 3

{X}{R}
Balduvian Rage
Instant
Target attacking creature gets +X/+0 until end of turn.

Draw a card at the beginning of the next turn's upkeep.
{2}{R}{R}
Chain Reaction
Sorcery
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
{1}{R}
Haze of Rage
Sorcery
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)

Creatures you control get +1/+0 until end of turn.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{2}{R}{R}{R}
Jaya Ballard
Legendary Planeswalker - Jaya
+1: Add {R}{R}{R}. Spend this mana only to cast instant or sorcery spells.

+1: Discard up to three cards, then draw that many cards.

-8: You get an emblem with "You may cast instant and sorcery spells from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead."
L: 5
{3}{R}
Past in Flames
Sorcery
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.

Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{R}{R}
Possibility Storm
Enchantment
Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with Possibility Storm on the bottom of their library in a random order.
{2}{R}{R}
Reality Scramble
Sorcery
Put target permanent you own on the bottom of your library. Reveal cards from the top of your library until you reveal a card that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
{1}{R}
Spawning Breath
Instant
Spawning Breath deals 1 damage to any target. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
{3}{R}
Traitorous Greed
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Add two mana of any one color. (The creature can attack and {T} this turn.)
{1}{R}
Unleash Fury
Instant
Double the power of target creature until end of turn.
{2}{R}
Valakut Awakening
Instant
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
--
Valakut Stoneforge
Land

Valakut Stoneforge enters the battlefield tapped.

{T}: Add {R}.