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{6}{W}
Approach of the Second Sun
Sorcery
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
{S}
Arcum's Astrolabe
Snow Artifact
({S} can be paid with one mana from a snow source.)

When Arcum's Astrolabe enters the battlefield, draw a card.

{1}, {T}: Add one mana of any color.
--
Azorius Chancery
Land
Azorius Chancery enters the battlefield tapped.

When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{U}.
{3}
Azorius Cluestone
Artifact
{T}: Add {W} or {U}.

{W}{U}, {T}, Sacrifice Azorius Cluestone: Draw a card.
{2}
Azorius Signet
Artifact
{1}, {T}: Add {W}{U}.
{2}
Blackblade Reforged
Legendary Artifact - Equipment
Equipped creature gets +1/+1 for each land you control.

Equip legendary creature {3}

Equip {7}
{U}
Blustersquall
Instant
Tap target creature you don't control.

Overload {3}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{3}{B}{B}{B}
Bolas's Citadel
Legendary Artifact
You may look at the top card of your library any time.

You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.

{T}, Sacrifice ten nonland permanents: Each opponent loses 10 life.
{3}
Chariot of Victory
Artifact - Equipment
Equipped creature has first strike, trample, and haste.

Equip {1}
{4}{W}{U}{B}
Chromium, the Mutable
Legendary Creature - Elder Dragon
Flash

This spell can't be countered.

Flying

Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn.
7 / 7
{1}{W}{W}
Citywide Bust
Sorcery
Destroy all creatures with toughness 4 or greater.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}{U}{U}
Corrupted Conscience
Enchantment - Aura
Enchant creature

You control enchanted creature.

Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{4}{B}{B}
Dark Withering
Instant
Destroy target nonblack creature.

Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{3}
Darksteel Plate
Artifact - Equipment
Indestructible

Equipped creature has indestructible.

Equip {2}
{2}{B}
Dead of Winter
Sorcery
All nonsnow creatures get -X/-X until end of turn, where X is the number of snow permanents you control.
{2}{B}{B}
Diabolic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
--
Dimir Aqueduct
Land
Dimir Aqueduct enters the battlefield tapped.

When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{B}.
{3}
Dimir Cluestone
Artifact
{T}: Add {U} or {B}.

{U}{B}, {T}, Sacrifice Dimir Cluestone: Draw a card.
{2}
Dimir Signet
Artifact
{1}, {T}: Add {U}{B}.
{W}{U}
Dovin's Veto
Instant
This spell can't be countered.

Counter target noncreature spell.
{8}
Eldrazi Conscription
Tribal Enchantment - Eldrazi Aura
Enchant creature

Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)
--
Esper Panorama
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
{1}{U}
Essence Scatter
Instant
Counter target creature spell.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{U}
Exclude
Instant
Counter target creature spell.

Draw a card.
{3}{U}
Fact or Fiction
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
{1}{W}{U}
Fieldmist Borderpost
Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost.

Fieldmist Borderpost enters the battlefield tapped.

{T}: Add {W} or {U}.
{3}
Fireshrieker
Artifact - Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}{W}
Frantic Purification
Instant
Destroy target enchantment.

Madness {W} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{3}{B}{B}
From Under the Floorboards
Sorcery
Madness {X}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If this spell's madness cost was paid, instead create X of those tokens and you gain X life.
--
Frostwalk Bastion
Snow Land
{T}: Add {C}.

{1}{S}: Until end of turn, Frostwalk Bastion becomes a 2/3 Construct artifact creature. It's still a land. ({S} can be paid with one mana from a snow source.)

Whenever Frostwalk Bastion deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
{2}{W}
Ghostly Prison
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{3}{B}{B}
Gorgon Recluse
Creature - Gorgon
Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.

Madness {B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
2 / 4
{2}{U}{U}
Illusionist's Gambit
Instant
Cast this spell only during the declare blockers step on an opponent's turn.

Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
{2}
Key to the City
Artifact
{T}, Discard a card: Up to one target creature can't be blocked this turn.

Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card.
{2}{W}{W}
Leyline of Sanctity
Enchantment
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.

You have hexproof. (You can't be the target of spells or abilities your opponents control.)
{5}{W}{W}
Mass Calcify
Sorcery
Destroy all nonwhite creatures.
--
Meandering River
Land
Meandering River enters the battlefield tapped.

{T}: Add {W} or {U}.
{1}{U}{B}
Mistvein Borderpost
Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost.

Mistvein Borderpost enters the battlefield tapped.

{T}: Add {U} or {B}.
--
Mobilized District
Land
{T}: Add {C}.

{4}: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control.
{1}{U}{U}
Mu Yanling, Sky Dancer
Legendary Planeswalker - Yanling
+2: Until your next turn, up to one target creature gets -2/-0 and loses flying.

-3: Create a 4/4 blue Elemental Bird creature token with flying.

-8: You get an emblem with "Islands you control have '{T}: Draw a card.'"
L: 2
{1}{B}
Night's Whisper
Sorcery
You draw two cards and you lose 2 life.
{U}{U}
Nullify
Instant
Counter target creature or Aura spell.
{U}
Obsessive Search
Instant
Draw a card.

Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{W}
Open the Armory
Sorcery
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
--
Orzhov Basilica
Land
Orzhov Basilica enters the battlefield tapped.

When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{B}.
{2}
Orzhov Signet
Artifact
{1}, {T}: Add {W}{B}.
{2}{B}
Painful Truths
Sorcery
Converge -- You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.
{1}{B}
Phyresis
Enchantment - Aura
Enchant creature

Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{X}{U}{U}
Pull from Tomorrow
Instant
Draw X cards, then discard a card.
{1}{W}
Revoke Existence
Sorcery
Exile target artifact or enchantment.
{2}{B}{B}
Ritual of Soot
Sorcery
Destroy all creatures with mana value 3 or less.
{3}{W}{W}
Rout
Sorcery
You may cast Rout as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)

Destroy all creatures. They can't be regenerated.
{2}
Sanctuary Blade
Artifact - Equipment
As Sanctuary Blade becomes attached to a creature, choose a color.

Equipped creature gets +2/+0 and has protection from the last chosen color.

Equip {3}
--
Sand Silos
Land
Sand Silos enters the battlefield tapped.

You may choose not to untap Sand Silos during your untap step.

At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it.

{T}, Remove any number of storage counters from Sand Silos: Add {U} for each storage counter removed this way.
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

{T}: Add {W} or {B}.
--
Sejiri Refuge
Land
Sejiri Refuge enters the battlefield tapped.

When Sejiri Refuge enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
{2}{W}{W}
Serra the Benevolent
Legendary Planeswalker - Serra
+2: Creatures you control with flying get +1/+1 until end of turn.

-3: Create a 4/4 white Angel creature token with flying and vigilance.

-6: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."
L: 4
{1}{W}{W}
Shielded by Faith
Enchantment - Aura
Enchant creature

Enchanted creature has indestructible.

Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature.
{B}{B}
Sign in Blood
Sorcery
Target player draws two cards and loses 2 life.
{3}{W}{W}
Single Combat
Sorcery
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Swamp
Basic Snow Land - Swamp
({T}: Add {B}.)
--
Snow-Covered Swamp
Basic Snow Land - Swamp
({T}: Add {B}.)
--
Snow-Covered Swamp
Basic Snow Land - Swamp
({T}: Add {B}.)
--
Snow-Covered Swamp
Basic Snow Land - Swamp
({T}: Add {B}.)
--
Snow-Covered Swamp
Basic Snow Land - Swamp
({T}: Add {B}.)
--
Snow-Covered Swamp
Basic Snow Land - Swamp
({T}: Add {B}.)
{2}{B}
Soul Channeling
Enchantment - Aura
Enchant creature

Pay 2 life: Regenerate enchanted creature.
{2}{W/U}
Steel of the Godhead
Enchantment - Aura
Enchant creature

As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
{X}{2}{U}
Stroke of Genius
Instant
Target player draws X cards.
--
Tainted Field
Land
{T}: Add {C}.

{T}: Add {W} or {B}. Activate only if you control a Swamp.
{2}
Talisman of Hierarchy
Artifact
{T}: Add {C}.

{T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you.
{U}
Telepathy
Enchantment
Your opponents play with their hands revealed.
--
Temple of Enlightenment
Land
Temple of Enlightenment enters the battlefield tapped.

When Temple of Enlightenment enters the battlefield, scry 1.

{T}: Add {W} or {U}.
--
Temple of Silence
Land
Temple of Silence enters the battlefield tapped.

When Temple of Silence enters the battlefield, scry 1.

{T}: Add {W} or {B}.
--
Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
--
Terminal Moraine
Land
{T}: Add {C}.

{2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{W}{W}{U}
Time Wipe
Sorcery
Return a creature you control to its owner's hand, then destroy all creatures.
{6}
Ugin, the Ineffable
Legendary Planeswalker - Ugin
Colorless spells you cast cost {2} less to cast.

+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.

-3: Destroy target permanent that's one or more colors.
L: 4
{2}{U}
Unwind
Instant
Counter target noncreature spell. Untap up to three lands.
{2}{W}
Vow of Duty
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
{3}
Whispersilk Cloak
Artifact - Equipment
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)

Equip {2}

--
Angel
Token Creature - Angel
White

Flying
4 / 4
--
Citizen
Token Creature - Citizen
White, Blue, Black, Red, Green

This creature is all colors.
2 / 2
--
Elemental Bird
Token Creature - Elemental Bird
Blue

Flying
4 / 4
--
Elemental Bird
Token Creature - Elemental Bird
Blue

Flying
4 / 4
--
Human
Token Creature - Human
White
1 / 1
--
Spirit
Token Creature - Spirit
Colorless
2 / 2
--
Spirit
Token Creature - Spirit
White

Flying
1 / 1