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--
Arcane Lighthouse
Land
{T}: Add {C}.

{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
{2}{W}
Ardenn, Intrepid Archaeologist
Legendary Creature - Kor Scout
At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player.

Partner (You can have two commanders if both have partner.)
2 / 2
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
{4}
Assault Suit
Artifact - Equipment
Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed.

At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.

Equip {3}
--
Badlands
Land - Swamp Mountain
({T}: Add {B} or {R}.)
{3}
Bitterthorn, Nissa's Animus
Legendary Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Equip {3}
{2}
Blackblade Reforged
Legendary Artifact - Equipment
Equipped creature gets +1/+1 for each land you control.

Equip legendary creature {3}

Equip {7}
{8}{R}
Blasphemous Act
Sorcery
This spell costs {1} less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.
--
Blinkmoth Nexus
Land
{T}: Add {C}.

{1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.

{1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.
{8}{B}{B}{R}
Blood for the Blood God!
Instant
This spell costs {1} less to cast for each creature that died this turn.

Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God!
{1}
Bloodforged Battle-Axe
Artifact - Equipment
Equipped creature gets +2/+0.

Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe.

Equip {2}
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
{2}
Bloodthirsty Blade
Artifact - Equipment
Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

{1}: Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery.
--
Cabal Coffers
Land
{2}, {T}: Add {B} for each Swamp you control.
--
Clifftop Retreat
Land
Clifftop Retreat enters tapped unless you control a Mountain or a Plains.

{T}: Add {R} or {W}.
{1}
Colossus Hammer
Artifact - Equipment
Equipped creature gets +10/+10 and loses flying.

Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{2}
Cranial Plating
Artifact - Equipment
Equipped creature gets +1/+0 for each artifact you control.

{B}{B}: Attach Cranial Plating to target creature you control.

Equip {1}
{2}{B}
Cunning Rhetoric
Enchantment
Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.
{2}{W}
Cut a Deal
Sorcery
Each opponent draws a card, then you draw a card for each opponent who drew a card this way.
{3}
Darksteel Plate
Artifact - Equipment
Indestructible

Equipped creature has indestructible.

Equip {2}
{B}{B}
Dauthi Voidwalker
Creature - Dauthi Rogue
Shadow (This creature can block or be blocked by only creatures with shadow.)

If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.

{T}, Sacrifice Dauthi Voidwalker: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
3 / 2
{1}{B}
Demonic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
{1}{R}
Dockside Extortionist
Creature - Goblin Pirate
When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
1 / 2
{2}
Dowsing Dagger
Artifact - Equipment
When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender.

Equipped creature gets +2/+1.

Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger.

Equip {2}
--
Lost Vale
Land

(Transforms from Dowsing Dagger.)

{T}: Add three mana of any one color.
--
Dragonskull Summit
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.

{T}: Add {B} or {R}.
{2}{W}
Duelist's Heritage
Enchantment
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
--
Eiganjo, Seat of the Empire
Legendary Land
{T}: Add {W}.

Channel -- {2}{W}, Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.
{4}{W}{W}
Elspeth, Sun's Champion
Legendary Planeswalker - Elspeth
+1: Create three 1/1 white Soldier creature tokens.

-3: Destroy all creatures with power 4 or greater.

-7: You get an emblem with "Creatures you control get +2/+2 and have flying."
L: 4
{W}
Esper Sentinel
Artifact Creature - Human Soldier
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is Esper Sentinel's power.
1 / 1
{4}
Grappling Hook
Artifact - Equipment
Equipped creature has double strike.

Whenever equipped creature attacks, you may have target creature block it this turn if able.

Equip {4}
{4}
Hammer of Nazahn
Legendary Artifact - Equipment
Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control.

Equipped creature gets +2/+0 and has indestructible.

Equip {4}
--
Haunted Ridge
Land
Haunted Ridge enters the battlefield tapped unless you control two or more other lands.

{T}: Add {B} or {R}.
{4}
Helm of the Host
Legendary Artifact - Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.

Equip {5}
--
Inkmoth Nexus
Land
{T}: Add {C}.

{1}: Inkmoth Nexus becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
--
Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

{T}: Add {W} or {B}.
{7}
Kaldra Compleat
Legendary Artifact - Equipment
Living weapon

Indestructible

Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature."

Equip {7}
{2}{B}{R}
Kardur, Doomscourge
Legendary Creature - Demon Berserker
When Kardur, Doomscourge enters the battlefield, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.

Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
4 / 3
{2}{R}
Krenko, Tin Street Kingpin
Legendary Creature - Goblin
Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
1 / 2
{1}{B}{R}
Last One Standing
Sorcery
Choose a creature at random, then destroy the rest.
{2}
Liquimetal Torque
Artifact
{T}: Add {C}.

{T}: Target nonland permanent becomes an artifact in addition to its other types until end of turn.
{2}{W}
Loran of the Third Path
Legendary Creature - Human Artificer
Vigilance

When Loran of the Third Path enters, destroy up to one target artifact or enchantment.

{T}: You and target opponent each draw a card.
2 / 1
--
Lucille
--
Luxury Suite
Land
Luxury Suite enters the battlefield tapped unless you have two or more opponents.

{T}: Add {B} or {R}.
{3}{B}
Make an Example
Sorcery
Each opponent separates the creatures they control into two piles. For each opponent, you choose one of their piles. Each opponent sacrifices the creatures in their chosen pile. (Piles can be empty.)
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
--
Mishra's Factory
Land
{T}: Add {C}.

{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.

{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{B}{R}
Pain Magnification
Enchantment
Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card.
{2}{W}
Pariah
Enchantment - Aura
Enchant creature

All damage that would be dealt to you is dealt to enchanted creature instead.
{5}
Pariah's Shield
Artifact - Equipment
All damage that would be dealt to you is dealt to equipped creature instead.

Equip {3}
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plateau
Land - Mountain Plains
({T}: Add {R} or {W}.)
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
{4}{W}
Promise of Loyalty
Sorcery
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
{5}{W}
Protector of the Crown
Creature - Giant Soldier
When Protector of the Crown enters the battlefield, you become the monarch.

All damage that would be dealt to you is dealt to Protector of the Crown instead.
2 / 5
--
Savai Triome
Land - Mountain Plains Swamp
({T}: Add {R}, {W}, or {B}.)

Savai Triome enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)
--
Scrubland
Land - Plains Swamp
({T}: Add {W} or {B}.)
{3}
Sculpting Steel
Artifact
You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.
{1}{W}{W}
Secret Rendezvous
Sorcery
You and target opponent each draw three cards.
--
Shattered Sanctum
Land
Shattered Sanctum enters the battlefield tapped unless you control two or more other lands.

{T}: Add {W} or {B}.
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}
{1}{W}{W}
Slaughter the Strong
Sorcery
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
{4}{R}
Slicer, Hired Muscle
Legendary Artifact Creature - Robot
More Than Meets the Eye {2}{R} (You may cast this card converted for {2}{R}.)

Double strike, haste

At the beginning of each opponent's upkeep, you may have that player gain control of Slicer until end of turn. If you do, untap Slicer, goad it, and it can't be sacrificed this turn. If you don't, convert it.
3 / 4
--
Slicer, High-Speed Antagonist
Legendary Artifact - Vehicle

Living metal (As long as it's your turn, this Vehicle is also a creature.)

First strike, haste

Whenever Slicer deals combat damage to a player, convert it at end of combat.
3 / 4
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
--
Spectator Seating
Land
Spectator Seating enters the battlefield tapped unless you have two or more opponents.

{T}: Add {R} or {W}.
{W}
Steelshaper's Gift
Sorcery
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
{1}{W}
Stoneforge Mystic
Creature - Kor Artificer
When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.

{1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.
1 / 2
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{3}
Sword of Feast and Famine
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from green.

Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.

Equip {2}
{3}
Sword of Hearth and Home
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from green and from white.

Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.

Equip {2}
{3}
Sword of Sinew and Steel
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from red.

Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact.

Equip {2}
{3}
Sword of Vengeance
Artifact - Equipment
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.

Equip {3}
{2}
Sword of the Animist
Legendary Artifact - Equipment
Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Equip {2}
{3}{B}
Syphon Mind
Sorcery
Each other player discards a card. You draw a card for each card discarded this way.
{B}
Tainted Strike
Instant
Target creature gets +1/+0 and gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{4}{W}{W}
The Eternal Wanderer
Legendary Planeswalker
No more than one creature can attack The Eternal Wanderer each combat.

+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.

0: Create a 2/2 white Samurai creature token with double strike.

-4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
L: 5
{1}{R}
Tibalt's Trickery
Instant
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
--
Tower of the Magistrate
Land
{T}: Add {C}.

{1}, {T}: Target creature gains protection from artifacts until end of turn.
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
{6}{W}{W}
Vanquish the Horde
Sorcery
This spell costs {1} less to cast for each creature on the battlefield.

Destroy all creatures.
--
Vault of Champions
Land
Vault of Champions enters the battlefield tapped unless you have two or more opponents.

{T}: Add {W} or {B}.
{2}{R}{R}
Vengeful Ancestor
Creature - Spirit Dragon
Flying

Whenever Vengeful Ancestor enters the battlefield or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Whenever a goaded creature attacks, it deals 1 damage to its controller.
3 / 4
{1}{B}{R}
Vial Smasher the Fierce
Legendary Creature - Goblin Berserker
Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher the Fierce deals damage equal to that spell's mana value to that player or a planeswalker that player controls.

Partner (You can have two commanders if both have partner.)
2 / 3
{2}{B}
Wand of Orcus
Legendary Artifact - Equipment
Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn.

Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens.

Equip {3}

{1}{R}{W}
Akiri, Fearless Voyager
Legendary Creature - Kor Warrior
Whenever you attack a player with one or more equipped creatures, draw a card.

{W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
3 / 3
{4}{R}{R}
Ancient Copper Dragon
Creature - Elder Dragon
Flying

Whenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.
6 / 5
{6}
Argentum Armor
Artifact - Equipment
Equipped creature gets +6/+6.

Whenever equipped creature attacks, destroy target permanent.

Equip {6}
{3}{W}
Armored Skyhunter
Creature - Cat Knight
Flying

Whenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
3 / 3
{3}
Armory Automaton
Artifact Creature - Construct
Whenever Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)
2 / 2
{2}{R}{R}
Atsushi, the Blazing Sky
Legendary Creature - Dragon Spirit
Flying, trample

When Atsushi, the Blazing Sky dies, choose one --

• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

• Create three Treasure tokens.
4 / 4
{4}{R}
Baeloth Barrityl, Entertainer
Legendary Creature - Elf Shaman
Creatures your opponents control with power less than Baeloth Barrityl's power are goaded. (They attack each combat if able and attack a player other than you if able.)

Whenever a goaded attacking or blocking creature dies, you create a Treasure token.

Choose a Background (You can have a Background as a second commander.)
2 / 5
{2}{W}{W}
Battle Angels of Tyr
Creature - Angel Knight
Flying, myriad

Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
4 / 4
{R}
Beamtown Beatstick
Artifact - Equipment
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)

Whenever equipped creature deals combat damage to a player or battle, create a Treasure token.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}{R}{R}
Besmirch
Sorcery
Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
{2}{B}
Black Market Connections
Enchantment
At the beginning of your precombat main phase, choose one or more --

• Sell Contraband -- Create a Treasure token. You lose 1 life.

• Buy Information -- Draw a card. You lose 2 life.

• Hire a Mercenary -- Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)
{2}{R}
Bladegraft Aspirant
Creature - Phyrexian Warrior
Menace

Equipment spells you cast cost {1} less to cast.

Activated abilities of Equipment you control that target Bladegraft Aspirant cost {1} less to activate.
2 / 3
{3}{B}
Blood for Bones
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand.
{2}{R}
Bothersome Quasit
Creature - Demon
Menace

Goaded creatures your opponents control can't block.

Whenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
3 / 2
{4}{R}
Brash Taunter
Creature - Goblin
Indestructible

Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent.

{2}{R}, {T}: Brash Taunter fights another target creature.
1 / 1
{3}
Captain's Hook
Artifact - Equipment
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.

Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent.

Equip {1}
{2}{W}
Cloudsteel Kirin
Artifact Creature - Equipment Kirin
Flying

Equipped creature has flying and "You can't lose the game and your opponents can't win the game."

Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
3 / 2
{1}
Commander's Plate
Artifact - Equipment
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.

Equip commander {3}

Equip {5}
{2}{W}
Danitha Capashen, Paragon
Legendary Creature - Human Knight
First strike, vigilance, lifelink

Aura and Equipment spells you cast cost {1} less to cast.
2 / 2
{4}{W}
Danitha, Benalia's Hope
Legendary Creature - Human Knight
First strike, vigilance, lifelink

When Danitha, Benalia's Hope enters the battlefield, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.
4 / 4
{3}{B}{B}
Danse Macabre
Sorcery
Each player sacrifices a nontoken creature. Roll a d20 and add the toughness of the creature you sacrificed this way.

1--14 | Return a creature card put into a graveyard this way to the battlefield under your control.

15+ | Return up to two creature cards put into graveyards this way to the battlefield under your control.
{R}{W}
Deflecting Palm
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
{2}{R}
Deflecting Swat
Instant
If you control a commander, you may cast this spell without paying its mana cost.

You may choose new targets for target spell or ability.
{2}{R}
Descent into Avernus
Enchantment
At the beginning of your upkeep, put two descent counters on Descent into Avernus. Then each player creates X Treasure tokens and Descent into Avernus deals X damage to each player, where X is the number of descent counters on Descent into Avernus.
{B}
Devour Intellect
Sorcery
Target opponent discards a card. If mana from a Treasure was spent to cast this spell, instead that player reveals their hand, you choose a nonland card from it, then that player discards that card.
{2}{R}{R}
Disrupt Decorum
Sorcery
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
{7}
Elbrus, the Binding Blade
Legendary Artifact - Equipment
Equipped creature gets +1/+0.

When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it.

Equip {1}
--
Withengar Unbound
Legendary Creature - Demon

Flying, intimidate, trample (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound.
{2}{R}
Fable of the Mirror-Breaker
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)

I -- Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token."

II -- You may discard up to two cards. If you do, draw that many cards.

III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Reflection of Kiki-Jiki
Enchantment Creature - Goblin Shaman

{1}, {T}: Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
{R}
Fervent Champion
Creature - Human Knight
First strike, haste

Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.

Equip abilities you activate that target Fervent Champion cost {3} less to activate.
1 / 1
{4}{R}{R}
Fiendish Duo
Creature - Devil
First strike

If a source would deal damage to an opponent, it deals double that damage to that player instead.
5 / 5
{R}{W}
Fighter Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)

When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.

{1}{R}{W}: Level 2

Equip abilities you activate cost {2} less to activate.

{3}{R}{W}: Level 3

Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
{B}{B}
Glistening Oil
Enchantment - Aura
Enchant creature

Enchanted creature has infect.

At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.

When Glistening Oil is put into a graveyard from the battlefield, return Glistening Oil to its owner's hand.
{2}{R}
Glittering Stockpile
Artifact - Treasure
{T}: Add {R}. Put a stash counter on Glittering Stockpile.

{T}, Sacrifice Glittering Stockpile: Add X mana of any one color, where X is the number of stash counters on Glittering Stockpile.
{1}{W}{W}
Godsend
Legendary Artifact - Equipment
Equipped creature gets +3/+3.

Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures.

Your opponents can't cast spells with the same name as a card exiled with Godsend.

Equip {3}
{4}
Grafted Exoskeleton
Artifact - Equipment
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent.

Equip {2}
{R}{R}
Grenzo, Havoc Raiser
Legendary Creature - Goblin Rogue
Whenever a creature you control deals combat damage to a player, choose one --

• Goad target creature that player controls.

• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
2 / 2
{3}{B}
Grim Hireling
Creature - Tiefling Rogue
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.

{B}, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
3 / 2
{1}{R}
Guild Artisan
Legendary Enchantment - Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, you create two Treasure tokens." (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
{2}{B}{B}
Henrika Domnathi
Legendary Creature - Vampire
Flying

At the beginning of combat on your turn, choose one that hasn't been chosen --

• Each player sacrifices a creature.

• You draw a card and you lose 1 life.

• Transform Henrika Domnathi.
1 / 3
--
Henrika, Infernal Seer
Legendary Creature - Vampire

Flying, deathtouch, lifelink

{1}{B}{B}: Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn.
1 / 3
{2}{B}
Infectious Inquiry
Sorcery
You draw two cards and you lose 2 life. Each opponent gets a poison counter.
{1}
Infiltration Lens
Artifact - Equipment
Whenever equipped creature becomes blocked by a creature, you may draw two cards.

Equip {1}
{3}{W}{B}
Inkshield
Instant
Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.
{2}{R}
Jeska's Will
Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Add {R} for each card in target opponent's hand.

• Exile the top three cards of your library. You may play them this turn.
{3}{B}{R}
Karazikar, the Eye Tyrant
Legendary Creature - Beholder
Whenever you attack a player, tap target creature that player controls and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life.
5 / 5
{2}
Key to the City
Artifact
{T}, Discard a card: Up to one target creature can't be blocked this turn.

Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card.
{2}{W}
Lapse of Certainty
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
{3}{W}{W}
Mantle of the Ancients
Enchantment - Aura
Enchant creature you control

When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.

Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
{2}{W}
Martial Impetus
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
{3}{W}
Master of Ceremonies
Creature - Rhino Druid
At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.
3 / 4
{2}{W}
Maul of the Skyclaves
Artifact - Equipment
When Maul of the Skyclaves enters the battlefield, attach it to target creature you control.

Equipped creature gets +2/+2 and has flying and first strike.

Equip {2}{W}{W}
{4}{R}{R}
Mirror-Style Master
Creature - Human Warrior
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)

Whenever this creature attacks, for each attacking modified creature you control, create a tapped and attacking token that's a copy of that creature. Exile those tokens at end of combat. (Equipment, Auras you control, and counters are modifications.)
3 / 3
{3}{W}{W}
Nahiri, the Lithomancer
Legendary Planeswalker - Nahiri
+2: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it.

-2: You may put an Equipment card from your hand or graveyard onto the battlefield.

-10: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip {0}.

Nahiri, the Lithomancer can be your commander.
L: 3
--
Negan, the Cold-Blooded
{3}
Nemesis Mask
Artifact - Equipment
All creatures able to block equipped creature do so.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{3}
Nettlecyst
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1 for each artifact and/or enchantment you control.

Equip {2}
{1}{B}{B}
Nighthawk Scavenger
Creature - Vampire Rogue
Flying, deathtouch, lifelink

Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.
1+* / 3
{1}{W}
Open the Armory
Sorcery
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
{3}{B}
Pact Weapon
Artifact - Equipment
As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life.

Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value.

Equip--Discard a card.
{1}{B}
Phyresis
Enchantment - Aura
Enchant creature

Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{1}{R}
Popular Entertainer
Legendary Enchantment - Background
Commander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
{2}{R}
Professional Face-Breaker
Creature - Human Warrior
Menace

Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.

Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
2 / 3
{W}{W}
Puresteel Paladin
Creature - Human Knight
Whenever an Equipment enters the battlefield under your control, you may draw a card.

Metalcraft -- Equipment you control have equip {0} as long as you control three or more artifacts.
2 / 2
{3}
Quietus Spike
Artifact - Equipment
Equipped creature has deathtouch.

Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.

Equip {3}
{4}{W}
Rabble Rousing
Enchantment
Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.
{R}
Ragavan, Nimble Pilferer
Legendary Creature - Monkey Pirate
Whenever Ragavan, Nimble Pilferer deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.

Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2 / 1
{1}{B}
Ragged Veins
Enchantment - Aura
Flash

Enchant creature

Whenever enchanted creature is dealt damage, its controller loses that much life.
{B}{R}
Rakdos Charm
Instant
Choose one --

• Exile target player's graveyard.

• Destroy target artifact.

• Each creature deals 1 damage to its controller.
{1}{B}{B}{R}{R}
Rankle and Torbran
Legendary Creature - Faerie Dwarf
Flying, first strike, haste

Whenever Rankle and Torbran deals combat damage to a player or battle, choose any number --

• Each player creates a Treasure token.

• Each player sacrifices a creature.

• If a source would deal damage to a player or battle this turn, it deals that much damage plus 2 instead.
3 / 4
{2}{W}
Reidane, God of the Worthy
Legendary Creature - God
Flying, vigilance

Snow lands your opponents control enter the battlefield tapped.

Noncreature spells your opponents cast with mana value 4 or greater cost {2} more to cast.
2 / 3
--
Valkmira, Protector's Shield
Legendary Artifact

If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage.

Whenever you or another permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.
2 / 3
{W/B}{W/B}{ // }{4}{W}{B}
Revival // Revenge
Sorcery // Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.



Double your life total. Target opponent loses half their life, rounded up.
{R}{W}
Reyav, Master Smith
Legendary Creature - Dwarf Artificer
Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn.
2 / 2
{2}
Scythe of the Wretched
Artifact - Equipment
Equipped creature gets +2/+2.

Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature.

Equip {4}
{5}{B}{B}
Sepulchral Primordial
Creature - Avatar
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
5 / 4
{2}{W}
Sevinne's Reclamation
Sorcery
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.

Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{4}
Shield of Kaldra
Legendary Artifact - Equipment
Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra have indestructible.

Equipped creature has indestructible. (Damage and effects that say "destroy" don't destroy it.)

Equip {4}
{2}{R}
Shiny Impetus
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{W}
Sigarda's Aid
Enchantment
You may cast Aura and Equipment spells as though they had flash.

Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.
{3}{B}{B}
Skithiryx, the Blight Dragon
Legendary Creature - Phyrexian Dragon Skeleton
Flying

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

{B}: Skithiryx, the Blight Dragon gains haste until end of turn.

{B}{B}: Regenerate Skithiryx.
4 / 4
{2}{R}{R}
Skyfire Phoenix
Creature - Phoenix
Flying, haste

When you cast your commander, return Skyfire Phoenix from your graveyard to the battlefield.
3 / 3
{3}{W}
Smothering Tithe
Enchantment
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{1}{R}
Spectacular Showdown
Sorcery
Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Overload {4}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{1}{W}
Sram, Senior Edificer
Legendary Creature - Dwarf Advisor
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
2 / 2
{4}{W}{W}
Sun Titan
Creature - Giant
Vigilance

Whenever Sun Titan enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
6 / 6
{2}
Surestrike Trident
Artifact - Equipment
Equipped creature has first strike and "{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player or planeswalker."

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{3}
Sword of Body and Mind
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from green and from blue.

Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards.

Equip {2}
{3}
Sword of Fire and Ice
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from blue.

Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.

Equip {2}
{3}
Sword of Forge and Frontier
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from green.

Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.

Equip {2}
{4}
Sword of Kaldra
Legendary Artifact - Equipment
Equipped creature gets +5/+5.

Whenever equipped creature deals damage to a creature, exile that creature. (Exile it only if it's still on the battlefield.)

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{3}
Sword of Light and Shadow
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from white and from black.

Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.

Equip {2}
{3}
Sword of War and Peace
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from white.

Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.

Equip {2}
{3}{R}{W}{B}
Syr Gwyn, Hero of Ashvale
Legendary Creature - Human Knight
Vigilance, menace

Whenever an equipped creature you control attacks, you draw a card and you lose 1 life.

Equipment you control have equip Knight {0}.
5 / 5
{2}{W}
Teferi's Protection
Instant
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)

Exile Teferi's Protection.
{2}{R}
The Reaver Cleaver
Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens."

Equip {3}
{2}{R}{ // }{1}{R}
Two-Handed Axe // Sweeping Cleave
Artifact - Equipment // Instant - Adventure
Whenever equipped creature attacks, double its power until end of turn.

Equip {1}{R}



Target creature you control gains double strike until end of turn. (Then exile this card. You may cast the artifact later from exile.)
{2}
Umezawa's Jitte
Legendary Artifact - Equipment
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.

Remove a charge counter from Umezawa's Jitte: Choose one --

• Equipped creature gets +2/+2 until end of turn.

• Target creature gets -1/-1 until end of turn.

• You gain 2 life.

Equip {2}
{1}{B}
Valki, God of Lies
Legendary Creature - God
When Valki enters the battlefield, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield.

{X}: Choose a creature card exiled with Valki with mana value X. Valki becomes a copy of that card.
2 / 1
--
Tibalt, Cosmic Impostor
Legendary Planeswalker - Tibalt

As Tibalt enters the battlefield, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells."

+2: Exile the top card of each player's library.

-3: Exile target artifact or creature.

-8: Exile all graveyards. Add {R}{R}{R}.
2 / 1
{2}{R}{R}
Vengeful Ancestor
Creature - Spirit Dragon
Flying

Whenever Vengeful Ancestor enters the battlefield or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Whenever a goaded creature attacks, it deals 1 damage to its controller.
3 / 4
{3}{R}
Visions of Ruin
Sorcery
Each opponent sacrifices an artifact. For each artifact sacrificed this way, you create a Treasure token.

Flashback {8}{R}{R}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{B}
Vorpal Sword
Artifact - Equipment
Equipped creature gets +2/+0 and has deathtouch.

{5}{B}{B}{B}: Until end of turn, Vorpal Sword gains "Whenever equipped creature deals combat damage to a player, that player loses the game."

Equip {B}{B}
{5}
Wandering Archaic
Creature - Avatar
Whenever an opponent casts an instant or sorcery spell, they may pay {2}. If they don't, you may copy that spell. You may choose new targets for the copy.
4 / 4
--
Explore the Vastlands
Sorcery

Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life.
4 / 4