When Akoum Refuge enters the battlefield, you gain 1 life.
{T}: Add {B} or {R}.
{3}{B}
Ambition's Cost
Sorcery
You draw three cards and you lose 3 life.
{3}{B}
Ancient Craving
Sorcery
You draw three cards and you lose 3 life.
{3}{B}{B}
Anowon, the Ruin Sage
Legendary Creature - Vampire Shaman
At the beginning of your upkeep, each player sacrifices a non-Vampire creature.
4 /
3
{1}{B}
Asylum Visitor
Creature - Vampire Wizard
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.
Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
3 /
1
{2}{B}{B}
Barter in Blood
Sorcery
Each player sacrifices two creatures.
{1}
Blade of the Bloodchief
Artifact - Equipment
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip {1}
{1}{B}
Blood Artist
Creature - Vampire
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
0 /
1
--
Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{T}: Add {B} or {R}.
{4}{B}
Bloodline Necromancer
Creature - Vampire Wizard
Lifelink
When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
3 /
2
{3}{B}{B}
Bloodlord of Vaasgoth
Creature - Vampire Warrior
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
Flying
Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
3 /
3
--
Bojuka Bog
Land
Bojuka Bog enters tapped.
When Bojuka Bog enters, exile target player's graveyard.
{T}: Add {B}.
{2}
Boros Signet
Artifact
{1}, {T}: Add {R}{W}.
{5}{B}{B}
Butcher of Malakir
Creature - Vampire Warrior
Flying
Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
5 /
4
--
Cabal Stronghold
Land
{T}: Add {C}.
{3}, {T}: Add {B} for each basic Swamp you control.
{1}{B}{B}
Captivating Vampire
Creature - Vampire
Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
2 /
2
{1}{B}
Cast Down
Instant
Destroy target nonlegendary creature.
{3}{W}{W}
Cathars' Crusade
Enchantment
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
{3}{B}{B}
Champion of Dusk
Creature - Vampire Knight
When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.
4 /
4
{3}{W}{W}
Cleansing Nova
Sorcery
Choose one --
• Destroy all creatures.
• Destroy all artifacts and enchantments.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.
Sacrifice Commander's Sphere: Draw a card.
{5}{B}
Curtains' Call
Instant
Undaunted (This spell costs {1} less to cast for each opponent.)
Destroy two target creatures.
{2}{B}
Dark Impostor
Creature - Vampire Assassin
{4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor.
Dark Impostor has all activated abilities of all creature cards exiled with it.
2 /
2
{3}
Darksteel Ingot
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.)
{T}: Add one mana of any color.
{6}{B}{B}
Decree of Pain
Sorcery
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.)
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
{1}{B}
Doom Blade
Instant
Destroy target nonblack creature.
--
Dragonskull Summit
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
{1}{B}
Dusk Legion Zealot
Creature - Vampire Soldier
When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
1 /
1
{3}{R}{W}{B}
Edgar Markov
Legendary Creature - Vampire Knight
Eminence -- Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token.
First strike, haste
Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.
4 /
4
{5}
Eldrazi Monument
Artifact
Creatures you control get +1/+1 and have flying and indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
--
Esper Panorama
Land
{T}: Add {C}.
{1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}{B}{R}
Falkenrath Aristocrat
Creature - Vampire Noble
Flying, haste
Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.
4 /
1
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}{W}
Forerunner of the Legion
Creature - Vampire Knight
When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle and put that card on top.
Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn.
2 /
2
--
Ghost Quarter
Land
{T}: Add {C}.
{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
{5}
Gilded Lotus
Artifact
{T}: Add three mana of any one color.
{1}{B}
Go for the Throat
Instant
Destroy target nonartifact creature.
--
Grixis Panorama
Land
{T}: Add {C}.
{1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{4}
Hedron Archive
Artifact
{T}: Add {C}{C}.
{2}, {T}, Sacrifice Hedron Archive: Draw two cards.
{1}{B}{B}
Hero's Downfall
Instant
Destroy target creature or planeswalker.
{B}
Indulgent Aristocrat
Creature - Vampire Noble
Lifelink
{2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
1 /
1
--
Jund Panorama
Land
{T}: Add {C}.
{1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.
{W}{B}
Legion Lieutenant
Creature - Vampire Knight
Other Vampires you control get +1/+1.
2 /
2
{1}{B}
Malakir Cullblade
Creature - Vampire Warrior
Whenever a creature an opponent controls dies, put a +1/+1 counter on Malakir Cullblade.
1 /
1
{2}
Marble Diamond
Artifact
Marble Diamond enters the battlefield tapped.
{T}: Add {W}.
{2}
Mind Stone
Artifact
{T}: Add {C}.
{1}, {T}, Sacrifice Mind Stone: Draw a card.
{1}{W}{B}
Mortify
Instant
Destroy target creature or enchantment.
--
Mortuary Mire
Land
Mortuary Mire enters the battlefield tapped.
When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.
{T}: Add {B}.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}
Nihil Spellbomb
Artifact
{T}, Sacrifice Nihil Spellbomb: Exile target player's graveyard.
When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.
--
Nomad Outpost
Land
Nomad Outpost enters tapped.
{T}: Add {R}, {W}, or {B}.
{1}{B}
Oathsworn Vampire
Creature - Vampire Knight
Oathsworn Vampire enters the battlefield tapped.
You may cast Oathsworn Vampire from your graveyard if you gained life this turn.
2 /
2
{1}{B}
Olivia's Bloodsworn
Creature - Vampire Soldier
Flying
Olivia's Bloodsworn can't block.
{R}: Target Vampire gains haste until end of turn.
2 /
1
{2}
Orzhov Signet
Artifact
{1}, {T}: Add {W}{B}.
{4}{B}{B}
Patron of the Vein
Creature - Vampire Shaman
Flying
When Patron of the Vein enters the battlefield, destroy target creature an opponent controls.
Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.
4 /
4
{B}
Phyrexian Reclamation
Enchantment
{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}
Rakdos Signet
Artifact
{1}, {T}: Add {B}{R}.
{2}{R}
Rakish Heir
Creature - Vampire
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
2 /
2
{2}{B}
Read the Bones
Sorcery
Scry 2, then draw two cards. You lose 2 life.
{2}{B}{B}
Sanctum Seeker
Creature - Vampire Knight
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
3 /
4
{2}{B}{B}
Sangromancer
Creature - Vampire Shaman
Flying
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.
3 /
3
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
{T}: Add {W} or {B}.
{B}
Shadow Alley Denizen
Creature - Vampire Rogue
Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
1 /
1
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}{B}{R}
Stromkirk Captain
Creature - Vampire Soldier
First strike
Other Vampire creatures you control get +1/+1 and have first strike.
2 /
2
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{3}{B}
Syphon Mind
Sorcery
Each other player discards a card. You draw a card for each card discarded this way.
--
Tainted Field
Land
{T}: Add {C}.
{T}: Add {W} or {B}. Activate only if you control a Swamp.
{B}{R}
Terminate
Instant
Destroy target creature. It can't be regenerated.
{4}{B}{B}
Thief of Blood
Creature - Vampire
Flying
As Thief of Blood enters the battlefield, remove all counters from all permanents. Thief of Blood enters the battlefield with a +1/+1 counter on it for each counter removed this way.
1 /
1
{2}
Thought Vessel
Artifact
You have no maximum hand size.
{T}: Add {C}.
--
Unclaimed Territory
Land
As Unclaimed Territory enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
{3}
Urza's Incubator
Artifact
As Urza's Incubator enters the battlefield, choose a creature type.
Creature spells of the chosen type cost {2} less to cast.
{2}{W}{B}
Utter End
Instant
Exile target nonland permanent.
{B}{B}
Vampire Hexmage
Creature - Vampire Shaman
First strike
Sacrifice Vampire Hexmage: Remove all counters from target permanent.
2 /
1
{1}{B}{B}
Vampire Nighthawk
Creature - Vampire Shaman
Flying, deathtouch, lifelink
2 /
3
{B}
Vampiric Rites
Enchantment
{1}{B}, Sacrifice a creature: You gain 1 life and draw a card.
{2}{B}
Yahenni, Undying Partisan
Legendary Creature - Aetherborn Vampire
Haste
Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan.
Sacrifice another creature: Yahenni gains indestructible until end of turn.