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Select Main Deck Cards

{3}{B}{B}
Abomination
Creature - Horror
Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
2 / 6
{R}
Active Volcano
Instant
Choose one --

• Destroy target blue permanent.

• Return target Island to its owner's hand.
--
Adventurers' Guildhouse
Land
Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{2}{R}{R}{R}
Aerathi Berserker
Creature - Human Berserker
Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
2 / 4
{G}
Aisling Leprechaun
Creature - Faerie
Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.)
1 / 1
{X}{W}{W}
Alabaster Potion
Instant
Choose one --

• Target player gains X life.

• Prevent the next X damage that would be dealt to any target this turn.
{W}{W}
Amrou Kithkin
Creature - Kithkin
Amrou Kithkin can't be blocked by creatures with power 3 or greater.
1 / 1
{2}{U}
Anti-Magic Aura
Enchantment - Aura
Enchant creature

Enchanted creature can't be the target of spells and can't be enchanted by other Auras.
{2}{G}{G}
Arboria
World Enchantment
Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.
{G}
Avoid Fate
Instant
Counter target instant or Aura spell that targets a permanent you control.
{3}{U}
Azure Drake
Creature - Drake
Flying
2 / 4
{1}{R}
Backdraft
Instant
Choose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down.
{U}
Backfire
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller.
{1}{G}
Barbary Apes
Creature - Ape
2 / 2
{4}{B}{R}{R}
Barktooth Warbeard
Legendary Creature - Human Warrior
6 / 5
{4}{R}
Beasts of Bogardan
Creature - Beast
Protection from red

Beasts of Bogardan gets +1/+1 as long as an opponent controls a nontoken white permanent.
3 / 3
{4}
Black Mana Battery
Artifact
{2}, {T}: Put a charge counter on Black Mana Battery.

{T}, Remove any number of charge counters from Black Mana Battery: Add {B}, then add an additional {B} for each charge counter removed this way.
{1}{R}
Blazing Effigy
Creature - Elemental
When Blazing Effigy dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy.
0 / 3
{B}{B}
Blight
Enchantment - Aura
Enchant land

When enchanted land becomes tapped, destroy it.
{1}{R}
Blood Lust
Instant
If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
{4}
Blue Mana Battery
Artifact
{2}, {T}: Put a charge counter on Blue Mana Battery.

{T}, Remove any number of charge counters from Blue Mana Battery: Add {U}, then add an additional {U} for each charge counter removed this way.
{U}{U}
Boomerang
Instant
Return target permanent to its owner's hand.
{2}{U}{U}
Brine Hag
Creature - Hag
When Brine Hag dies, change the base power and toughness of all creatures that dealt damage to it this turn to 0/2. (This effect lasts indefinitely.)
2 / 2
{1}{G}{G}
Cat Warriors
Creature - Cat Warrior
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
2 / 2
--
Cathedral of Serra
Land
White legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{R}
Chain Lightning
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
{W}
Clergy of the Holy Nimbus
Creature - Human Cleric
If Clergy of the Holy Nimbus would be destroyed, regenerate it.

{1}: Clergy of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability.
1 / 1
{G}
Cocoon
Enchantment - Aura
Enchant creature you control

When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon.

Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it.

At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying.
{3}{G}{G}{G}{G}
Craw Giant
Creature - Giant
Trample

Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
6 / 4
{2}{R}
Crevasse
Enchantment
Creatures with mountainwalk can be blocked as though they didn't have mountainwalk.
{0}
Crimson Kobolds
Creature - Kobold
0 / 1
{0}
Crookshank Kobolds
Creature - Kobold
0 / 1
{1}{B}
Cyclopean Mummy
Creature - Zombie
When Cyclopean Mummy dies, exile it.
2 / 1
{2}{W}
D'Avenant Archer
Creature - Human Soldier Archer
{T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
1 / 2
{B}
Darkness
Instant
Prevent all combat damage that would be dealt this turn.
{2}{G}
Deadfall
Enchantment
Creatures with forestwalk can be blocked as though they didn't have forestwalk.
{2}{B}
Demonic Torment
Enchantment - Aura
Enchant creature

Enchanted creature can't attack.

Prevent all combat damage that would be dealt by enchanted creature.
{2}{U}
Devouring Deep
Creature - Fish
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
1 / 2
{1}{W}
Divine Offering
Instant
Destroy target artifact. You gain life equal to its mana value.
{U}
Dream Coat
Enchantment - Aura
Enchant creature

{0}: Enchanted creature becomes the color or colors of your choice. Activate only once each turn.
{4}{G}
Durkwood Boars
Creature - Boar
4 / 4
{R}
Dwarven Song
Instant
One or more target creatures become red until end of turn.
{1}{G}
Emerald Dragonfly
Creature - Insect
Flying

{G}{G}: Emerald Dragonfly gains first strike until end of turn.
1 / 1
{1}{W}{W}
Enchanted Being
Creature - Human
Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures.
2 / 2
{U}
Enchantment Alteration
Instant
Attach target Aura attached to a creature or land to another permanent of that type.
{U}
Energy Tap
Sorcery
Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value.
{W}
Equinox
Enchantment - Aura
Enchant land

Enchanted land has "{T}: Counter target spell if it would destroy a land you control."
{R}
Eternal Warrior
Enchantment - Aura
Enchant creature

Enchanted creature has vigilance.
{4}{B}
Evil Eye of Orms-by-Gore
Creature - Eye
Non-Eye creatures you control can't attack.

Evil Eye of Orms-by-Gore can't be blocked except by Walls.
3 / 6
{3}{B}{B}
Fallen Angel
Creature - Angel
Flying

Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
3 / 3
{R}
Feint
Instant
Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it.
{1}{G}
Fire Sprites
Creature - Faerie
Flying

{G}, {T}: Add {R}.
1 / 1
{1}{U}
Flash Counter
Instant
Counter target instant spell.
{U}
Flash Flood
Instant
Choose one --

• Destroy target red permanent.

• Return target Mountain to its owner's hand.
{3}{G}
Floral Spuzzem
Creature - Elemental
Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn.
2 / 2
{U}
Force Spike
Instant
Counter target spell unless its controller pays {1}.
{1}{W}{W}
Fortified Area
Enchantment
Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{3}{R}{R}{R}
Frost Giant
Creature - Giant
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
4 / 4
{2}{U}
Gaseous Form
Enchantment - Aura
Enchant creature

Prevent all combat damage that would be dealt to and dealt by enchanted creature.
{1}{B}{B}
Ghosts of the Damned
Creature - Spirit
{T}: Target creature gets -1/-0 until end of turn.
0 / 2
{1}{B}
Giant Slug
Creature - Slug
{5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. (It can't be blocked as long as defending player controls a land of that type.)
1 / 1
{R}{R}
Giant Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2.
{1}{G}{G}
Giant Turtle
Creature - Turtle
Giant Turtle can't attack if it attacked during your last turn.
2 / 4
{U}
Glyph of Delusion
Instant
Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature."
{R}
Glyph of Destruction
Instant
Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step.
{B}
Glyph of Doom
Instant
Choose target Wall creature. At this turn's next end of combat, destroy all creatures that were blocked by that creature this turn.
{W}
Glyph of Life
Instant
Choose target Wall creature. Whenever that creature is dealt damage by an attacking creature this turn, you gain that much life.
{G}
Glyph of Reincarnation
Instant
Cast this spell only after combat.

Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.
{W}
Great Defender
Instant
Target creature gets +0/+X until end of turn, where X is its mana value.
{2}{W}
Great Wall
Enchantment
Creatures with plainswalk can be blocked as though they didn't have plainswalk.
{1}{W}
Greater Realm of Preservation
Enchantment
{1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
{4}
Green Mana Battery
Artifact
{2}, {T}: Put a charge counter on Green Mana Battery.

{T}, Remove any number of charge counters from Green Mana Battery: Add {G}, then add an additional {G} for each charge counter removed this way.
--
Hammerheim
Legendary Land
{T}: Add {R}.

{T}: Target creature loses all landwalk abilities until end of turn.
{2}{B}
Headless Horseman
Creature - Zombie Knight
2 / 2
{W}
Heaven's Gate
Instant
One or more target creatures become white until end of turn.
{B}
Hell Swarm
Instant
All creatures get -1/-0 until end of turn.
{W}
Holy Day
Instant
Prevent all combat damage that would be dealt this turn.
{1}{G}{G}
Hornet Cobra
Creature - Snake
First strike
2 / 1
{3}{B}{B}
Horror of Horrors
Enchantment
Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
{3}{W}{U}{U}
Hunding Gjornersen
Legendary Creature - Human Warrior
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
5 / 4
{1}{R}{R}
Hyperion Blacksmith
Creature - Human Artificer
{T}: You may tap or untap target artifact an opponent controls.
2 / 2
{1}{G}{G}
Ichneumon Druid
Creature - Human Druid
Whenever an opponent casts an instant spell other than the first instant spell that player casts each turn, Ichneumon Druid deals 4 damage to that player.
1 / 1
{R}
Immolation
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/-2.
{W}
Indestructible Aura
Instant
Prevent all damage that would be dealt to target creature this turn.
{3}{B}{B}
Infernal Medusa
Creature - Gorgon
Whenever Infernal Medusa blocks a creature, destroy that creature at end of combat.

Whenever Infernal Medusa becomes blocked by a non-Wall creature, destroy that creature at end of combat.
2 / 4
{4}{W}{W}
Ivory Guardians
Creature - Giant Cleric
Protection from red

Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.
3 / 3
{3}{G}{W}
Jasmine Boreal
Legendary Creature - Human
4 / 5
{4}{W}{W}{U}
Jedit Ojanen
Legendary Creature - Cat Warrior
5 / 5
{3}{R}{G}{G}
Jerrard of the Closed Fist
Legendary Creature - Human Knight
6 / 5
--
Karakas
Legendary Land
{T}: Add {W}.

{T}: Return target legendary creature to its owner's hand.
{4}{W}{U}
Kasimir the Lone Wolf
Legendary Creature - Human Warrior
5 / 3
{1}{W}{W}
Keepers of the Faith
Creature - Human Cleric
2 / 3
{3}{W}
Kismet
Enchantment
Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
{1}{R}
Kobold Drill Sergeant
Creature - Kobold Soldier
Other Kobold creatures you control get +0/+1 and have trample.
1 / 2
{1}{R}
Kobold Taskmaster
Creature - Kobold
Other Kobold creatures you control get +1/+0.
1 / 2
{0}
Kobolds of Kher Keep
Creature - Kobold
0 / 1
{2}
Kry Shield
Artifact
{2}, {T}: Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its mana value.
{5}{B}{R}
Lady Orca
Legendary Creature - Demon
7 / 4
{W}
Land Tax
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
{3}{B}
Lesser Werewolf
Creature - Werewolf
{B}: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate only during the declare blockers step.
2 / 4
{4}
Life Chisel
Artifact
Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Activate only during your upkeep.
{3}{G}{W}{W}
Lord Magnus
Legendary Creature - Human Druid
First strike

Creatures with plainswalk can be blocked as though they didn't have plainswalk.

Creatures with forestwalk can be blocked as though they didn't have forestwalk.
4 / 3
{1}{B}{B}
Lost Soul
Creature - Spirit Minion
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
2 / 1
{U}{U}
Mana Drain
Instant
Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
{5}
Marble Priest
Artifact Creature - Cleric
All Walls able to block Marble Priest do so.

Prevent all combat damage that would be dealt to Marble Priest by Walls.
3 / 3
{3}{R}{R}{G}
Marhault Elsdragon
Legendary Creature - Elf Warrior
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
4 / 6
{3}{G}{G}
Moss Monster
Creature - Elemental
3 / 6
--
Mountain Stronghold
Land
Red legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{2}{R}{R}
Mountain Yeti
Creature - Yeti
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Protection from white
3 / 3
{1}{W}
Osai Vultures
Creature - Bird
Flying

At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures.

Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.
1 / 1
{X}{X}{U}
Part Water
Sorcery
X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.)
{4}{B}{R}
Pavel Maliki
Legendary Creature - Human
{B}{R}: Pavel Maliki gets +1/+0 until end of turn.
5 / 3
--
Pendelhaven
Legendary Land
{T}: Add {G}.

{T}: Target 1/1 creature gets +1/+2 until end of turn.
{2}{B}
Pit Scorpion
Creature - Scorpion
Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)
1 / 1
{2}{G}
Pradesh Gypsies
Creature - Human Nomad
{1}{G}, {T}: Target creature gets -2/-0 until end of turn.
1 / 1
{3}{W}
Presence of the Master
Enchantment
Whenever a player casts an enchantment spell, counter it.
{R}
Primordial Ooze
Creature - Ooze
Primordial Ooze attacks each combat if able.

At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you.
1 / 1
{3}{U}{U}{B}
Princess Lucrezia
Legendary Creature - Human Wizard
{T}: Add {U}.
5 / 4
{U}
Psychic Purge
Sorcery
Psychic Purge deals 1 damage to any target.

When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life.
{U}{U}{U}
Puppet Master
Enchantment - Aura
Enchant creature

When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master to its owner's hand.
{4}{R}
Pyrotechnics
Sorcery
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
{2}{B}
Quagmire
Enchantment
Creatures with swampwalk can be blocked as though they didn't have swampwalk.
{2}{G}{G}
Rabid Wombat
Creature - Wombat
Vigilance

Rabid Wombat gets +2/+2 for each Aura attached to it.
0 / 1
{3}{G}
Radjan Spirit
Creature - Spirit
{T}: Target creature loses flying until end of turn.
3 / 2
{2}{R}
Raging Bull
Creature - Ox
2 / 2
{3}{U}{B}{B}
Ramirez DePietro
Legendary Creature - Human Pirate
First strike
4 / 3
{4}
Red Mana Battery
Artifact
{2}, {T}: Put a charge counter on Red Mana Battery.

{T}, Remove any number of charge counters from Red Mana Battery: Add {R}, then add an additional {R} for each charge counter removed this way.
{1}{G}{G}
Reincarnation
Instant
Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.
{2}
Relic Barrier
Artifact
{T}: Tap target artifact.
{2}{U}
Relic Bind
Enchantment - Aura
Enchant artifact an opponent controls

Whenever enchanted artifact becomes tapped, choose one --

• Relic Bind deals 1 damage to target player or planeswalker.

• Target player gains 1 life.
{W}
Remove Enchantments
Instant
Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control.
{1}{U}
Remove Soul
Instant
Counter target creature spell.
{U}{U}
Reset
Instant
Cast this spell only during an opponent's turn after their upkeep step.

Untap all lands you control.
{4}{W}
Righteous Avengers
Creature - Human Soldier
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)
3 / 1
{5}{U}{B}
Riven Turnbull
Legendary Creature - Human Advisor
{T}: Add {B}.
5 / 7
{G}
Rust
Instant
Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)
{U}
Sea Kings' Blessing
Instant
One or more target creatures become blue until end of turn.
--
Seafarer's Quay
Land
Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{2}{W}{W}
Seeker
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked except by artifact creatures and/or white creatures.
{4}{U}
Segovian Leviathan
Creature - Leviathan
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
3 / 3
{1}{G}
Shelkin Brownie
Creature - Ouphe
{T}: Target creature loses all "bands with other" abilities until end of turn.
1 / 1
{1}{W}
Shield Wall
Instant
Creatures you control get +0/+2 until end of turn.
{3}{B}{B}
Shimian Night Stalker
Creature - Nightstalker
{B}, {T}: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead.
4 / 4
{1}{U}
Silhouette
Instant
Choose target creature. If a spell or ability that targets that creature would cause a source to deal damage to that creature this turn, prevent that damage.
{4}{G}{W}
Sir Shandlar of Eberyn
Legendary Creature - Human Knight
4 / 7
{5}{U}{B}
Sivitri Scarzam
Legendary Creature - Human
6 / 4
{U}{U}
Spectral Cloak
Enchantment - Aura
Enchant creature

Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.)
{W}
Spirit Link
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Whenever enchanted creature deals damage, you gain that much life.
{B}{B}
Spirit Shackle
Enchantment - Aura
Enchant creature

Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.
{3}{G}
Storm Seeker
Instant
Storm Seeker deals damage to target player equal to the number of cards in that player's hand.
{G}
Subdue
Instant
Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its mana value.
{3}{R}{G}
Sunastian Falconer
Legendary Creature - Human Shaman
{T}: Add {C}{C}.
4 / 4
{1}{G}
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
{G}
Sylvan Paradise
Instant
One or more target creatures become green until end of turn.
{2}{B}
Syphon Soul
Sorcery
Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
{2}{B}{B}
Takklemaggot
Enchantment - Aura
Enchant creature

At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.

When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If the player does, return Takklemaggot to the battlefield under your control attached to that creature. If they don't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to that player."
{1}{R}
The Brute
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+0.

{R}{R}{R}: Regenerate enchanted creature.
{4}{R}{G}
The Lady of the Mountain
Legendary Creature - Giant
5 / 5
{3}{W}{U}
Tobias Andrion
Legendary Creature - Human Advisor
4 / 4
--
Tolaria
Legendary Land
{T}: Add {U}.

{T}: Target creature loses banding and all "bands with other" abilities until end of turn. Activate only during any upkeep step.
{2}{B}{B}{R}
Tor Wauki
Legendary Creature - Human Archer
{T}: Tor Wauki deals 2 damage to target attacking or blocking creature.
3 / 3
{3}{G}{G}{W}
Torsten Von Ursus
Legendary Creature - Human Soldier
5 / 5
{B}
Touch of Darkness
Instant
One or more target creatures become black until end of turn.
{1}{B}
Transmutation
Instant
Switch target creature's power and toughness until end of turn.
{W}
Tundra Wolves
Creature - Wolf
First strike (This creature deals combat damage before creatures without first strike.)
1 / 1
{2}{U}
Undertow
Enchantment
Creatures with islandwalk can be blocked as though they didn't have islandwalk.
{B}{B}{B}
Underworld Dreams
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.
--
Unholy Citadel
Land
Black legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{2}{G}
Untamed Wilds
Sorcery
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
--
Urborg
Legendary Land
{T}: Add {B}.

{T}: Target creature loses first strike or swampwalk until end of turn.
{B}
Vampire Bats
Creature - Bat
Flying (This creature can't be blocked except by creatures with flying or reach.)

{B}: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
0 / 1
{X}{U}{U}
Venarian Gold
Enchantment - Aura
Enchant creature

When Venarian Gold enters the battlefield, tap enchanted creature and put X sleep counters on it.

Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it.

At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature.
{W}
Visions
Sorcery
Look at the top five cards of target player's library. You may then have that player shuffle that library.
{1}{B}
Walking Dead
Creature - Zombie
{B}: Regenerate Walking Dead.
1 / 1
{1}{W}
Wall of Caltrops
Creature - Wall
Defender (This creature can't attack.)

Whenever Wall of Caltrops blocks a creature, if at least one other Wall creature is blocking that creature and no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)
2 / 1
{2}{R}
Wall of Dust
Creature - Wall
Defender (This creature can't attack.)

Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn.
1 / 4
{1}{R}
Wall of Earth
Creature - Wall
Defender (This creature can't attack.)
0 / 6
{2}{R}
Wall of Heat
Creature - Wall
Defender (This creature can't attack.)
2 / 6
{2}{W}
Wall of Light
Creature - Wall
Defender (This creature can't attack.)

Protection from black
1 / 5
{2}{B}
Wall of Putrid Flesh
Creature - Wall
Defender (This creature can't attack.)

Protection from white

Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures.
2 / 4
{1}{B}{B}
Wall of Shadows
Creature - Wall
Defender (This creature can't attack.)

Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking.

Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.
0 / 1
{1}{B}
Wall of Tombstones
Creature - Wall
Defender (This creature can't attack.)

At the beginning of your upkeep, change Wall of Tombstones's base toughness to 1 plus the number of creature cards in your graveyard. (This effect lasts indefinitely.)
0 / 1
{3}{U}
Wall of Vapor
Creature - Wall
Defender (This creature can't attack.)

Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking.
0 / 1
{2}{U}{U}
Wall of Wonder
Creature - Wall
Defender (This creature can't attack.)

{2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.
1 / 5
{G}{G}
Whirling Dervish
Creature - Human Monk
Protection from black

At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
1 / 1
{4}
White Mana Battery
Artifact
{2}, {T}: Put a charge counter on White Mana Battery.

{T}, Remove any number of charge counters from White Mana Battery: Add {W}, then add an additional {W} for each charge counter removed this way.
{R}
Winds of Change
Sorcery
Each player shuffles the cards from their hand into their library, then draws that many cards.
{2}{G}{G}
Wolverine Pack
Creature - Wolverine
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
2 / 4
{1}{U}
Zephyr Falcon
Creature - Bird
Flying, vigilance
1 / 1